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📄 socketthread.h

📁 CMPP3.0模拟网关
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#if !defined(AFX_SOCKETTHREAD_H__21C59637_A515_42A2_BAA7_7C5116D7ACE5__INCLUDED_)
#define AFX_SOCKETTHREAD_H__21C59637_A515_42A2_BAA7_7C5116D7ACE5__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// SocketThread.h : header file
//

#include "ServerSocket.h"
#include "CmppGatewayDlg.h"
/////////////////////////////////////////////////////////////////////////////
// SocketThread thread

class SocketThread : public CWinThread
{
	DECLARE_DYNCREATE(SocketThread)
public:
	SocketThread();           // protected constructor used by dynamic creation
	virtual ~SocketThread();

// Attributes
public:
// Operations
public:

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(SocketThread)
	public:
	virtual BOOL InitInstance();
	virtual int ExitInstance();
	//}}AFX_VIRTUAL

// Implementation

	// Generated message map functions
	//{{AFX_MSG(SocketThread)
		// NOTE - the ClassWizard will add and remove member functions here.
	//}}AFX_MSG

	DECLARE_MESSAGE_MAP()
};

extern CServerSocket sockServer;
/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_SOCKETTHREAD_H__21C59637_A515_42A2_BAA7_7C5116D7ACE5__INCLUDED_)

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