📄 splash255.cpp
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// Splash255.cpp : implementation file
//
#include "stdafx.h"
#include "Splash255.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CSplash255Wnd
CSplash255Wnd::CSplash255Wnd(UINT nBitmapID, UINT nDuration /*= 2500*/)
{
m_nBitmapID = nBitmapID;
m_nDuration = nDuration;
}
BEGIN_MESSAGE_MAP(CSplash255Wnd, CWnd)
//{{AFX_MSG_MAP(CSplash255Wnd)
ON_WM_PAINT()
ON_WM_TIMER()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
BOOL CSplash255Wnd::Create()
{
if( !GetBitmapAndPalette(m_nBitmapID, m_bitmap, m_pal) )
{
TRACE1( "Could not load bitmap resource - %d\n", m_nBitmapID );
return FALSE;
}
BITMAP bm;
m_bitmap.GetObject(sizeof(BITMAP), &bm);
// First create an invisible window
m_wndInvisible.CreateEx(WS_EX_TOPMOST,
AfxRegisterWndClass(CS_CLASSDC),
_T(""), WS_POPUP, 0, 0,
bm.bmWidth, bm.bmHeight, NULL, NULL);
// Create the the splash window with invisible parent as parent
BOOL bRetVal = CWnd::CreateEx(WS_EX_TOPMOST,
AfxRegisterWndClass(CS_CLASSDC),
_T(""), WS_POPUP, 0, 0,
bm.bmWidth, bm.bmHeight, m_wndInvisible.m_hWnd, NULL);
CenterWindow();
ShowWindow(SW_SHOW);
UpdateWindow();
//Create the timer.
m_nTimerID = SetTimer(1, m_nDuration, NULL);
ASSERT(m_nTimerID);
return bRetVal;
}
BOOL CSplash255Wnd::GetBitmapAndPalette(UINT nIDResource, CBitmap &bitmap, CPalette &pal)
{
LPCTSTR lpszResourceName = (LPCTSTR)nIDResource;
HBITMAP hBmp = (HBITMAP)::LoadImage( AfxGetInstanceHandle(),
lpszResourceName, IMAGE_BITMAP, 0,0, LR_CREATEDIBSECTION );
if( hBmp == NULL )
return FALSE;
bitmap.Attach( hBmp );
// Create a logical palette for the bitmap
DIBSECTION ds;
BITMAPINFOHEADER &bmInfo = ds.dsBmih;
bitmap.GetObject( sizeof(ds), &ds );
int nColors = bmInfo.biClrUsed ? bmInfo.biClrUsed : 1 << bmInfo.biBitCount;
// Create a halftone palette if colors > 256.
CClientDC dc(NULL); // Desktop DC
if( nColors > 256 )
pal.CreateHalftonePalette( &dc );
else
{
// Create the palette
RGBQUAD *pRGB = new RGBQUAD[nColors];
CDC memDC;
memDC.CreateCompatibleDC(&dc);
memDC.SelectObject( &bitmap );
::GetDIBColorTable( memDC, 0, nColors, pRGB );
UINT nSize = sizeof(LOGPALETTE) + (sizeof(PALETTEENTRY) * nColors);
LOGPALETTE *pLP = (LOGPALETTE *) new BYTE[nSize];
pLP->palVersion = 0x300;
pLP->palNumEntries = nColors;
for( int i=0; i < nColors; i++)
{
pLP->palPalEntry[i].peRed = pRGB[i].rgbRed;
pLP->palPalEntry[i].peGreen = pRGB[i].rgbGreen;
pLP->palPalEntry[i].peBlue = pRGB[i].rgbBlue;
pLP->palPalEntry[i].peFlags = 0;
}
pal.CreatePalette( pLP );
delete[] pLP;
delete[] pRGB;
}
return TRUE;
}
void CSplash255Wnd::OnPaint()
{
CPaintDC dc(this); // device context for painting
// Create a memory DC compatible with the paint DC
CDC memDC;
memDC.CreateCompatibleDC( &dc );
memDC.SelectObject( &m_bitmap );
// Select and realize the palette
if( dc.GetDeviceCaps(RASTERCAPS) & RC_PALETTE && m_pal.m_hObject != NULL )
{
dc.SelectPalette( &m_pal, FALSE );
dc.RealizePalette();
}
// Window is same size as bitmap
CRect rcWnd;
GetWindowRect( &rcWnd );
dc.BitBlt(0, 0, rcWnd.Width(), rcWnd.Height(), &memDC, 0, 0,SRCCOPY);
// Do not call CWnd::OnPaint() for painting messages
}
void CSplash255Wnd::OnTimer(UINT nIDEvent)
{
if (m_nTimerID == nIDEvent)
{
//Destroy the timer and splash window
KillTimer(m_nTimerID);
m_wndInvisible.DestroyWindow();
delete this;
return;
}
CWnd::OnTimer(nIDEvent);
}
BOOL CSplash255Wnd::PreTranslateMessage(MSG* pMsg)
{
ASSERT(pMsg != NULL);
if (pMsg->message == WM_KEYDOWN ||
pMsg->message == WM_SYSKEYDOWN ||
pMsg->message == WM_LBUTTONDOWN ||
pMsg->message == WM_RBUTTONDOWN ||
pMsg->message == WM_MBUTTONDOWN )
{
//Destroy the timer and splash window
KillTimer(m_nTimerID);
m_wndInvisible.DestroyWindow();
delete this;
return 1;
}
return CWnd::PreTranslateMessage(pMsg);
}
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