⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 cgamex86.map

📁 quick3游戏的完整代码
💻 MAP
📖 第 1 页 / 共 5 页
字号:
 0001:0001eb40       _CG_OwnerDrawVisible       3001fb40 f   cg_newDraw.obj
 0001:0001ee50       _CG_GetKillerText          3001fe50 f   cg_newDraw.obj
 0001:0001eea0       _CG_GetGameStatusText      3001fea0 f   cg_newDraw.obj
 0001:0001efb0       _CG_GameTypeString         3001ffb0 f   cg_newDraw.obj
 0001:0001f050       _CG_DrawNewTeamInfo        30020050 f   cg_newDraw.obj
 0001:0001f830       _CG_DrawTeamSpectators     30020830 f   cg_newDraw.obj
 0001:0001fb50       _CG_DrawMedal              30020b50 f   cg_newDraw.obj
 0001:0001fe20       _CG_OwnerDraw              30020e20 f   cg_newDraw.obj
 0001:00023740       _CG_MouseEvent             30024740 f   cg_newDraw.obj
 0001:000238c0       _CG_HideTeamMenu           300248c0 f   cg_newDraw.obj
 0001:00023900       _CG_ShowTeamMenu           30024900 f   cg_newDraw.obj
 0001:00023930       _CG_EventHandling          30024930 f   cg_newDraw.obj
 0001:00023960       _CG_KeyEvent               30024960 f   cg_newDraw.obj
 0001:00023a40       _CG_ClientNumFromName      30024a40 f   cg_newDraw.obj
 0001:00023ad0       _CG_ShowResponseHead       30024ad0 f   cg_newDraw.obj
 0001:00023b20       _CG_RunMenuScript          30024b20 f   cg_newDraw.obj
 0001:00023b40       _CG_GetTeamColor           30024b40 f   cg_newDraw.obj
 0001:00023c10       _CG_CustomSound            30024c10 f   cg_players.obj
 0001:00023d00       _CG_NewClientInfo          30024d00 f   cg_players.obj
 0001:00026070       _CG_LoadDeferredPlayers    30027070 f   cg_players.obj
 0001:00026120       _CG_AddRefEntityWithPowerups 30027120 f   cg_players.obj
 0001:00026250       _CG_LightVerts             30027250 f   cg_players.obj
 0001:00026420       _CG_Player                 30027420 f   cg_players.obj
 0001:0002a100       _CG_ResetPlayerEntity      3002b100 f   cg_players.obj
 0001:0002a400       _CG_CheckAmmo              3002b400 f   cg_playerstate.obj
 0001:0002a570       _CG_DamageFeedback         3002b570 f   cg_playerstate.obj
 0001:0002a8f0       _CG_Respawn                3002b8f0 f   cg_playerstate.obj
 0001:0002a940       _CG_CheckPlayerstateEvents 3002b940 f   cg_playerstate.obj
 0001:0002aaf0       _CG_CheckChangedPredictableEvents 3002baf0 f   cg_playerstate.obj
 0001:0002ac20       _CG_CheckLocalSounds       3002bc20 f   cg_playerstate.obj
 0001:0002b480       _CG_TransitionPlayerState  3002c480 f   cg_playerstate.obj
 0001:0002b600       _CG_BuildSolidList         3002c600 f   cg_predict.obj
 0001:0002b750       _CG_Trace                  3002c750 f   cg_predict.obj
 0001:0002bab0       _CG_PointContents          3002cab0 f   cg_predict.obj
 0001:0002bba0       _CG_PredictPlayerState     3002cba0 f   cg_predict.obj
 0001:0002c8d0       _CG_DrawOldScoreboard      3002d8d0 f   cg_scoreboard.obj
 0001:0002da40       _CG_DrawOldTourneyScoreboard 3002ea40 f   cg_scoreboard.obj
 0001:0002de90       _CG_ParseServerinfo        3002ee90 f   cg_servercmds.obj
 0001:0002e0b0       _CG_SetConfigValues        3002f0b0 f   cg_servercmds.obj
 0001:0002e1b0       _CG_ShaderStateChanged     3002f1b0 f   cg_servercmds.obj
 0001:0002e3e0       _CG_ParseVoiceChats        3002f3e0 f   cg_servercmds.obj
 0001:0002e9a0       _CG_LoadVoiceChats         3002f9a0 f   cg_servercmds.obj
