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📁 WAV文件的格式官方宝典
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          bgColor=#7da3bf>&nbsp;</TD>
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      <DIV class=ancestorLinks><NOBR><A 
      href="http://www.microsoft.com/whdc/hwdev/default.mspx">Design</A> &gt; 
      </NOBR><NOBR><A 
      href="http://www.microsoft.com/whdc/hwdev/tech/default.mspx">Technologies</A> 
      &gt; </NOBR><NOBR><A 
      href="http://www.microsoft.com/whdc/hwdev/tech/audio/default.mspx">Audio / 
      Speech Input</A></NOBR></DIV>
      <H1>Multiple Channel Audio Data and WAVE Files</H1>
      <DIV class=date>Updated: December 4, 2001</DIV>
      <DIV class=overview><SPAN id=_ctl7_PrinterText>
      <P><A 
      href="http://www.microsoft.com/whdc/hwdev/tech/audio/multichaud_Print.mspx"><IMG 
      hspace=5 
      src="Multiple Channel Audio Data and WAVE Files.files/printIcon.gif" 
      border=0>Printer Version</A></P></SPAN></DIV>
      <CENTER><IMG title="" height=6 alt=* 
      src="Multiple Channel Audio Data and WAVE Files.files/3squares.gif" 
      width=30 border=0></CENTER>
      <DIV style="HEIGHT: 18px"></DIV>
      <TABLE style="MARGIN-LEFT: 15px" cellSpacing=0 cellPadding=0 width=165 
      align=right border=0>
        <TBODY>
        <TR>
          <TD></TD></TR></TBODY></TABLE>
      <H5 style="PADDING-TOP: 2px">On This Page</H5>
      <TABLE style="MARGIN-TOP: 7px; MARGIN-BOTTOM: 12px" cellSpacing=0 
      cellPadding=0 border=0>
        <TBODY>
        <TR vAlign=top>
          <TD><A 
            href="http://www.microsoft.com/whdc/hwdev/tech/audio/multichaud.mspx#XSLTsection123121120120"><IMG 
            height=9 alt=" Introduction    " hspace=4 
            src="Multiple Channel Audio Data and WAVE Files.files/arrow_px_down.gif" 
            width=7 vspace=2 border=0></A></TD>
          <TD class=onThisPage><A 
            href="http://www.microsoft.com/whdc/hwdev/tech/audio/multichaud.mspx#XSLTsection123121120120">Introduction 
            </A></TD></TR>
        <TR vAlign=top>
          <TD><A 
            href="http://www.microsoft.com/whdc/hwdev/tech/audio/multichaud.mspx#XSLTsection124121120120"><IMG 
            height=9 alt=" Multiple Channel Configurations    " hspace=4 
            src="Multiple Channel Audio Data and WAVE Files.files/arrow_px_down.gif" 
            width=7 vspace=2 border=0></A></TD>
          <TD class=onThisPage><A 
            href="http://www.microsoft.com/whdc/hwdev/tech/audio/multichaud.mspx#XSLTsection124121120120">Multiple 
            Channel Configurations </A></TD></TR>
        <TR vAlign=top>
          <TD><A 
            href="http://www.microsoft.com/whdc/hwdev/tech/audio/multichaud.mspx#XSLTsection125121120120"><IMG 
            height=9 alt=" Representing High-Resolution Audio    " hspace=4 
            src="Multiple Channel Audio Data and WAVE Files.files/arrow_px_down.gif" 
            width=7 vspace=2 border=0></A></TD>
          <TD class=onThisPage><A 
            href="http://www.microsoft.com/whdc/hwdev/tech/audio/multichaud.mspx#XSLTsection125121120120">Representing 
            High-Resolution Audio </A></TD></TR>
        <TR vAlign=top>
          <TD><A 
            href="http://www.microsoft.com/whdc/hwdev/tech/audio/multichaud.mspx#XSLTsection126121120120"><IMG 
            height=9 alt=" Using WAVE_FORMAT_EXTENSIBLE    " hspace=4 
            src="Multiple Channel Audio Data and WAVE Files.files/arrow_px_down.gif" 
            width=7 vspace=2 border=0></A></TD>
          <TD class=onThisPage><A 
            href="http://www.microsoft.com/whdc/hwdev/tech/audio/multichaud.mspx#XSLTsection126121120120">Using 
            WAVE_FORMAT_EXTENSIBLE </A></TD></TR>
        <TR vAlign=top>
          <TD><A 
            href="http://www.microsoft.com/whdc/hwdev/tech/audio/multichaud.mspx#XSLTsection127121120120"><IMG 
            height=9 alt=" Definition of WAVE_FORMAT_EXTENSIBLE    " hspace=4 
            src="Multiple Channel Audio Data and WAVE Files.files/arrow_px_down.gif" 
            width=7 vspace=2 border=0></A></TD>
          <TD class=onThisPage><A 
