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📄 cgamex86.map

📁 quick3游戏的完整代码
💻 MAP
📖 第 1 页 / 共 5 页
字号:
 cgamex86

 Timestamp is 40fb7441 (Mon Jul 19 15:12:01 2004)

 Preferred load address is 30000000

 Start         Length     Name                   Class
 0001:00000000 0006abbaH .text                   CODE
 0001:0006abba 00031406H .textbss                CODE
 0002:00000000 0000b3bfH .rdata                  DATA
 0002:0000b3c0 0000016aH .edata                  DATA
 0003:00000000 00000104H .CRT$XCA                DATA
 0003:00000104 00000104H .CRT$XCZ                DATA
 0003:00000208 00000104H .CRT$XIA                DATA
 0003:0000030c 00000109H .CRT$XIC                DATA
 0003:00000418 00000104H .CRT$XIZ                DATA
 0003:0000051c 00000104H .CRT$XPA                DATA
 0003:00000620 00000104H .CRT$XPX                DATA
 0003:00000724 00000104H .CRT$XPZ                DATA
 0003:00000828 00000104H .CRT$XTA                DATA
 0003:0000092c 00000104H .CRT$XTZ                DATA
 0003:00000a30 00005986H .data                   DATA
 0003:000063b8 006085f8H .bss                    DATA
 0004:00000000 00000014H .idata$2                DATA
 0004:00000014 00000014H .idata$3                DATA
 0004:00000028 0000018cH .idata$4                DATA
 0004:000001b4 0000018cH .idata$5                DATA
 0004:00000340 000006c8H .idata$6                DATA

