📄 mytextbutton.h
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#if !defined(AFX_MYTEXTBUTTON_H__36EB4B2F_9D0A_11D3_95AF_444553540000__INCLUDED_)
#define AFX_MYTEXTBUTTON_H__36EB4B2F_9D0A_11D3_95AF_444553540000__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
///////////////////////////////////////////////////////////////////////////
//
// MyTextButton.h interface for CMyTextButton
// (c) Roger Onslow, 1997
// use freely and enjoy
///////////////////////////////////////////////////////////////////////////
//
#ifndef _CMyTextButton_
#define _CMyTextButton_
///////////////////////////////////////////////////////////////////////////
//
// CMyTextButton control
class CMyTextButton : public CButton
{
bool m_bUse3D;
public:
CMyTextButton() ;
CString m_strFontStyle;
void SetFontStyle(CString);
void Use3D(bool bUse3D=true) { m_bUse3D = bUse3D; }
protected:
void Draw(CDC* pDC, const CRect& rect, UINT state);
//{{AFX_MSG(CMyTextButton)
afx_msg void DrawItem(LPDRAWITEMSTRUCT lpDrawItemStruct);
afx_msg BOOL OnEraseBkgnd(CDC* pDC); //}}AFX_MSG
//{{AFX_VIRTUAL(CMyTextButton)
virtual void PreSubclassWindow();
//}}AFX_VIRTUAL
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_MYTEXTBUTTON_H__36EB4B2F_9D0A_11D3_95AF_444553540000__INCLUDED_)
#endif
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