            href="http://www.microsoft.com/whdc/hwdev/tech/audio/multichaud.mspx#XSLTsection127121120120">Definition 
            of WAVE_FORMAT_EXTENSIBLE </A></TD></TR>
        <TR vAlign=top>
          <TD><A 
            href="http://www.microsoft.com/whdc/hwdev/tech/audio/multichaud.mspx#XSLTsection128121120120"><IMG 
            height=9 alt=" Details about WAVEFORMATEX Fields    " hspace=4 
            src="Multiple Channel Audio Data and WAVE Files.files/arrow_px_down.gif" 
            width=7 vspace=2 border=0></A></TD>
          <TD class=onThisPage><A 
            href="http://www.microsoft.com/whdc/hwdev/tech/audio/multichaud.mspx#XSLTsection128121120120">Details 
            about WAVEFORMATEX Fields </A></TD></TR>
        <TR vAlign=top>
          <TD><A 
            href="http://www.microsoft.com/whdc/hwdev/tech/audio/multichaud.mspx#XSLTsection129121120120"><IMG 
            height=9 alt=" Details about the Samples Union    " hspace=4 
            src="Multiple Channel Audio Data and WAVE Files.files/arrow_px_down.gif" 
            width=7 vspace=2 border=0></A></TD>
          <TD class=onThisPage><A 
            href="http://www.microsoft.com/whdc/hwdev/tech/audio/multichaud.mspx#XSLTsection129121120120">Details 
            about the Samples Union </A></TD></TR>
        <TR vAlign=top>
          <TD><A 
            href="http://www.microsoft.com/whdc/hwdev/tech/audio/multichaud.mspx#XSLTsection130121120120"><IMG 
            height=9 alt=" Specifying Channel Locations Using dwChannelMask    " 
            hspace=4 
            src="Multiple Channel Audio Data and WAVE Files.files/arrow_px_down.gif" 
            width=7 vspace=2 border=0></A></TD>
          <TD class=onThisPage><A 
            href="http://www.microsoft.com/whdc/hwdev/tech/audio/multichaud.mspx#XSLTsection130121120120">Specifying 
            Channel Locations Using dwChannelMask </A></TD></TR>
        <TR vAlign=top>
          <TD><A 
            href="http://www.microsoft.com/whdc/hwdev/tech/audio/multichaud.mspx#XSLTsection131121120120"><IMG 
            height=9 alt=" Details about dwChannelMask    " hspace=4 
            src="Multiple Channel Audio Data and WAVE Files.files/arrow_px_down.gif" 
            width=7 vspace=2 border=0></A></TD>
          <TD class=onThisPage><A 
            href="http://www.microsoft.com/whdc/hwdev/tech/audio/multichaud.mspx#XSLTsection131121120120">Details 
            about dwChannelMask </A></TD></TR>
        <TR vAlign=top>
          <TD><A 
            href="http://www.microsoft.com/whdc/hwdev/tech/audio/multichaud.mspx#XSLTsection132121120120"><IMG 
            height=9 alt=" Examples    " hspace=4 
            src="Multiple Channel Audio Data and WAVE Files.files/arrow_px_down.gif" 
            width=7 vspace=2 border=0></A></TD>
          <TD class=onThisPage><A 
            href="http://www.microsoft.com/whdc/hwdev/tech/audio/multichaud.mspx#XSLTsection132121120120">Examples 
            </A></TD></TR></TBODY></TABLE><A name=#XSLTsection122121120120></A>
      <H2></H2>
      <P>This article describes the standard for storing and transporting 
      multiple channel audio data using the WAVE file format. The reader should 
      have a basic understanding of multimedia file formats, and especially of 
      audio file formats.</P>
      <P>This article describes the method used to author multi-channel audio 
      streams that require well-defined channel/speaker locations. Any of these 
      formats could be used to indicate the number of bits of precision in a 
      high-resolution stream.</P>
      <DIV style="MARGIN-TOP: 3px; MARGIN-BOTTOM: 10px"><A 
      href="http://www.microsoft.com/whdc/hwdev/tech/audio/multichaud.mspx#top"><IMG 
      height=9 alt="Top of page" 
      src="Multiple Channel Audio Data and WAVE Files.files/arrow_px_up.gif" 
      width=7 border=0></A><A class=topOfPage 
      href="http://www.microsoft.com/whdc/hwdev/tech/audio/multichaud.mspx#top">Top 
      of page</A></DIV><A name=#XSLTsection123121120120></A>
      <H2>Introduction </H2>
      <P>The PC has become a good multimedia platform for today's applications. 
