📄 rainsock.h
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#if !defined(AFX_RAINSOCK_H__63A35EA3_57EB_11D4_91C4_000000000007__INCLUDED_)
#define AFX_RAINSOCK_H__63A35EA3_57EB_11D4_91C4_000000000007__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
// RainSock.h : header file
//
#include "afxsock.h"
#include "raincom.h"
/////////////////////////////////////////////////////////////////////////////
// CRainSock command target
class CRainSock : public CAsyncSocket
{
// Attributes
private:
int connectState;
public:
int isSockCreated;
// Operations
public:
CRainSock();
virtual ~CRainSock();
void setConnectState(int state);
int getConnectState();
// Overrides
public:
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CRainSock)
//}}AFX_VIRTUAL
// Generated message map functions
//{{AFX_MSG(CRainSock)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_MSG
// Implementation
protected:
};
/////////////////////////////////////////////////////////////////////////////
// CRainSSSock command target
class CRainSSSock : public CRainSock
{
// Attributes
public:
CString usrIP;
CString usrName;
int usrID;
struct hitStrList
{
ULONG hitStrSeq; //hit sequence of string
ULONG hitTickTimer; //hit tick timer of string
int hitStrLen ; //for rain result
int state;
}hitStrList[RAIN_Y];
int rightChar;
int rightStr;
// Operations
public:
CRainSSSock();
virtual ~CRainSSSock();
void init();
void insertUsrHit(ULONG hitStrSeq,ULONG hitTickTimer,int hitStrLen);
// Overrides
public:
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CRainServer)
public:
virtual void OnReceive(int nErrorCode);
//}}AFX_VIRTUAL
// Generated message map functions
//{{AFX_MSG(CRainServer)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_MSG
// Implementation
protected:
};
/////////////////////////////////////////////////////////////////////////////
// CRainMSSock command target
class CRainMSSock : public CRainSock
{
// Attributes
public:
CString myIP;
CRainSSSock slaveSocket[DFT_CLIENT_NUM];
int usrID;
struct hitStrList
{
ULONG hitStrSeq; //hit sequence of string
ULONG hitTickTimer; //hit tick timer of string
int hitStrLen; //for rain result
int state;
}hitStrList[RAIN_Y];
int rightChar;
int rightStr;
// Operations
public:
CRainMSSock();
virtual ~CRainMSSock();
void init();
int findFreeSlave();
void checkSlave();
void req();
void begin(int stepTime);
void end();
void dispatchStr(char *str ,int len,int whereX,ULONG seq);
int checkUsrHit(ULONG hitStrSeq,ULONG hitTickTimer);
void insertUsrHit(ULONG hitStrSeq,ULONG hitTickTimer,int hitStrLen);
void initUsrHit();
// Overrides
public:
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CRainServer)
public:
virtual void OnAccept(int nErrorCode);
//}}AFX_VIRTUAL
// Generated message map functions
//{{AFX_MSG(CRainServer)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_MSG
// Implementation
protected:
};
/////////////////////////////////////////////////////////////////////////////
// CRainCSOCK command target
class CRainCSock : public CRainSock
{
// Attributes
public:
CString serverIP;
CString myIP;
int usrID;
// these user information list,maybe change to struct
CString usrName[DFT_CLIENT_NUM+1];
CString usrIP[DFT_CLIENT_NUM+1];
int rightChar[DFT_CLIENT_NUM+1];
int rightStr[DFT_CLIENT_NUM+1];
int allUsrID[DFT_CLIENT_NUM+1];
int usrNumber;
int totalStr;
ULONG totalTime;
// Operations
public:
CRainCSock();
virtual ~CRainCSock();
virtual BOOL Connect( LPCTSTR lpszHostAddress, UINT nHostPort );
void init();
void hit(ULONG hitStrSeq,ULONG hitTickTimer,int hitStrLen);
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CRainClient)
public:
virtual void OnConnect(int nErrorCode);
virtual void OnReceive(int nErrorCode);
//}}AFX_VIRTUAL
// Generated message map functions
//{{AFX_MSG(CRainClient)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_MSG
// Implementation
protected:
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_RAINSOCK_H__63A35EA3_57EB_11D4_91C4_000000000007__INCLUDED_)
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