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📄 3dsfileloader.cc

📁 本文件中收录了多种3D文件格式
💻 CC
📖 第 1 页 / 共 2 页
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        for (i = 0; i < 32; i++)            if (flags & (1 << i))                if (!ReadBlock( (char *) &dat, sizeof(dat)))					return;        if (!ReadBlock((char *) pos, sizeof(pos)))			return;		UserTrackScale(nf, flags, pos[0], pos[1], pos[2]);    }}void C3dsFileLoader::ReadTrMatrix(){    float rot[9];    float trans[3];    if (!ReadBlock((char *) rot, sizeof(rot)))		return;    if (!ReadBlock( (char *) trans, sizeof(trans)))		return;	Transform3dsMatrix Transform;	Translate3dsMatrix Translate;	Transform._11 = rot[0]; Transform._12 = rot[1]; Transform._13 = rot[2];	Transform._21 = rot[3]; Transform._22 = rot[4]; Transform._23 = rot[5];	Transform._31 = rot[6]; Transform._32 = rot[7]; Transform._33 = rot[8];	Translate._11 = trans[0]; Translate._12 = trans[1]; Translate._13 = trans[2];	UserTransformMatrix(Transform, Translate);}void C3dsFileLoader::ReadVertList(){    short nv;    float c[3];    if (!ReadBlock((char *) &nv, 2))		return;    while (nv-- > 0)	{        if (!ReadBlock((char *) c, sizeof(c)))			return;		User3dVert(c[0], c[1], c[2]);    }}void C3dsFileLoader::ReadFaceList(){    unsigned short nv;    unsigned short c[4];    if (!ReadBlock((char *) &nv, sizeof(nv)))		return;    while (nv-- > 0)	{        if (!ReadBlock((char *) c, sizeof(c)))			return;		User3dFace(c[0], c[1], c[2], c[3]);    }}void C3dsFileLoader::ReadObjChunk(){	UserChunkObj();}void C3dsFileLoader::EndReading(){	UserEndOfFile();}void C3dsFileLoader::ReadOneUnit(){	float OneUnit;    if (!ReadBlock((char *) &OneUnit, sizeof(OneUnit)))		return;	UserOneUnit(OneUnit);}void C3dsFileLoader::ReadViewPortLayout(){    unsigned short	style;    short			active, unknow1, swap, unknow2, swap_prior, swap_view;	if (!ReadBlock((char *) &style, sizeof(style)))		return;    if (!ReadBlock((char *) &active, sizeof(active)))		return;    if (!ReadBlock((char *) &unknow1, sizeof(unknow1)))		return;    if (!ReadBlock((char *) &swap, sizeof(swap)))		return;    if (!ReadBlock((char *) &unknow2, sizeof(unknow2)))		return;    if (!ReadBlock((char *) &swap_prior, sizeof(swap_prior)))		return;    if (!ReadBlock((char *) &swap_view, sizeof(swap_view)))		return;	ViewPortLayout viewtmp(style, active, unknow1, swap, unknow2, swap_prior, swap_view);	UserViewPortLayout(viewtmp);}void C3dsFileLoader::ReadViewPortSize(){	short PosX, PosY, Width, Height; 	if (!ReadBlock((char *) &PosX, sizeof(PosX)))		return;	if (!ReadBlock((char *) &PosY, sizeof(PosY)))		return;	if (!ReadBlock((char *) &Width, sizeof(Width)))		return;	if (!ReadBlock((char *) &Height, sizeof(Height)))		return;	UserViewPortSize(PosX, PosY, Width, Height);}void C3dsFileLoader::ReadViewPortData(){	short flags, axis_lockout;    short win_x, win_y, win_w, win_h, win_view;	float zoom; 	float worldcenter_x, worldcenter_y, worldcenter_z;	float horiz_ang, vert_ang;	char camera_name[12];	if (!ReadBlock((char *) &flags, sizeof(flags)))		return;	if (!ReadBlock((char *) &axis_lockout, sizeof(axis_lockout)))		return;	if (!ReadBlock((char *) &win_x, sizeof(win_x)))		return;	if (!ReadBlock((char *) &win_y, sizeof(win_y)))		return;	if (!ReadBlock((char *) &win_w, sizeof(win_w)))		return;	if (!ReadBlock((char *) &win_h, sizeof(win_h)))		return;	if (!ReadBlock((char *) &win_view, sizeof(win_view)))		return;	if (!ReadBlock((char *) &zoom, sizeof(zoom)))		return;	if (!ReadBlock((char *) &worldcenter_x, sizeof(worldcenter_x)))		return;	if (!ReadBlock((char *) &worldcenter_y, sizeof(worldcenter_y)))		return;	if (!ReadBlock((char *) &worldcenter_z, sizeof(worldcenter_z)))		return;	if (!ReadBlock((char *) &horiz_ang, sizeof(horiz_ang)))		return;	if (!ReadBlock((char *) &vert_ang, sizeof(vert_ang)))		return;	if (!ReadBlock((char *) camera_name, CameraNameSize))		return;	ViewPortData vporttmp(flags, axis_lockout, win_x, win_y, win_w, win_h,						  win_view, zoom, worldcenter_x, worldcenter_y,						  worldcenter_z, horiz_ang, vert_ang, camera_name);	UserViewPortData(vporttmp);}void C3dsFileLoader::ReadViewUser(){	float c[3];	float Width, XYangle, YZangle, BackAngle;	if (!ReadBlock((char *) c, sizeof(c)))		return;	if (!ReadBlock((char *) &Width, sizeof(Width)))		return;	if (!ReadBlock((char *) &XYangle, sizeof(XYangle)))		return;	if (!ReadBlock((char *) &YZangle, sizeof(YZangle)))		return;	if (!ReadBlock((char *) &BackAngle, sizeof(BackAngle)))		return;	UserViewUser(c[0], c[1], c[2], Width, XYangle, YZangle, BackAngle);}void C3dsFileLoader::ReadViewCamera(){	char camera_name[12];	if (!ReadBlock((char *) camera_name, CameraNameSize))		return;	UserViewCamera(string(camera_name));}bool C3dsFileLoader::ParseChunks(){	if(!mInputFile.is_open())		return false;	if(mInputFile.eof())		return false;	chunk3ds	chunk;//	getchar();	if(!ReadBlock((char*) &chunk, sizeof(chunk3ds)))		return false;	switch(chunk.Flag)	{	case CHUNK_RGBF:		cout << "Chunk RGBF detected" << endl;		ReadRGBF();		ParseChunks();		break;	case CHUNK_RGBB:		cout << "Chunk RGBB detected" << endl;		ReadRGBB();		ParseChunks();		break;	case CHUNK_MAIN:		cout << "Chunk Main detected" << endl;		ParseChunks();		break;	case CHUNK_OBJMESH:		cout << "Chunk Object detected" << endl;		ReadObjChunk();		ParseChunks();		break;	case CHUNK_OBJBLOCK:		cout << "Chunk Object Block detected" << endl;		ReadObjBlock();		cout << endl;		ParseChunks();		break;	case CHUNK_TRIMESH:		cout << "Chunk Trimesh detected" << endl;		ParseChunks();		break;	case CHUNK_VERTLIST:		cout << "Chunk VertList detected at " << (PC - sizeof(chunk3ds)) << endl;		ReadVertList();		ParseChunks();		break;	case CHUNK_FACELIST:		cout << "Chunk FaceList detected" << endl;		ReadFaceList();		ParseChunks();		break;	case CHUNK_FACEMAT:		cout << "Chunk FaceMat detected" << endl;		ReadFaceMat();		ParseChunks();		break;	case CHUNK_MAPLIST:		cout << "Chunk MapList detected" << endl;		ReadMapList();		ParseChunks();		break;	case CHUNK_SMOOLIST:		cout << "Chunk SmoothList detected" << endl;//		ReadSmoothList(); // Still unsupported		SkipChunk(chunk);		ParseChunks();		break;	case CHUNK_TRMATRIX:		cout << "Chunk TRMatrix detected" << endl;		ReadTrMatrix();		ParseChunks();		break;	case CHUNK_LIGHT:		cout << "Chunk Light detected" << endl;		ReadLight();		ParseChunks();		break;	case CHUNK_SPOTLIGHT:		cout << "Chunk SpotLight detected" << endl;		ReadSpotLight();		ParseChunks();		break;	case CHUNK_CAMERA:		cout << "Chunk Camera detected" << endl;		ReadCamera();		ParseChunks();		break;	case CHUNK_MATERIAL:		cout << "Chunk Material detected" << endl;		ParseChunks();		break;	case CHUNK_MATNAME:		cout << "Chunk MatName detected" << endl;		ReadMatName();		ParseChunks();		break;	case CHUNK_MAPFILE:		cout << "Chunk MapFile detected" << endl;		ReadMapFile();		ParseChunks();		break;	case CHUNK_KEYFRAMER:		cout << "Chunk Keyframer detected" << endl;		ParseChunks();		break;	case CHUNK_TRACKINFO:		cout << "Chunk TrackInfo detected" << endl;		ParseChunks();		break;	case CHUNK_TRACKOBJNAME:		cout << "Chunk TrackObjName detected" << endl;		ReadTrackObjName();		ParseChunks();		break;	case CHUNK_TRACKPOS:		cout << "Chunk TrackPos detected" << endl;		ReadTrackPos();		ParseChunks();		break;	case CHUNK_TRACKROTATE:		cout << "Chunk TrackRotate detected" << endl;		ReadTrackRot();		ParseChunks();		break;	case CHUNK_TRACKSCALE:		cout << "Chunk TrackScale detected" << endl;		ReadTrackScale();		ParseChunks();		break;	case CHUNK_OBJNUMBER:		cout << "Chunk ObjNumber detected" << endl;		ReadObjNumber();		ParseChunks();		break;	default:		cout << "Unknown Chunk at " << mInputFile.tellg() << " offset" << endl;		SkipChunk(chunk);		ParseChunks();		break;	}	return true;}bool C3dsFileLoader::SkipChunk(chunk3ds &chunk){	PC += (chunk.Size - sizeof(chunk3ds));	mInputFile.seekg(PC);	if(mInputFile.eof())		return false;	return true;}void C3dsFileLoader::ProcessFile(string FileName){	mInputFile.open(FileName.c_str(), ios::binary);	FileSize();	if(mInputFile.is_open() == false)		return;	ParseChunks();	EndReading();}bool C3dsFileLoader::ReadBlock(char *dest, long size){	PC = mInputFile.tellg();    if(!mInputFile.read(dest, size) && mInputFile.eof())        return false;	PC += size;	mInputFile.seekg(PC);	return true;}bool C3dsFileLoader::isOk(){	if(!mInputFile.is_open())		return false;	if(mInputFile.eof())		return false;	return true;}void C3dsFileLoader::FileSize(){	// get length of file:	mInputFile.seekg (0, ios::end);	mFileSize = mInputFile.tellg();	mInputFile.seekg (0, ios::beg);}void C3dsFileLoader::ReadASCIIZ(char *dest){	char c;	long Count = 0;	do	{		c = mInputFile.get();       // get character from file		*dest++ = c;		Count++;	} while (c != 0);     // loop while extraction from file is possible	PC+= Count;	mInputFile.seekg(PC);}

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