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📄 tetris.m

📁 积木的这是matlab程序。直接在matlab下点文件名即可。绝对有意义。
💻 M
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function tetris(action)
% TETRIS for MATLAB
% 
% To begin, simply type: tetris
%
% Only one game can be run at a time.
% UN-PAUSE (I know that's not a word) the game by hitting RETURN
% in the Matlab command window. 
%
% Please feel free to modify, improve, rewrite, cleanup the code etc.
% Written and tested on a SUN running Matlab 4.2c, but should work with
% Matlab 4.0, if not you can debug/modify it.
% This is FREEWARE, enjoy!   -  Peace & Love

%
% Author: Maurice Smith, 1/19/95 (msmith@bme.jhu.edu) 

global CENTER_X CENTER_Y POS STUCK USED_SPACE H;
global WIDTH1 HEIGHT1 LEVEL TIME_DELAY SQ_X SQ_Y;
global H_SLIDER_LEVEL H_SLIDER_WIDTH H_SLIDER_HEIGHT;
global H_TEXT_LEVEL H_TEXT_WIDTH H_TEXT_HEIGHT H_TEXT_SCORE;
global START_HANDLE STOP_HANDLE STOP_GAME EXIT_HANDLE;
global H_A H_B BOX H_LINE MIN_DELAY MAX_DELAY;

if nargin < 1, action = 'initialize'; end;

if strcmp(action,'initialize'),
    
    default_width = 10;  % default width of tetris play-field
    default_height = 25;  % default hieght of tetris play-field
    default_level = 5;  % default skill level
    default_box = 1;  % default play field outline (on=1, off=0)
    
    WIDTH1 = default_width;
    HEIGHT1 = default_height;
    LEVEL = default_level;
    BOX = default_box;
    
    MIN_DELAY = 0.1;  % delay corresponding to skill level 9
    MAX_DELAY = 1;   % delay corresponding to skill level 0
    TIME_DELAY = MAX_DELAY*exp((LEVEL/9)*log(MIN_DELAY/MAX_DELAY));
    fig=figure( ...
        'Name','Tetris for Matlab', 'NumberTitle','off', ...
        'Visible','off', 'BackingStore','off');
    
    SQ_X = [0 -1 -1 0]'; % vertex coordinates of unit square (for "patch" command) 
    SQ_Y = [0 0 -1 -1]';
    
    on = 'set(go_handle,''back'',''cyan''), ';
    off = 'set(go_handle,''back'',''default''), ';
    
    figure(fig);
    H_A = axes( ...
        'Units','normalized', 'Position', [.1 .18 .4 .8], ...
        'Visible','off', 'DrawMode','fast', ...
        'NextPlot','replace', 'XLim',[1 WIDTH1+1],'YLim',[0 HEIGHT1]);
    H_B = axes( ...
        'Units','normalized', 'Position', [.1 .18 .4 .8],...
        'Visible','off', 'DrawMode','fast', ...
        'NextPlot','replace', 'XLim',[1 WIDTH1+1],'YLim',[0 HEIGHT1]);
    
    if BOX == 1,   % draw outline box initially 
        BOX = ~BOX;
        tetris('box');
    end
    
    pause_handle = uicontrol('units','normalized',...
        'position', [.7 .04 .1 .05],'string','pause', ...
        'callback','disp(''press RETURN to continue''); pause;', ...
        'interruptible','no');
    
    box_handle = uicontrol('units','normalized',...
        'position', [.7 .15 .1 .05],'string','box', ...
        'callback','tetris(''box'');', ...
        'interruptible','yes');
    
    STOP_HANDLE = uicontrol('units','normalized',...
        'position', [.55 .04 .1 .05],'string','stop', ...
        'callback','tetris(''stop'')', ...
        'interruptible','yes','visible','off');
    
    EXIT_HANDLE = uicontrol('units','normalized',...
        'position', [.85 .04 .1 .05],'string','exit', ...
        'callback','delete(gcf)', ...
        'interruptible','no');
    