 0001:0002eab0       _CG_HeadModelVoiceChats    3002fab0 f   cg_servercmds.obj
 0001:0002ec60       _CG_GetVoiceChat           3002fc60 f   cg_servercmds.obj
 0001:0002ed70       _CG_VoiceChatListForClient 3002fd70 f   cg_servercmds.obj
 0001:0002f130       _CG_PlayVoiceChat          30030130 f   cg_servercmds.obj
 0001:0002f590       _CG_PlayBufferedVoiceChats 30030590 f   cg_servercmds.obj
 0001:0002f640       _CG_AddBufferedVoiceChat   30030640 f   cg_servercmds.obj
 0001:0002f700       _CG_VoiceChatLocal         30030700 f   cg_servercmds.obj
 0001:0002f8c0       _CG_VoiceChat              300308c0 f   cg_servercmds.obj
 0001:0002f9f0       _CG_ExecuteNewServerCommands 300309f0 f   cg_servercmds.obj
 0001:00030b50       _CG_SetInitialSnapshot     30031b50 f   cg_snapshot.obj
 0001:00030d60       _CG_ProcessSnapshots       30031d60 f   cg_snapshot.obj
 0001:000314b0       _dllEntry                  300324b0 f   cg_syscalls.obj
 0001:000314d0       _PASSFLOAT                 300324d0 f   cg_syscalls.obj
 0001:000314f0       _trap_Print                300324f0 f   cg_syscalls.obj
 0001:00031520       _trap_Error                30032520 f   cg_syscalls.obj
 0001:00031550       _trap_Milliseconds         30032550 f   cg_syscalls.obj
 0001:00031580       _trap_Cvar_Register        30032580 f   cg_syscalls.obj
 0001:000315c0       _trap_Cvar_Update          300325c0 f   cg_syscalls.obj
 0001:000315f0       _trap_Cvar_Set             300325f0 f   cg_syscalls.obj
 0001:00031620       _trap_Cvar_VariableStringBuffer 30032620 f   cg_syscalls.obj
 0001:00031650       _trap_Argc                 30032650 f   cg_syscalls.obj
 0001:00031680       _trap_Argv                 30032680 f   cg_syscalls.obj
 0001:000316b0       _trap_Args                 300326b0 f   cg_syscalls.obj
 0001:000316e0       _trap_FS_FOpenFile         300326e0 f   cg_syscalls.obj
 0001:00031710       _trap_FS_Read              30032710 f   cg_syscalls.obj
 0001:00031740       _trap_FS_Write             30032740 f   cg_syscalls.obj
 0001:00031770       _trap_FS_FCloseFile        30032770 f   cg_syscalls.obj
 0001:000317a0       _trap_SendConsoleCommand   300327a0 f   cg_syscalls.obj
 0001:000317d0       _trap_AddCommand           300327d0 f   cg_syscalls.obj
 0001:00031800       _trap_RemoveCommand        30032800 f   cg_syscalls.obj
 0001:00031830       _trap_SendClientCommand    30032830 f   cg_syscalls.obj
 0001:00031860       _trap_UpdateScreen         30032860 f   cg_syscalls.obj
 0001:00031890       _trap_CM_LoadMap           30032890 f   cg_syscalls.obj
 0001:000318c0       _trap_CM_NumInlineModels   300328c0 f   cg_syscalls.obj
 0001:000318f0       _trap_CM_InlineModel       300328f0 f   cg_syscalls.obj
 0001:00031920       _trap_CM_TempBoxModel      30032920 f   cg_syscalls.obj
 0001:00031950       _trap_CM_PointContents     30032950 f   cg_syscalls.obj
 0001:00031980       _trap_CM_TransformedPointContents 30032980 f   cg_syscalls.obj
 0001:000319c0       _trap_CM_BoxTrace          300329c0 f   cg_syscalls.obj
 0001:00031a10       _trap_CM_TransformedBoxTrace 30032a10 f   cg_syscalls.obj
 0001:00031a60       _trap_CM_MarkFragments     30032a60 f   cg_syscalls.obj
 0001:00031ab0       _trap_S_StartSound         30032ab0 f   cg_syscalls.obj
 0001:00031af0       _trap_S_StartLocalSound    30032af0 f   cg_syscalls.obj