  Address         Publics by Value              Rva+Base     Lib:Object

 0001:000019d0       _BG_FindItemForPowerup     300029d0 f   bg_misc.obj
 0001:00001a70       _BG_FindItemForHoldable    30002a70 f   bg_misc.obj
 0001:00001b00       _BG_FindItemForWeapon      30002b00 f   bg_misc.obj
 0001:00001b70       _BG_FindItem               30002b70 f   bg_misc.obj
 0001:00001bd0       _BG_PlayerTouchesItem      30002bd0 f   bg_misc.obj
 0001:00001cc0       _BG_CanItemBeGrabbed       30002cc0 f   bg_misc.obj
 0001:00002100       _BG_EvaluateTrajectory     30003100 f   bg_misc.obj
 0001:000023f0       _BG_EvaluateTrajectoryDelta 300033f0 f   bg_misc.obj
 0001:00002620       _BG_AddPredictableEventToPlayerstate 30003620 f   bg_misc.obj
 0001:00002700       _BG_TouchJumpPad           30003700 f   bg_misc.obj
 0001:00002820       _BG_PlayerStateToEntityState 30003820 f   bg_misc.obj
 0001:00002c50       _BG_PlayerStateToEntityStateExtraPolate 30003c50 f   bg_misc.obj
 0001:000030a0       _PM_AddEvent               300040a0 f   bg_pmove.obj
 0001:000030d0       _PM_AddTouchEnt            300040d0 f   bg_pmove.obj
 0001:00003180       _PM_ClipVelocity           30004180 f   bg_pmove.obj
 0001:00003240       _PM_UpdateViewAngles       30004240 f   bg_pmove.obj
 0001:00003380       _PmoveSingle               30004380 f   bg_pmove.obj
 0001:000076f0       _Pmove                     300086f0 f   bg_pmove.obj
 0001:00007820       _PM_SlideMove              30008820 f   bg_slidemove.obj
 0001:00008270       _PM_StepSlideMove          30009270 f   bg_slidemove.obj
 0001:000087a0       _CG_TargetCommand_f        300097a0 f   cg_consolecmds.obj
 0001:00009690       _CG_ConsoleCommand         3000a690 f   cg_consolecmds.obj
 0001:00009710       _CG_InitConsoleCommands    3000a710 f   cg_consolecmds.obj
 0001:00009920       _CG_Text_Width             3000a920 f   cg_draw.obj
 0001:00009a90       _CG_Text_Height            3000aa90 f   cg_draw.obj
 0001:00009c10       _CG_Text_PaintChar         3000ac10 f   cg_draw.obj
 0001:00009c90       _CG_Text_Paint             3000ac90 f   cg_draw.obj
 0001:00009fc0       _CG_Draw3DModel            3000afc0 f   cg_draw.obj
 0001:0000a170       _CG_DrawHead               3000b170 f   cg_draw.obj
 0001:0000a310       _CG_DrawFlagModel          3000b310 f   cg_draw.obj
 0001:0000a510       _CG_DrawTeamBackground     3000b510 f   cg_draw.obj
 0001:0000a5d0       _CG_AddLagometerFrameInfo  3000b5d0 f   cg_draw.obj
 0001:0000a620       _CG_AddLagometerSnapshotInfo 3000b620 f   cg_draw.obj
 0001:0000a6c0       _CG_CenterPrint            3000b6c0 f   cg_draw.obj
 0001:0000a770       _CG_DrawTimedMenus         3000b770 f   cg_draw.obj
 0001:0000a7e0       _CG_DrawActive             3000b7e0 f   cg_draw.obj
 0001:0000d230       _CG_AdjustFrom640          3000e230 f   cg_drawtools.obj
 0001:0000d2a0       _CG_FillRect               3000e2a0 f   cg_drawtools.obj
 0001:0000d320       _CG_DrawSides              3000e320 f   cg_drawtools.obj
 0001:0000d3d0       _CG_DrawTopBottom          3000e3d0 f   cg_drawtools.obj
 0001:0000d480       _CG_DrawRect               3000e480 f   cg_drawtools.obj
 0001:0000d500       _CG_DrawPic                3000e500 f   cg_drawtools.obj
 0001:0000d570       _CG_DrawChar               3000e570 f   cg_drawtools.obj
 0001:0000d670       _CG_DrawStringExt          3000e670 f   cg_drawtools.obj
 0001:0000d8d0       _CG_DrawBigString          3000e8d0 f   cg_drawtools.obj
 0001:0000d930       _CG_DrawBigStringColor     3000e930 f   cg_drawtools.obj
 0001:0000d970       _CG_DrawSmallString        3000e970 f   cg_drawtools.obj
 0001:0000d9d0       _CG_DrawSmallStringColor   3000e9d0 f   cg_drawtools.obj
 0001:0000da10       _CG_DrawStrlen             3000ea10 f   cg_drawtools.obj
 0001:0000daa0       _CG_TileClear              3000eaa0 f   cg_drawtools.obj
 0001:0000dca0       _CG_FadeColor              3000eca0 f   cg_drawtools.obj
 0001:0000dd60       _CG_TeamColor              3000ed60 f   cg_drawtools.obj
 0001:0000ddc0       _CG_GetColorForHealth      3000edc0 f   cg_drawtools.obj
 0001:0000df10       _CG_ColorForHealth         3000ef10 f   cg_drawtools.obj
 0001:0000df60       _UI_DrawBannerString       3000ef60 f   cg_drawtools.obj
 0001:0000e280       _UI_ProportionalStringWidth 3000f280 f   cg_drawtools.obj
 0001:0000e310       _UI_ProportionalSizeScale  3000f310 f   cg_drawtools.obj
 0001:0000e350       _UI_DrawProportionalString 3000f350 f   cg_drawtools.obj
 0001:0000e7f0       _CG_BubbleTrail            3000f7f0 f   cg_effects.obj
 0001:0000eb50       _CG_SmokePuff              3000fb50 f   cg_effects.obj
 0001:0000ee00       _CG_SpawnEffect            3000fe00 f   cg_effects.obj
 0001:0000ef50       _CG_LightningBoltBeam      3000ff50 f   cg_effects.obj
 0001:0000f030       _CG_KamikazeEffect         30010030 f   cg_effects.obj
 0001:0000f180       _CG_ObeliskExplode         30010180 f   cg_effects.obj
 0001:0000f240       _CG_ObeliskPain            30010240 f   cg_effects.obj
 0001:0000f2d0       _CG_InvulnerabilityImpact  300102d0 f   cg_effects.obj
 0001:0000f470       _CG_InvulnerabilityJuiced  30010470 f   cg_effects.obj
 0001:0000f5e0       _CG_ScorePlum              300105e0 f   cg_effects.obj
 0001:0000f7d0       _CG_MakeExplosion          300107d0 f   cg_effects.obj
 0001:0000fa60       _CG_Bleed                  30010a60 f   cg_effects.obj
 0001:0000fb80       _CG_LaunchGib              30010b80 f   cg_effects.obj
 0001:0000fd10       _CG_GibPlayer              30010d10 f   cg_effects.obj
 0001:000105f0       _CG_LaunchExplode          300115f0 f   cg_effects.obj
 0001:00010780       _CG_BigExplode             30011780 f   cg_effects.obj
 0001:00010c00       _CG_PositionEntityOnTag    30011c00 f   cg_ents.obj
 0001:00010d50       _CG_PositionRotatedEntityOnTag 30011d50 f   cg_ents.obj
 0001:00010eb0       _CG_SetEntitySoundPosition 30011eb0 f   cg_ents.obj
 0001:00010f70       _CG_Beam                   30011f70 f   cg_ents.obj
 0001:00011050       _CG_AdjustPositionForMover 30012050 f   cg_ents.obj
 0001:000111f0       _CG_AddPacketEntities      300121f0 f   cg_ents.obj
 0001:000135c0       _CG_PlaceString            300145c0 f   cg_event.obj
 0001:00013760       _CG_PainEvent              30014760 f   cg_event.obj
 0001:00013830       _CG_EntityEvent            30014830 f   cg_event.obj
 0001:00016320       _CG_CheckEvents            30017320 f   cg_event.obj
 0001:00016420       _CG_LoadingString          30017420 f   cg_info.obj
 0001:00016460       _CG_LoadingItem            30017460 f   cg_info.obj
 0001:000164f0       _CG_LoadingClient          300174f0 f   cg_info.obj
 0001:000166e0       _CG_DrawInformation        300176e0 f   cg_info.obj
 0001:00016df0       _CG_InitLocalEntities      30017df0 f   cg_localents.obj
 0001:00016e90       _CG_FreeLocalEntity        30017e90 f   cg_localents.obj
 0001:00016f00       _CG_AllocLocalEntity       30017f00 f   cg_localents.obj
 0001:00016fa0       _CG_BloodTrail             30017fa0 f   cg_localents.obj
 0001:000170a0       _CG_FragmentBounceMark     300180a0 f   cg_localents.obj
 0001:000171f0       _CG_FragmentBounceSound    300181f0 f   cg_localents.obj
 0001:000172a0       _CG_ReflectVelocity        300182a0 f   cg_localents.obj
 0001:00017480       _CG_AddFragment            30018480 f   cg_localents.obj
 0001:00017750       _CG_AddFadeRGB             30018750 f   cg_localents.obj
 0001:00017820       _CG_AddKamikaze            30018820 f   cg_localents.obj
 0001:000182c0       _CG_AddInvulnerabilityImpact 300192c0 f   cg_localents.obj
 0001:000182f0       _CG_AddInvulnerabilityJuiced 300192f0 f   cg_localents.obj
 0001:00018420       _CG_AddRefEntity           30019420 f   cg_localents.obj
 0001:00018470       _CG_AddScorePlum           30019470 f   cg_localents.obj
 0001:00018930       _CG_AddLocalEntities       30019930 f   cg_localents.obj
 0001:000191f0       _vmMain                    3001a1f0 f   cg_main.obj
 0001:00019340       _CG_RegisterCvars          3001a340 f   cg_main.obj
 0001:00019480       _CG_UpdateCvars            3001a480 f   cg_main.obj
 0001:000195f0       _CG_CrosshairPlayer        3001a5f0 f   cg_main.obj
 0001:00019630       _CG_LastAttacker           3001a630 f   cg_main.obj
 0001:00019670       _CG_Printf                 3001a670 f   cg_main.obj
 0001:000196d0       _CG_Error                  3001a6d0 f   cg_main.obj
 0001:00019730       _Com_Error                 3001a730 f   cg_main.obj
 0001:00019790       _Com_Printf                3001a790 f   cg_main.obj
 0001:000197f0       _CG_Argv                   3001a7f0 f   cg_main.obj
 0001:00019830       _CG_BuildSpectatorString   3001a830 f   cg_main.obj
 0001:00019910       _CG_ConfigString           3001a910 f   cg_main.obj
 0001:00019960       _CG_StartMusic             3001a960 f   cg_main.obj
 0001:000199f0       _CG_GetMenuBuffer          3001a9f0 f   cg_main.obj
 0001:00019ae0       _CG_Asset_Parse            3001aae0 f   cg_main.obj
 0001:0001a150       _CG_ParseMenu              3001b150 f   cg_main.obj
 0001:0001a280       _CG_Load_Menu              3001b280 f   cg_main.obj
 0001:0001a330       _CG_LoadMenus              3001b330 f   cg_main.obj
 0001:0001a530       _CG_SetScoreSelection      3001b530 f   cg_main.obj
 0001:0001a680       _CG_Text_PaintWithCursor   3001b680 f   cg_main.obj
 0001:0001a6d0       _CG_LoadHudMenu            3001b6d0 f   cg_main.obj
 0001:0001b260       _CG_AssetCache             3001c260 f   cg_main.obj
 0001:0001b400       _CG_Init                   3001c400 f   cg_main.obj
 0001:0001d7b0       _CG_Shutdown               3001e7b0 f   cg_main.obj
 0001:0001d7d0       _CG_InitMarkPolys          3001e7d0 f   cg_marks.obj
 0001:0001d870       _CG_FreeMarkPoly           3001e870 f   cg_marks.obj
 0001:0001d8e0       _CG_AllocMark              3001e8e0 f   cg_marks.obj
 0001:0001d9b0       _CG_ImpactMark             3001e9b0 f   cg_marks.obj
 0001:0001df40       _CG_AddMarks               3001ef40 f   cg_marks.obj
 0001:0001e210       _CG_InitTeamChat           3001f210 f   cg_newDraw.obj
 0001:0001e270       _CG_SetPrintString         3001f270 f   cg_newDraw.obj
 0001:0001e2d0       _CG_CheckOrderPending      3001f2d0 f   cg_newDraw.obj
 0001:0001e530       _CG_GetSelectedPlayer      3001f530 f   cg_newDraw.obj
 0001:0001e580       _CG_SelectNextPlayer       3001f580 f   cg_newDraw.obj
 0001:0001e6b0       _CG_SelectPrevPlayer       3001f6b0 f   cg_newDraw.obj
 0001:0001e710       _CG_StatusHandle           3001f710 f   cg_newDraw.obj
 0001:0001e7f0       _CG_GetValue               3001f7f0 f   cg_newDraw.obj
 0001:0001e9a0       _CG_OtherTeamHasFlag       3001f9a0 f   cg_newDraw.obj
 0001:0001ea70       _CG_YourTeamHasFlag        3001fa70 f   cg_newDraw.obj

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