📄 ut_md5.cpp
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#include "stdafx.h"
#include "ut_md5.h"
// MD5 Checksum constants
// Magic initialization constants
#define MD5_INIT_STATE_0 0x67452301
#define MD5_INIT_STATE_1 0xefcdab89
#define MD5_INIT_STATE_2 0x98badcfe
#define MD5_INIT_STATE_3 0x10325476
// Constants for Transform routine.
#define MD5_S11 7
#define MD5_S12 12
#define MD5_S13 17
#define MD5_S14 22
#define MD5_S21 5
#define MD5_S22 9
#define MD5_S23 14
#define MD5_S24 20
#define MD5_S31 4
#define MD5_S32 11
#define MD5_S33 16
#define MD5_S34 23
#define MD5_S41 6
#define MD5_S42 10
#define MD5_S43 15
#define MD5_S44 21
// Transformation Constants - Round 1
#define MD5_T01 0xd76aa478 //Transformation Constant 1
#define MD5_T02 0xe8c7b756 //Transformation Constant 2
#define MD5_T03 0x242070db //Transformation Constant 3
#define MD5_T04 0xc1bdceee //Transformation Constant 4
#define MD5_T05 0xf57c0faf //Transformation Constant 5
#define MD5_T06 0x4787c62a //Transformation Constant 6
#define MD5_T07 0xa8304613 //Transformation Constant 7
#define MD5_T08 0xfd469501 //Transformation Constant 8
#define MD5_T09 0x698098d8 //Transformation Constant 9
#define MD5_T10 0x8b44f7af //Transformation Constant 10
#define MD5_T11 0xffff5bb1 //Transformation Constant 11
#define MD5_T12 0x895cd7be //Transformation Constant 12
#define MD5_T13 0x6b901122 //Transformation Constant 13
#define MD5_T14 0xfd987193 //Transformation Constant 14
#define MD5_T15 0xa679438e //Transformation Constant 15
#define MD5_T16 0x49b40821 //Transformation Constant 16
// Transformation Constants - Round 2
#define MD5_T17 0xf61e2562 //Transformation Constant 17
#define MD5_T18 0xc040b340 //Transformation Constant 18
#define MD5_T19 0x265e5a51 //Transformation Constant 19
#define MD5_T20 0xe9b6c7aa //Transformation Constant 20
#define MD5_T21 0xd62f105d //Transformation Constant 21
#define MD5_T22 0x02441453 //Transformation Constant 22
#define MD5_T23 0xd8a1e681 //Transformation Constant 23
#define MD5_T24 0xe7d3fbc8 //Transformation Constant 24
#define MD5_T25 0x21e1cde6 //Transformation Constant 25
#define MD5_T26 0xc33707d6 //Transformation Constant 26
#define MD5_T27 0xf4d50d87 //Transformation Constant 27
#define MD5_T28 0x455a14ed //Transformation Constant 28
#define MD5_T29 0xa9e3e905 //Transformation Constant 29
#define MD5_T30 0xfcefa3f8 //Transformation Constant 30
#define MD5_T31 0x676f02d9 //Transformation Constant 31
#define MD5_T32 0x8d2a4c8a //Transformation Constant 32
// Transformation Constants - Round 3
#define MD5_T33 0xfffa3942 //Transformation Constant 33
#define MD5_T34 0x8771f681 //Transformation Constant 34
#define MD5_T35 0x6d9d6122 //Transformation Constant 35
#define MD5_T36 0xfde5380c //Transformation Constant 36
#define MD5_T37 0xa4beea44 //Transformation Constant 37
#define MD5_T38 0x4bdecfa9 //Transformation Constant 38
#define MD5_T39 0xf6bb4b60 //Transformation Constant 39
#define MD5_T40 0xbebfbc70 //Transformation Constant 40
#define MD5_T41 0x289b7ec6 //Transformation Constant 41
#define MD5_T42 0xeaa127fa //Transformation Constant 42
#define MD5_T43 0xd4ef3085 //Transformation Constant 43
#define MD5_T44 0x04881d05 //Transformation Constant 44
#define MD5_T45 0xd9d4d039 //Transformation Constant 45
#define MD5_T46 0xe6db99e5 //Transformation Constant 46
#define MD5_T47 0x1fa27cf8 //Transformation Constant 47
#define MD5_T48 0xc4ac5665 //Transformation Constant 48
// Transformation Constants - Round 4
#define MD5_T49 0xf4292244 //Transformation Constant 49
#define MD5_T50 0x432aff97 //Transformation Constant 50
#define MD5_T51 0xab9423a7 //Transformation Constant 51
#define MD5_T52 0xfc93a039 //Transformation Constant 52
#define MD5_T53 0x655b59c3 //Transformation Constant 53
#define MD5_T54 0x8f0ccc92 //Transformation Constant 54
#define MD5_T55 0xffeff47d //Transformation Constant 55
#define MD5_T56 0x85845dd1 //Transformation Constant 56
#define MD5_T57 0x6fa87e4f //Transformation Constant 57
#define MD5_T58 0xfe2ce6e0 //Transformation Constant 58
#define MD5_T59 0xa3014314 //Transformation Constant 59
#define MD5_T60 0x4e0811a1 //Transformation Constant 60
#define MD5_T61 0xf7537e82 //Transformation Constant 61
#define MD5_T62 0xbd3af235 //Transformation Constant 62
#define MD5_T63 0x2ad7d2bb //Transformation Constant 63
#define MD5_T64 0xeb86d391 //Transformation Constant 64
// Null data (except for first BYTE) used to finalise the checksum calculation
static unsigned char PADDING[64] = {
0x80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
};
/*****************************************************************************************
FUNCTION: UTIL_MD5Checksum::GetMD5
DETAILS: static, public
DESCRIPTION: Gets the MD5 checksum for data in a BYTE array
RETURNS: CString : the hexadecimal MD5 checksum for the specified data
ARGUMENTS: BYTE* pBuf : pointer to the BYTE array
UINT nLength : number of BYTEs of data to be checksumed
NOTES: Provides an interface to the UTIL_MD5Checksum class. Any data that can
be cast to a BYTE array of known length can be checksummed by this
function. Typically, CString and char arrays will be checksumed,
although this function can be used to check the integrity of any BYTE array.