    START_HANDLE = uicontrol('units','normalized',...
        'position', [.55 .04 .1 .05],'string','start', ...
        'callback','tetris(''start'')', ...
        'interruptible','yes','visible','on');
    
    left_handle = uicontrol('units','normalized',...
        'position', [.18 .07 .1 .05 ],'string','<---', ...
        'callback','tetris(''left'')', ...
        'interruptible','yes');
    
    right_handle = uicontrol('units','normalized',...
        'position', [.32 .07 .1  .05 ],'string','--->', ...
        'callback','tetris(''right'')', ...
        'interruptible','yes');
    
    drop_handle = uicontrol('units','normalized',...
        'position',[.25 .01 .1 .05 ],'string','drop', ...
        'callback','tetris(''drop'')');
    
    rotate_handle = uicontrol('units','normalized',...
        'position',[.25 .13 .1 .05],'string','rotate', ...
        'callback','tetris(''rotate'')');
    
    
    H_TEXT_SCORE = uicontrol(... 
        'ForegroundColor',[ 1 1 1 ],... 
        'Position',[ 0.65 0.85 0.2 0.07 ],... 
        'String','Score: xxxxx',... 
        'Units','normalized'); 
    
    
    v = version; 
    if str2num(v(1:3)) >= 4.2, % if Matlab 4.2 or later, create slider controls 
        
        H_SLIDER_LEVEL = uicontrol(... 
            'CallBack', 'tetris(''level''); ', 'Max',[ 9 ], 'Min',[ 0 ],...
            'val', LEVEL, 'Position', [ 0.6 0.3 0.04 0.4 ],...
            'style', 'slider', 'Units', 'normalized'); 
        
        H_SLIDER_HEIGHT = uicontrol(... 
            'CallBack', 'tetris(''height''); ', 'Max', [ 50 ], 'Min', [ 10 ],...
            'val', HEIGHT1, 'Position', [ 0.78 0.3 0.04 0.4 ],... 
            'style', 'slider', 'Units', 'normalized'); 
        
        H_SLIDER_WIDTH = uicontrol(... 
            'CallBack','tetris(''width''); ','Max',[ 20 ],'Min',[ 6 ],...
            'val',WIDTH1,'Position',[ 0.9 0.3 0.04 0.4 ],... 
            'style','slider','Units','normalized'); 
        
        H_label_width = uicontrol(... 
            'ForegroundColor',[ 0 1 1 ], 'Position',[0.87 .72 .1 .06],... 
            'String','Width', 'style','text', 'Units','normalized'); 
        
        H_label_Height = uicontrol(... 
            'ForegroundColor',[ 1 1 0 ], 'Position',[ 0.75 0.72 0.1 0.06 ],... 
            'String','Height', 'style','text', 'Units','normalized'); 
        
        H_label_level = uicontrol(... 
            'ForegroundColor',[ 1 0 0 ], 'Position',[ 0.57 0.72 0.1 0.06 ],... 
            'String','Level', 'style','text', 'Units','normalized'); 
        
        H_TEXT_WIDTH = uicontrol(... 
            'ForegroundColor',[ 0 1 1 ], 'Position',[0.87 .22 .1 .06],... 
            'String',num2str(WIDTH1), 'style','text', 'Units','normalized'); 
        
        H_TEXT_HEIGHT = uicontrol(... 
            'ForegroundColor',[ 1 1 0 ], 'Position',[ 0.75 0.22 0.1 0.06 ],... 
            'String',num2str(HEIGHT1), 'style','text', 'Units','normalized'); 
        
        H_TEXT_LEVEL = uicontrol(... 
            'ForegroundColor',[ 1 0 0 ], 'Position',[ 0.57 0.22 0.1 0.06 ],... 
            'String',num2str(LEVEL), 'style','text', 'Units','normalized'); 
        
    end;    % end version 4.2 extras (slider controls & labels)
    
end;  % end initialization routine 


if strcmp(action,'level'),    % set skill level
    LEVEL = round(get(H_SLIDER_LEVEL,'val')); 
    set(H_TEXT_LEVEL,'string',LEVEL);
    TIME_DELAY = MAX_DELAY*exp((LEVEL/9)*log(MIN_DELAY/MAX_DELAY)); 
end; 


if strcmp(action,'height'),   % set play-field height
    HEIGHT1 = round(get(H_SLIDER_HEIGHT,'val')); 
    set(H_TEXT_HEIGHT,'string',HEIGHT1); 
end; 


