📄 serversocket.cpp
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// ServerSocket.cpp : implementation file
//
#include "stdafx.h"
#include "CmppGateway.h"
#include "ServerSocket.h"
#include "ManagerSocket.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CServerSocket
CServerSocket::CServerSocket(CManagerSocket *pManagerSocket)
{
m_pManagerSocket = pManagerSocket;
}
CServerSocket::~CServerSocket()
{
}
// Do not edit the following lines, which are needed by ClassWizard.
#if 0
BEGIN_MESSAGE_MAP(CServerSocket, CAsyncSocket)
//{{AFX_MSG_MAP(CServerSocket)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
#endif // 0
/////////////////////////////////////////////////////////////////////////////
// CServerSocket member functions
void CServerSocket::OnAccept(int nErrorCode)
{
// TODO: Add your specialized code here and/or call the base class
/*
m_sockClient = new CClientSocket();
if(!Accept(*m_sockClient))
{
AfxMessageBox("Accept异常");
delete m_sockClient;
m_sockClient = NULL;
return;
}
m_sockQueue.AddTail(m_sockClient);
*/
CAsyncSocket::OnAccept(nErrorCode);
m_pManagerSocket->AcceptClient();
}
/*
void CServerSocket::StartServer()
{
CCmppGatewayDlg *pDlg = new CCmppGatewayDlg();
Create(pDlg->m_nPort, SOCK_STREAM);
if(!Listen())
{
AfxMessageBox("Server侦听异常");
return;
}
POSITION pos = m_sockQueue.GetHeadPosition();
while(pos!=NULL)
{
CClientSocket* client = (CClientSocket *)m_sockQueue.GetAt(pos);
m_sockQueue.RemoveAt(pos);
delete client;
}
delete pDlg;
}
/*
UINT ReceiveThread(LPVOID lpParam)
{
char buffer[1024];
CServerSocket *sock = (CServerSocket *)lpParam;
while(sock->m_bRev)
{
int count = sock->m_sockClient.Receive(buffer, sizeof(buffer), 0);
if(count>0)
{
buffer[count] = NULL;
sock->m_cCmppMsg.DecodeMessage(buffer);
sock->CheckReceiveMsg(&sock->m_cCmppMsg);
}
Sleep(10);
}
return 0;
}
*/
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