📄 viewcontrol.cpp
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// ViewControl.cpp: implementation of the CViewControl class.
//
//////////////////////////////////////////////////////////////////////
#include <vector>
#include <string>
using namespace std;
#include <GL/glut.h>
#include "Window.h"
#include "ViewControl.h"
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CWindow *gViewPorts[1];
CViewControl::CViewControl(string ApplicationName) : mCount(0),
mApplicationName(ApplicationName)
{
char *Argv[1];
Argv[0] = (char *) mApplicationName.c_str();
int Argc = 1;
// Initialize GLUT
glutInit(&Argc, Argv);
}
void CViewControl::Reshape(int Width, int Height)
{
int hWnd = glutGetWindow();
gViewPorts[hWnd]->Reshape(Width, Height);
}
void CViewControl::Display()
{
int hWnd = glutGetWindow();
gViewPorts[hWnd]->Display();
}
void CViewControl::Idle()
{
int hWnd = glutGetWindow();
gViewPorts[hWnd]->Idle();
}
void CViewControl::Keyboard(unsigned char key, int x, int y)
{
int hWnd = glutGetWindow();
gViewPorts[hWnd]->Keyboard(key, x, y);
}
bool CViewControl::AppendWindow(CWindow *Window)
{
glutInitDisplayMode(GLUT_RGBA | GLUT_DEPTH | GLUT_DOUBLE);
glutInitWindowPosition(Window->GetPosX(), Window->GetPosY());
int hWnd = glutCreateWindow(Window->GetTitle().c_str());
gViewPorts[hWnd] = Window;
glutSetWindow(hWnd);
Window->Init();
glutDisplayFunc(Display);
glutReshapeFunc(Reshape);
glutIdleFunc(Idle);
glutKeyboardFunc(Keyboard);
glutReshapeWindow(Window->GetDimX(), Window->GetDimY());
mCount++;
mHandles.push_back(hWnd);
return true;
}
bool CViewControl::Start()
{
glutMainLoop();
return true;
}
bool CViewControl::RedrawAll()
{
int nHandles = mHandles.size();
if (nHandles == 0)
return false;
for (int i = 0; i < nHandles; i++)
{
int hWnd = mHandles[i];
glutSetWindow(hWnd);
glutReshapeWindow(gViewPorts[i]->GetDimX(), gViewPorts[i]->GetDimY());
}
return true;
}
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