if strcmp(action,'width'),   % set play-field width
    WIDTH1 = round(get(H_SLIDER_WIDTH,'val')); 
    set(H_TEXT_WIDTH,'string',WIDTH1); 
end; 


if strcmp(action,'box'),  % toggle display of play-field outline 
    BOX = ~BOX;
    if BOX == 1, 
        H_LINE = line ([1 WIDTH1+1 WIDTH1+1 1 1], [1 1 HEIGHT1 HEIGHT1 1]);
    else, delete(H_LINE); 
    end
end; 


if strcmp(action,'left'),  % Move Left
    stopped = 0;
    for i=1:4, if USED_SPACE(POS(i,1)-1,POS(i,2)) == 1, stopped=1; end; end;
    if stopped == 0,
        POS(:,1) = POS(:,1) - 1; 
        CENTER_X = CENTER_X - 1;
        for i=1:4, set(H(i),'XData',SQ_X+POS(i,1),'YData',SQ_Y+POS(i,2)); end; 
        drawnow; 
    end;
end;


if strcmp(action,'right'),  % Move Right
    stopped = 0;
    for i=1:4, if USED_SPACE(POS(i,1)+1,POS(i,2)) == 1, stopped=1; end; end;
    
    if stopped == 0, 
        POS(:,1) = POS(:,1) + 1;
        CENTER_X = CENTER_X + 1;
        for i=1:4, set(H(i),'XData',SQ_X+POS(i,1),'YData',SQ_Y+POS(i,2)); end; 
        drawnow; 
    end;
end;


if strcmp(action,'drop'),  % Drop Piece Down
    while STUCK==0, 
        for i=1:4, if USED_SPACE(POS(i,1),POS(i,2)-1) == 1, STUCK=1; end; end;
        if STUCK == 0, POS(:,2) = POS(:,2) -1; end;  
    end; 
    for i=1:4, set(H(i),'XData',SQ_X+POS(i,1),'YData',SQ_Y+POS(i,2)); end; 
    drawnow;
    
end;


if strcmp(action,'rotate'),   % Rotate
    new_x = -(POS(:,2) - CENTER_Y) + CENTER_X;
    new_y = (POS(:,1) - CENTER_X) + CENTER_Y;
    stopped = 0;
    for i=1:4, 
        if ((new_x>1) & (new_x<(WIDTH1+2)) & (new_y>1)), 
            if USED_SPACE(new_x(i), new_y(i)) == 1, stopped=1; end;
        else, stopped=1;
        end;
    end;
    if stopped == 0,   % space not occupied
        POS = [new_x new_y];
        for i=1:4, set(H(i),'XData',SQ_X+POS(i,1),'YData',SQ_Y+POS(i,2)); end; 
        drawnow;
    end; 
end;


if strcmp(action,'stop'),             % stop game
    STOP_GAME = 1;
end; 


% start tetris game

if strcmp(action,'start'),             % start game
    
    STOP_GAME = 0; 
    score = 0;
    set(START_HANDLE, 'visible', 'off');
    set(STOP_HANDLE, 'visible', 'on');
    set(EXIT_HANDLE, 'visible', 'off');
    set(H_TEXT_SCORE, 'string', ['Score: ' num2str(score)]);
    
    h_matb = zeros(WIDTH1+2,HEIGHT1); 
    USED_SPACE = zeros(WIDTH1+2,HEIGHT1);
    USED_SPACE(:,1) = ones(WIDTH1+2,1);
    USED_SPACE ([1 WIDTH1+2],:) = ones(2,HEIGHT1);
    %USED_SPACE
    drawnow;
    axes(H_A); 
    
    % shape definitions 
    
    a_shape = [-1 0 1 2; 0 0 0 0]';  % rectangle 1x4
    b_shape = [-1 0 0 1; 0 0 1 0]';  % Z mirror
    c_shape = [-1 0 0 1; 0 0 1 1]';  % Z normal
    d_shape = [-1 0 0 1; 1 1 0 0]';  % truncated T
    e_shape = [0 0 1 1; 0 1 0 1]';  % square 2x2
    f_shape = [-1 0 1 1; 0 0 0 1]';  % L normal
    g_shape = [-1 -1 0 1; 1 0 0 0]'; % L mirror
    