 0001:00031b20       _trap_S_ClearLoopingSounds 30032b20 f   cg_syscalls.obj
 0001:00031b50       _trap_S_AddLoopingSound    30032b50 f   cg_syscalls.obj
 0001:00031b90       _trap_S_AddRealLoopingSound 30032b90 f   cg_syscalls.obj
 0001:00031bd0       _trap_S_StopLoopingSound   30032bd0 f   cg_syscalls.obj
 0001:00031c00       _trap_S_UpdateEntityPosition 30032c00 f   cg_syscalls.obj
 0001:00031c30       _trap_S_Respatialize       30032c30 f   cg_syscalls.obj
 0001:00031c70       _trap_S_RegisterSound      30032c70 f   cg_syscalls.obj
 0001:00031ca0       _trap_S_StartBackgroundTrack 30032ca0 f   cg_syscalls.obj
 0001:00031cd0       _trap_R_LoadWorldMap       30032cd0 f   cg_syscalls.obj
 0001:00031d00       _trap_R_RegisterModel      30032d00 f   cg_syscalls.obj
 0001:00031d30       _trap_R_RegisterSkin       30032d30 f   cg_syscalls.obj
 0001:00031d60       _trap_R_RegisterShader     30032d60 f   cg_syscalls.obj
 0001:00031d90       _trap_R_RegisterShaderNoMip 30032d90 f   cg_syscalls.obj
 0001:00031dc0       _trap_R_RegisterFont       30032dc0 f   cg_syscalls.obj
 0001:00031df0       _trap_R_ClearScene         30032df0 f   cg_syscalls.obj
 0001:00031e20       _trap_R_AddRefEntityToScene 30032e20 f   cg_syscalls.obj
 0001:00031e50       _trap_R_AddPolyToScene     30032e50 f   cg_syscalls.obj
 0001:00031e80       _trap_R_LightForPoint      30032e80 f   cg_syscalls.obj
 0001:00031ec0       _trap_R_AddLightToScene    30032ec0 f   cg_syscalls.obj
 0001:00031f30       _trap_R_RenderScene        30032f30 f   cg_syscalls.obj
 0001:00031f60       _trap_R_SetColor           30032f60 f   cg_syscalls.obj
 0001:00031f90       _trap_R_DrawStretchPic     30032f90 f   cg_syscalls.obj
 0001:00032040       _trap_R_ModelBounds        30033040 f   cg_syscalls.obj
 0001:00032070       _trap_R_LerpTag            30033070 f   cg_syscalls.obj
 0001:000320c0       _trap_R_RemapShader        300330c0 f   cg_syscalls.obj
 0001:000320f0       _trap_GetGlconfig          300330f0 f   cg_syscalls.obj
 0001:00032120       _trap_GetGameState         30033120 f   cg_syscalls.obj
 0001:00032150       _trap_GetCurrentSnapshotNumber 30033150 f   cg_syscalls.obj
 0001:00032180       _trap_GetSnapshot          30033180 f   cg_syscalls.obj
 0001:000321b0       _trap_GetServerCommand     300331b0 f   cg_syscalls.obj
 0001:000321e0       _trap_GetCurrentCmdNumber  300331e0 f   cg_syscalls.obj
 0001:00032210       _trap_GetUserCmd           30033210 f   cg_syscalls.obj
 0001:00032240       _trap_SetUserCmdValue      30033240 f   cg_syscalls.obj
 0001:00032280       _testPrintInt              30033280 f   cg_syscalls.obj
 0001:000322b0       _testPrintFloat            300332b0 f   cg_syscalls.obj
 0001:000322f0       _trap_MemoryRemaining      300332f0 f   cg_syscalls.obj
 0001:00032320       _trap_Key_IsDown           30033320 f   cg_syscalls.obj
 0001:00032350       _trap_Key_GetCatcher       30033350 f   cg_syscalls.obj
 0001:00032380       _trap_Key_SetCatcher       30033380 f   cg_syscalls.obj
 0001:000323b0       _trap_Key_GetKey           300333b0 f   cg_syscalls.obj
 0001:000323e0       _trap_PC_AddGlobalDefine   300333e0 f   cg_syscalls.obj
 0001:00032410       _trap_PC_LoadSource        30033410 f   cg_syscalls.obj
 0001:00032440       _trap_PC_FreeSource        30033440 f   cg_syscalls.obj
 0001:00032470       _trap_PC_ReadToken         30033470 f   cg_syscalls.obj
