📄 1.h
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// 1.h : main header file for the 1 application
//
#if !defined(AFX_1_H__C3E1E0FA_525E_4D3C_AAC0_824F40782D8F__INCLUDED_)
#define AFX_1_H__C3E1E0FA_525E_4D3C_AAC0_824F40782D8F__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#ifndef __AFXWIN_H__
#error include 'stdafx.h' before including this file for PCH
#endif
#include "resource.h" // main symbols
/////////////////////////////////////////////////////////////////////////////
// CMy1App:
// See 1.cpp for the implementation of this class
//
class CMy1App : public CWinApp
{
public:
CMy1App();
//DJ:!!!
CComQIPtr<ISkin> m_pSkin;
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CMy1App)
public:
virtual BOOL InitInstance();
virtual int ExitInstance();
//}}AFX_VIRTUAL
// Implementation
//{{AFX_MSG(CMy1App)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
extern CMy1App theApp;
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_1_H__C3E1E0FA_525E_4D3C_AAC0_824F40782D8F__INCLUDED_)
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