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📄 3dmodel.h

📁 本文件中收录了多种3D文件格式
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//// File: 3DModel.h// Created by: <Andrea Ingegneri>//#ifndef _C3DMODEL_H_#define _C3DMODEL_H_#include <vector>using namespace std;#include "VECTOR.h"#include "MATRIX.h"#include "3DCamera.h"#include "3dsFileLoader.h"class C3DObject;class C3DModel : public C3dsFileLoader{public:	enum	{NoObjects = -1};	C3DModel() : C3dsFileLoader(), mObjectsCount(NoObjects), mStillOpen(false) {}	bool	NewObject();	bool	EndObject();	bool	IsObjectWriting() const {return mStillOpen;}	bool	AddVertex(float x, float y, float z);	bool	AddFace(int A, int B, int C);	bool	AddTexturePoint(float u, float v);	bool	AddCamera(C3DCamera Camera);	bool	SetMatrix(MATRIX Mtx);	bool	SetTranslation(float x, float y, float z);	int		GetObjNumber() const {return (mObjectsCount + 1);}	C3DObject *GetObject(int ObjectNumber) const {return mObjects[ObjectNumber];}private:	int		mObjectsCount;	// Objects counter	bool	mStillOpen;		// If true an object creating session was opened but still not closed	vector	<C3DObject*> mObjects;	vector	<C3DCamera> mCameras;protected:	void		User3dVert(float x, float y, float z);	void		User3dFace(unsigned short A, unsigned short B, unsigned short C, unsigned short Flags);	void		UserCamera(float px, float py, float pz,								   float tx, float ty, float tz,								   float Bank, float Lens);	void		UserMapVertex(float U, float V);	void		UserTransformMatrix(const Transform3dsMatrix &Transform, const Translate3dsMatrix &Translate);	void		UserChunkObj();	void		UserEndOfFile();};#endif	//_C3DMODEL_H_

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