      CD-quality audio (stereo, 16-bit, 44.1 kHz) is typically the highest audio 
      quality achieved on the PC platform. As the industry moves forward, new 
      content is being authored for standards that eclipse those currently 
      defined. This includes higher sampling rates, greater bit depths, and 
      multiple channel (greater than stereo) audio streams and playback systems. 
      In order to keep pace with new data formats and delivery mechanisms, a 
      standard must be produced to ensure consistency between applications and 
      hardware.</P>
      <P>Microsoft has extended formats that are traditionally mono or stereo 
      and 8-bit or 16-bit. Basing <B>WAVE_FORMAT_PCM</B> and 
      <B>WAVE_FORMAT_IEEE_FLOAT</B> on a structure named 
      <B>WAVEFORMATEXTENSIBLE</B> does this. As a matter of fact, any currently 
      registered format tag can be extended in the same way by using 
      <B>WAVEFORMATEXTENSIBLE</B>. Creating a GUID (globally unique identifier) 
      for the SubFormat field of <B>WAVEFORMATEXTENSIBLE</B> for existing format 
      tags is done using the macro <B>DEFINE_WAVEFORMATEX_GUID(x)</B> defined in 
      ksmedia.h. Some of the commonly used GUIDs have static names that can be 
      used instead of the macro. These names include 
      <B>KSDATAFORMAT_SUBTYPE_PCM</B>, <B>KSDATAFORMAT_SUBTYPE_IEEE_FLOAT</B>, 
      <B>KSDATAFORMAT_SUBTYPE_ALAW</B>, <B>KSDATAFORMAT_SUBTYPE_MULAW</B>, 
      <B>KSDATAFORMAT_SUBTYPE_ADPCM</B>, and 
      <B>KSDATAFORMAT_SUBTYPE_MPEG</B>.</P>
      <P>New formats that do not have a registered format tag just need to 
      define a new GUID for their format type. Examples of other format GUIDs 
      that have been defined and do not have a matching registered format tag 
      are <B>MEDIASUBTYPE_DOLBY_AC3</B>, <B>MEDIASUBTYPE_DVD_LPCM_AUDIO</B>, and 
      <B>MEDIASUBTYPE_MPEG2_AUDIO</B>.</P>
      <P>Using <B>WAVEFORMATEXTENSIBLE</B> allows for specifying certain 
      channels in the order of speaker configuration defined in this article, 
      and/or content that indicates the number of actual significant bits in a 
      sample container. This structure is intended for use in situations where 
      <B>WAVEFORMATEX</B> is not satisfactory.</P>
      <P>The <B>WAVE_FORMAT_EXTENSIBLE</B> format tag defined for the wFormatTag 
      field of the <B>WAVEFORMATEXTENSIBLE</B> structure indicates that the 
      SubFormat field of the <B>WAVEFORMATEXTENSIBLE</B> is to be used when 
      determining the format of the data that the structure describes. Since 
      this format struct includes a GUID, sub-formats representing 
      vendor-specific wave protocols or data formats can be defined without 
      registering new wave format tags with Microsoft.</P>
      <DIV style="MARGIN-TOP: 3px; MARGIN-BOTTOM: 10px"><A 
      href="http://www.microsoft.com/whdc/hwdev/tech/audio/multichaud.mspx#top"><IMG 
      height=9 alt="Top of page" 
      src="Multiple Channel Audio Data and WAVE Files.files/arrow_px_up.gif" 
      width=7 border=0></A><A class=topOfPage 
      href="http://www.microsoft.com/whdc/hwdev/tech/audio/multichaud.mspx#top">Top 
      of page</A></DIV><A name=#XSLTsection124121120120></A>
      <H2>Multiple Channel Configurations </H2>
      <H3>Ambiguity within WAVE_FORMAT_PCM</H3>
      <P>In the traditional interpretation of uncompressed PCM wave formats, 
      there was no way to connect a given channel to a given speaker in a 
      multi-speaker configuration. The stereo-speaker configuration was always 
      assumed, and since <B>nChannels</B> was always one or two, it was easy to 
      map these to a pair of speakers. Files with <B>nChannels</B> &gt; 2 were 
      dealt with through proprietary, undocumented mappings, but the range of 
      possibilities was small because only two speakers (hence two wave outputs) 
      could be assumed.</P>
      <P>With the onset of enhanced audio output configurations such as 
      quadraphonic (four-corner), 3.1 (front left, front center, front right, 
      low frequency enhance), 5.1 (front left, front center, front right, back 
      left, back right, low frequency enhance), and so on, this situation has 
      changed. The many possible speaker configurations available for both 
      playback and authoring must be taken into account.</P>
      <P>Today, a collection of streams intended for 5.1 delivery would most 
      likely be streamed as a six-channel file. There still exist, however, 
      multiple-channel files that are intended as packages of synchronized mono 

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