A buffer of zero length can be checksummed; all buffers of zero length
will return the same checksum.
*****************************************************************************************/
int UTIL_MD5Checksum::GetMD5(BYTE* pBuf, UINT nLength, BYTE *pOutput)
{
//entry invariants
AfxIsValidAddress(pBuf,nLength,FALSE);
//calculate and return the checksum
UTIL_MD5Checksum MD5Checksum;
MD5Checksum.Update(pBuf, nLength);
return MD5Checksum.Final(pOutput);
}
/*****************************************************************************************
FUNCTION: UTIL_MD5Checksum::RotateLeft
DETAILS: private
DESCRIPTION: Rotates the bits in a 32 bit DWORD left by a specified amount
RETURNS: The rotated DWORD
ARGUMENTS: DWORD x : the value to be rotated
int n : the number of bits to rotate by
*****************************************************************************************/
DWORD UTIL_MD5Checksum::RotateLeft(DWORD x, int n)
{
//check that DWORD is 4 bytes long - true in Visual C++ 6 and 32 bit Windows
ASSERT(sizeof(x) == 4);
//rotate and return x
return (x << n) | (x >> (32-n));
}
/*****************************************************************************************
FUNCTION: UTIL_MD5Checksum::FF
DETAILS: protected
DESCRIPTION: Implementation of basic MD5 transformation algorithm
RETURNS: none
ARGUMENTS: DWORD &A, B, C, D : Current (partial) checksum
DWORD X : Input data
DWORD S : MD5_SXX Transformation constant
DWORD T : MD5_TXX Transformation constant
NOTES: None
*****************************************************************************************/
void UTIL_MD5Checksum::FF(DWORD& A, DWORD B, DWORD C, DWORD D, DWORD X, DWORD S, DWORD T)
{
DWORD F = (B & C) | (~B & D);
A += F + X + T;
A = RotateLeft(A, S);
A += B;
}
/*****************************************************************************************
FUNCTION: UTIL_MD5Checksum::GG
DETAILS: protected
DESCRIPTION: Implementation of basic MD5 transformation algorithm
RETURNS: none
ARGUMENTS: DWORD &A, B, C, D : Current (partial) checksum
DWORD X : Input data
DWORD S : MD5_SXX Transformation constant
DWORD T : MD5_TXX Transformation constant
NOTES: None
*****************************************************************************************/
void UTIL_MD5Checksum::GG(DWORD& A, DWORD B, DWORD C, DWORD D, DWORD X, DWORD S, DWORD T)
{
DWORD G = (B & D) | (C & ~D);
A += G + X + T;
A = RotateLeft(A, S);
A += B;
}
/*****************************************************************************************
FUNCTION: UTIL_MD5Checksum::HH
DETAILS: protected
DESCRIPTION: Implementation of basic MD5 transformation algorithm
RETURNS: none
ARGUMENTS: DWORD &A, B, C, D : Current (partial) checksum
DWORD X : Input data
DWORD S : MD5_SXX Transformation constant
DWORD T : MD5_TXX Transformation constant
NOTES: None
*****************************************************************************************/
void UTIL_MD5Checksum::HH(DWORD& A, DWORD B, DWORD C, DWORD D, DWORD X, DWORD S, DWORD T)
{
DWORD H = (B ^ C ^ D);
A += H + X + T;
A = RotateLeft(A, S);
A += B;
}
/*****************************************************************************************
FUNCTION: UTIL_MD5Checksum::II
DETAILS: protected
DESCRIPTION: Implementation of basic MD5 transformation algorithm
RETURNS: none
ARGUMENTS: DWORD &A, B, C, D : Current (partial) checksum
DWORD X : Input data
DWORD S : MD5_SXX Transformation constant
DWORD T : MD5_TXX Transformation constant
NOTES: None
*****************************************************************************************/
void UTIL_MD5Checksum::II(DWORD& A, DWORD B, DWORD C, DWORD D, DWORD X, DWORD S, DWORD T)
{
DWORD I = (C ^ (B | ~D));
A += I + X + T;
A = RotateLeft(A, S);
A += B;
}
/*****************************************************************************************
FUNCTION: UTIL_MD5Checksum::ByteToDWord
DETAILS: private
DESCRIPTION: Transfers the data in an 8 bit array to a 32 bit array
RETURNS: void
ARGUMENTS: DWORD* Output : the 32 bit (unsigned long) destination array
BYTE* Input : the 8 bit (unsigned char) source array
UINT nLength : the number of 8 bit data items in the source array
NOTES: Four BYTES from the input array are transferred to each DWORD entry
of the output array. The first BYTE is transferred to the bits (0-7)
of the output DWORD, the second BYTE to bits 8-15 etc.
The algorithm assumes that the input array is a multiple of 4 bytes long
so that there is a perfect fit into the array of 32 bit words.
*****************************************************************************************/
void UTIL_MD5Checksum::ByteToDWord(DWORD* Output, BYTE* Input, UINT nLength)
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