settingdlg.h

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#if !defined(AFX_SETTINGDLG_H__8E23A109_7181_443A_987A_5F4EAAFADB3E__INCLUDED_)
#define AFX_SETTINGDLG_H__8E23A109_7181_443A_987A_5F4EAAFADB3E__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// SettingDlg.h : header file
#include "BtnST.h"
/////////////////////////////////////////////////////////////////////////////
// CSettingDlg dialog
class CSettingDlg : public CDialog
{
// Construction
public:
	CSettingDlg(DWORD m_dwUser,CWnd* pParent = NULL);   // standard constructor
	bool game_music;
//	CButtonST m_btnMusic;
	CButtonST m_btnOk;
	CButtonST m_btnCancle;
	CButtonST m_btnOpen;

// Dialog Data
	//{{AFX_DATA(CSettingDlg)
	enum { IDD = IDD_SETTING };
	BOOL	m_bMusic;
	CString	m_strMusicFileName;
	//}}AFX_DATA
// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CSettingDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL
// Implementation
protected:
		DWORD m_dwUser;
	// Generated message map functions
	//{{AFX_MSG(CSettingDlg)
	virtual BOOL OnInitDialog();
	virtual void OnOK();
	afx_msg void OnOpen();
//	afx_msg void OnMusic();
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_SETTINGDLG_H__8E23A109_7181_443A_987A_5F4EAAFADB3E__INCLUDED_)

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