📄 dictionary.h
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#pragma once
#include "StdAfx.h"
#include "all.h"
#include "file.h"
class Dictionary
{
friend class FS;
public:
Dictionary(const CString& dname,Dictionary* father);
~Dictionary(void);
public:
int createFile(const CString& fname,File*&f,char* data,int size);
int createDic(const CString& dname,Dictionary*& dic);
bool deleteFile(const CString& fname);
bool deleteDic(const CString& dname);
bool removeFile(File*f);
bool removeDic(Dictionary*d);
int enumFiles(File**&f)const;
int enumDics(Dictionary**&d)const;
int addFile(File*f);
int addDic(Dictionary*d);
File* getFile(const CString& fname)const;
Dictionary* getDic(const CString& dname)const;
Dictionary* getCopy(Dictionary*father)const;
bool getValidName(CString&s)const;
public:
CString getPath()const;
int getDicsNum()const;
int getFilesNum()const;
int getSize()const;
int getSpace()const;
int getBlockNum()const;
public:
int getFcount()const
{
return fcount;
}
int getDcount()const
{
return dcount;
}
Dictionary* getFather()const
{
return father;
}
CString getName()const
{
return name;
}
bool setName(const CString&name)
{
if(!isValidName(name))
return false;
this->name = name;
return true;
}
public:
void save(CArchive&ar)const;
void load(CArchive&ar);
public:
static bool isValidName(const CString&name)
{
if(name.GetLength() == 0)
return false;
if(name.Find('\\')>=0)
return false;
if(name[0] == ' '||name[name.GetLength()-1] == ' ')
return false;
return true;
}
private:
CString name;
Dictionary* father;
int fcount;
int dcount;
private:
File* files[FILE_NUM];
Dictionary* dics[FILE_NUM];
};
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