 0001:000324a0       _trap_PC_SourceFileAndLine 300334a0 f   cg_syscalls.obj
 0001:000324d0       _trap_S_StopBackgroundTrack 300334d0 f   cg_syscalls.obj
 0001:00032500       _trap_RealTime             30033500 f   cg_syscalls.obj
 0001:00032530       _trap_SnapVector           30033530 f   cg_syscalls.obj
 0001:00032560       _trap_CIN_PlayCinematic    30033560 f   cg_syscalls.obj
 0001:000325a0       _trap_CIN_StopCinematic    300335a0 f   cg_syscalls.obj
 0001:000325d0       _trap_CIN_RunCinematic     300335d0 f   cg_syscalls.obj
 0001:00032600       _trap_CIN_DrawCinematic    30033600 f   cg_syscalls.obj
 0001:00032630       _trap_CIN_SetExtents       30033630 f   cg_syscalls.obj
 0001:00032670       _CG_TestModel_f            30033670 f   cg_view.obj
 0001:000327f0       _CG_TestGun_f              300337f0 f   cg_view.obj
 0001:00032830       _CG_TestModelNextFrame_f   30033830 f   cg_view.obj
 0001:00032870       _CG_TestModelPrevFrame_f   30033870 f   cg_view.obj
 0001:000328d0       _CG_TestModelNextSkin_f    300338d0 f   cg_view.obj
 0001:00032910       _CG_TestModelPrevSkin_f    30033910 f   cg_view.obj
 0001:00032970       _CG_ZoomDown_f             30033970 f   cg_view.obj
 0001:000329b0       _CG_ZoomUp_f               300339b0 f   cg_view.obj
 0001:000329f0       _CG_AddBufferedSound       300339f0 f   cg_view.obj
 0001:00032a60       _CG_DrawActiveFrame        30033a60 f   cg_view.obj
 0001:00034380       _CG_RailTrail              30035380 f   cg_weapons.obj
 0001:000346c0       _CG_GrappleTrail           300356c0 f   cg_weapons.obj
 0001:00034890       _CG_RegisterWeapon         30035890 f   cg_weapons.obj
 0001:000363a0       _CG_RegisterItemVisuals    300373a0 f   cg_weapons.obj
 0001:000364b0       _CG_AddPlayerWeapon        300374b0 f   cg_weapons.obj
 0001:00037200       _CG_AddViewWeapon          30038200 f   cg_weapons.obj
 0001:000378f0       _CG_DrawWeaponSelect       300388f0 f   cg_weapons.obj
 0001:00037bb0       _CG_NextWeapon_f           30038bb0 f   cg_weapons.obj
 0001:00037cf0       _CG_PrevWeapon_f           30038cf0 f   cg_weapons.obj
 0001:00037dd0       _CG_Weapon_f               30038dd0 f   cg_weapons.obj
 0001:00037e80       _CG_OutOfAmmoChange        30038e80 f   cg_weapons.obj
 0001:00037ef0       _CG_FireWeapon             30038ef0 f   cg_weapons.obj
 0001:00038080       _CG_MissileHitWall         30039080 f   cg_weapons.obj
 0001:00038700       _CG_MissileHitPlayer       30039700 f   cg_weapons.obj
 0001:00038790       _CG_ShotgunFire            30039790 f   cg_weapons.obj
 0001:00038ca0       _CG_Tracer                 30039ca0 f   cg_weapons.obj
 0001:00039160       _CG_Bullet                 3003a160 f   cg_weapons.obj
 0001:00039550       _Q_rand                    3003a550 f   q_math.obj
 0001:00039590       _Q_random                  3003a590 f   q_math.obj
 0001:000395d0       _Q_crandom                 3003a5d0 f   q_math.obj
 0001:00039600       _ClampChar                 3003a600 f   q_math.obj
 0001:00039630       _ClampShort                3003a630 f   q_math.obj
 0001:00039670       _DirToByte                 3003a670 f   q_math.obj
 0001:00039740       _ByteToDir                 3003a740 f   q_math.obj
 0001:000397e0       _ColorBytes3               3003a7e0 f   q_math.obj

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -