📄 managersocket.h
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// ManagerSocket.h: interface for the CManagerSocket class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_MANAGERSOCKET_H__45360A45_6984_49F4_9D7F_B94981D22228__INCLUDED_)
#define AFX_MANAGERSOCKET_H__45360A45_6984_49F4_9D7F_B94981D22228__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "ServerSocket.h"
#include "ClientSocket.h"
#include "CmppMessage.h"
#include <afxmt.h>
#include <afxtempl.h>
class CManagerSocket
{
public:
CManagerSocket();
virtual ~CManagerSocket();
void StartSocketSrv();
void StopSocketSrv();
void AcceptClient();
int ReceiveMsg(CClientSocket *sock);
void InitialSocketThread();
void DeliverMsg(const char *Destnationid, const char *service_id,
int TP_pid, int TP_udhi, int msg_fmt, const char *src_term_id, int msg_len, const char *msg);
void ShowMessage(const char *buffer1, const char *buffer2, int buffer2len);
CString m_sShowMsg;
CServerSocket *m_ServerSock;
CClientSocket *m_ClientSock;
CPtrList m_sockQueue;
protected:
void QueueRemoveAll();
CCmppMessage m_cCmppMsg;
DWORD m_nSequnceID;
WORD m_nMsgSeqID;
HANDLE m_SendThread;
BOOL m_IsExit;
CCriticalSection m_sockLock;
CCriticalSection m_SendLock;
CList<CCmppMessage, CCmppMessage> m_SendQueue;
static DWORD WINAPI MessageSendThread(CManagerSocket *lpSession);
CString Convert2AsII(const char *buffer, int len);
int SendCmppCommand(CClientSocket *sock,CCmppMessage *msg);
UINT64 GetMessageID(WORD nSeqID);
int SendCmppReply(CClientSocket *sock,CCmppMessage *lpMessage);
int CheckReceiveMsg(CClientSocket *sock,const char* buffer, int len);
void AddRxMessageQueue(const CCmppMessage *lpMessage);
bool GetRxMessageQueue(CCmppMessage *lpMessage);
};
#endif // !defined(AFX_MANAGERSOCKET_H__45360A45_6984_49F4_9D7F_B94981D22228__INCLUDED_)
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