    shape_matrix = [a_shape b_shape c_shape d_shape e_shape f_shape g_shape]; 
    s = size(shape_matrix);
    num_shapes = s(2) / 2;
    
    color_matrix = [ 0 0 1; 0 1 0; 0 1 1; 1 0 0; 1 0 1; 1 1 0; 1 1 1];
    home_pos = ones(4,1) * [(WIDTH1/2) (HEIGHT1-2)]; 
    POS = a_shape + home_pos;
    for i=1:4, H(i) = patch(SQ_X+POS(i,1),SQ_Y+POS(i,2),'r'); end;
    
    while ((sum(USED_SPACE(2:WIDTH1+1,HEIGHT1-4)) == 0) & (STOP_GAME == 0)),
        
        shape_index = ceil(num_shapes*rand(1));  % choose random shape
        current_color = color_matrix(shape_index,:); % associated color
        POS = shape_matrix(:,(2*shape_index - 1):(2*shape_index)) + home_pos; % set initial postion of shape
        CENTER_X = home_pos(1,1);   % set origin of rotation
        CENTER_Y = home_pos(1,2);
        for i = 1:4, 
            set(H(i),'XData',SQ_X+POS(i,1), 'YData',SQ_Y+POS(i,2), ...
                'FaceColor', current_color, 'Visible', 'on'); 
        end;
        drawnow;
        STUCK = 0;
        t0 = clock;
        while ((STUCK == 0) & (STOP_GAME == 0)),
            drawnow;
            if etime(clock,t0) > TIME_DELAY, % move piece down one unit
                %etime(clock,t0)  
                for i=1:4,  
                    if USED_SPACE(POS(i,1),POS(i,2)-1) == 1, STUCK=1; end; 
                end;
                
                if STUCK == 0,
                    t0 = clock;
                    POS(:,2) = POS(:,2) - 1;
                    CENTER_Y = CENTER_Y - 1;
                    for i = 1:4, 
                        set(H(i),'YData',SQ_Y+POS(i,2)); 
                    end;
                    drawnow;
                    %etime(clock,t0) 
                    
                end
            end;
            drawnow;
        end
        for i=1:4, USED_SPACE(POS(i,1),POS(i,2)) = 1; end; % retire piece
        for i = 1:4, set(H(i),'Visible', 'off'); end;  % hide active piece
        axes(H_B);
        for i=1:4, h_matb(POS(i,1),POS(i,2)) = patch(SQ_X+POS(i,1),SQ_Y+POS(i,2),current_color); end;
        
        i=2;
        while i < HEIGHT1,      % check if any lines are complete 
            if sum(USED_SPACE(2:WIDTH1+1,i)) == WIDTH1,
                score = score + 10*(LEVEL+1); % add score for completing line
                set(H_TEXT_SCORE, 'string', ['Score: ' num2str(score)]);
                for k1=2:WIDTH1+1, delete(h_matb(k1,i)); end;
                for k2=(i+1):HEIGHT1,
                    for k1=2:WIDTH1+1, 
                        if h_matb(k1,k2) ~= 0, 
                            %disp([k1 k2 h_matb(k1,k2)]);     
                            set(h_matb(k1,k2),'YData',k2-1+SQ_Y); 
                        end;
                    end;
                end;
                h_matb(2:WIDTH1+1,i:(HEIGHT1-1)) = h_matb(2:WIDTH1+1,(i+1):HEIGHT1);
                h_matb(2:WIDTH1+1,HEIGHT1) = zeros(WIDTH1,1);
                USED_SPACE(2:WIDTH1+1,i:(HEIGHT1-1)) = USED_SPACE(2:WIDTH1+1,(i+1):HEIGHT1);
                USED_SPACE(2:WIDTH1+1,HEIGHT1) = zeros(WIDTH1,1);
            else i = i+1;
            end
            
        end
        axes(H_A);
        
    end  % end while loop
    
    
    for k2=2:HEIGHT1,  % delete objects and clear play-field
        for k1=2:WIDTH1+1, 
            if h_matb(k1,k2) ~= 0, 
                delete(h_matb(k1,k2)); 
            end;
        end;
    end;
    set(START_HANDLE, 'visible', 'on');
    set(STOP_HANDLE, 'visible', 'off');
    set(EXIT_HANDLE, 'visible', 'on');
    
end   % end 'start' command (end game)

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