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📄 splash255.cpp

📁 ColorEdit源程序代码
💻 CPP
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// Splash255.cpp : implementation file
//

#include "stdafx.h"
#include "Splash255.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CSplash255Wnd

CSplash255Wnd::CSplash255Wnd(UINT nBitmapID, UINT nDuration /*= 2500*/)
{
	m_nBitmapID = nBitmapID;
	m_nDuration = nDuration;
}

BEGIN_MESSAGE_MAP(CSplash255Wnd, CWnd)
	//{{AFX_MSG_MAP(CSplash255Wnd)
	ON_WM_PAINT()
	ON_WM_TIMER()
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()



BOOL CSplash255Wnd::Create()
{
	if( !GetBitmapAndPalette(m_nBitmapID, m_bitmap, m_pal) )
	{
		TRACE1( "Could not load bitmap resource - %d\n", m_nBitmapID );
		return FALSE;
	}


	BITMAP bm;
	m_bitmap.GetObject(sizeof(BITMAP), &bm);
	
	// First create an invisible window
	m_wndInvisible.CreateEx(WS_EX_TOPMOST, 
			AfxRegisterWndClass(CS_CLASSDC), 
			_T(""), WS_POPUP, 0, 0, 
			bm.bmWidth, bm.bmHeight, NULL, NULL);

	// Create the the splash window with invisible parent as parent
	BOOL bRetVal = CWnd::CreateEx(WS_EX_TOPMOST, 
			AfxRegisterWndClass(CS_CLASSDC), 
			_T(""), WS_POPUP, 0, 0, 
			bm.bmWidth, bm.bmHeight, m_wndInvisible.m_hWnd, NULL);

	CenterWindow();
	ShowWindow(SW_SHOW);
	UpdateWindow();
	
	//Create the timer.
	m_nTimerID = SetTimer(1, m_nDuration, NULL);
	ASSERT(m_nTimerID);
	
	return bRetVal;
}


BOOL CSplash255Wnd::GetBitmapAndPalette(UINT nIDResource, CBitmap &bitmap, CPalette &pal)
{
	LPCTSTR lpszResourceName = (LPCTSTR)nIDResource;

	HBITMAP hBmp = (HBITMAP)::LoadImage( AfxGetInstanceHandle(), 
			lpszResourceName, IMAGE_BITMAP, 0,0, LR_CREATEDIBSECTION );

	if( hBmp == NULL ) 
		return FALSE;

	bitmap.Attach( hBmp );

	// Create a logical palette for the bitmap
	DIBSECTION ds;
	BITMAPINFOHEADER &bmInfo = ds.dsBmih;
	bitmap.GetObject( sizeof(ds), &ds );

	int nColors = bmInfo.biClrUsed ? bmInfo.biClrUsed : 1 << bmInfo.biBitCount;

	// Create a halftone palette if colors > 256. 
	CClientDC dc(NULL);			// Desktop DC
	if( nColors > 256 )
		pal.CreateHalftonePalette( &dc );
	else
	{
		// Create the palette

		RGBQUAD *pRGB = new RGBQUAD[nColors];
		CDC memDC;
		memDC.CreateCompatibleDC(&dc);

		memDC.SelectObject( &bitmap );
		::GetDIBColorTable( memDC, 0, nColors, pRGB );

		UINT nSize = sizeof(LOGPALETTE) + (sizeof(PALETTEENTRY) * nColors);
		LOGPALETTE *pLP = (LOGPALETTE *) new BYTE[nSize];

		pLP->palVersion = 0x300;
		pLP->palNumEntries = nColors;

		for( int i=0; i < nColors; i++)
		{
			pLP->palPalEntry[i].peRed = pRGB[i].rgbRed;
			pLP->palPalEntry[i].peGreen = pRGB[i].rgbGreen;
			pLP->palPalEntry[i].peBlue = pRGB[i].rgbBlue;
			pLP->palPalEntry[i].peFlags = 0;
		}

		pal.CreatePalette( pLP );

		delete[] pLP;
		delete[] pRGB;
	}

	return TRUE;
}

void CSplash255Wnd::OnPaint() 
{
	CPaintDC dc(this); // device context for painting
	
	// Create a memory DC compatible with the paint DC
	CDC memDC;
	memDC.CreateCompatibleDC( &dc );

	memDC.SelectObject( &m_bitmap );

	// Select and realize the palette
	if( dc.GetDeviceCaps(RASTERCAPS) & RC_PALETTE && m_pal.m_hObject != NULL )
	{
		dc.SelectPalette( &m_pal, FALSE );
		dc.RealizePalette();
	}


	// Window is same size as bitmap
	CRect rcWnd;
	GetWindowRect( &rcWnd );
	dc.BitBlt(0, 0, rcWnd.Width(), rcWnd.Height(), &memDC, 0, 0,SRCCOPY);
	
	// Do not call CWnd::OnPaint() for painting messages
}

void CSplash255Wnd::OnTimer(UINT nIDEvent) 
{
	if (m_nTimerID == nIDEvent)
	{	
		//Destroy the timer and splash window
		KillTimer(m_nTimerID);
		m_wndInvisible.DestroyWindow(); 	
		delete this;
		return;
	}	 
	
	CWnd::OnTimer(nIDEvent);
}

BOOL CSplash255Wnd::PreTranslateMessage(MSG* pMsg) 
{
	ASSERT(pMsg != NULL);
	
	if (pMsg->message == WM_KEYDOWN ||
			pMsg->message == WM_SYSKEYDOWN ||
			pMsg->message == WM_LBUTTONDOWN ||
			pMsg->message == WM_RBUTTONDOWN ||
			pMsg->message == WM_MBUTTONDOWN )
	{
		//Destroy the timer and splash window
		KillTimer(m_nTimerID);
		m_wndInvisible.DestroyWindow(); 	
		delete this;
		return 1;
	}	 
	
	return CWnd::PreTranslateMessage(pMsg);
}

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