📄 m_tank.pas
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// PLEASE, don't modify this file
// 99% complete
{----------------------------------------------------------------------------}
{ }
{ File(s): m_tank.c }
{ }
{ Initial conversion by : YgriK (Igor Karpov) - glYgriK@hotbox.ru }
{ Initial conversion on : 25-Jan-2002 }
{ }
{ This File contains part of convertion of Quake2 source to ObjectPascal. }
{ More information about this project can be found at: }
{ http://www.sulaco.co.za/quake2/ }
{ }
{ Copyright (C) 1997-2001 Id Software, Inc. }
{ }
{ This program is free software; you can redistribute it and/or }
{ modify it under the terms of the GNU General Public License }
{ as published by the Free Software Foundation; either version 2 }
{ of the License, or (at your option) any later version. }
{ }
{ This program is distributed in the hope that it will be useful, }
{ but WITHOUT ANY WARRANTY; without even the implied warranty of }
{ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. }
{ }
{ See the GNU General Public License for more details. }
{ }
{----------------------------------------------------------------------------}
{ Updated on : }
{ Updated by : }
{ }
{----------------------------------------------------------------------------}
{ * Still dependent (to compile correctly) on: }
{ 1) unit: g_local }
{ 2) unit: q_shared }
{ 3) unit: game }
{ 4) unit: m_flash }
{ }
{ .) unit: g_ai }
{ }
{ 1) inc: m_tank }
{ }
{----------------------------------------------------------------------------}
{ * TODO: }
{ 1) Do more tests }
{ }
{----------------------------------------------------------------------------}
{*
==============================================================================
TANK
==============================================================================
*}
unit m_tank;
interface
uses g_local;
procedure SP_monster_tank (self : edict_p);
implementation
uses q_shared, game, m_flash{, g_ai};
{$I m_tank.inc}
//REMOVE!!!
var
gi : game_import_t; //from G_LOCAL or G_MAIN;
type
float = single;
//from G_AI
procedure ai_stand (self : edict_p; dist : float); cdecl;
begin
end;
procedure ai_walk (self : edict_p; dist : float); cdecl;
begin
end;
procedure ai_move (self : edict_p; dist : float); cdecl;
begin
end;
procedure ai_charge(self : edict_p; dist : float); cdecl;
begin
end;
procedure ai_run(self : edict_p; dist : float); cdecl;
begin
end;
//function fire_hit - from G_WEAPON or G_LOCAL
//from G_MISC or G_LOCAL
//proc ThrowHead
//proc ThrowGib
//from G_MONSTER or G_LOCAL
//proc walkmonster_start
//REMOVE!!!
procedure tank_walk (self : edict_p); cdecl; forward;
procedure tank_run (self : edict_p); cdecl; forward;
procedure tank_refire_rocket (self : edict_p); cdecl; forward;
procedure tank_doattack_rocket (self : edict_p); cdecl; forward;
procedure tank_reattack_blaster (self : edict_p);cdecl; forward;
//static int sound_strike;
var
sound_thud,
sound_pain,
sound_idle,
sound_die,
sound_step,
sound_sight,
sound_windup,
sound_strike : integer;
//
// misc
//
procedure tank_sight (self, other : edict_p);
begin
gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0);
end;//procedure
procedure tank_footstep (self : edict_p); cdecl;
begin
gi.sound (self, CHAN_BODY, sound_step, 1, ATTN_NORM, 0);
end;//procedure
procedure tank_thud (self : edict_p); cdecl;
begin
gi.sound (self, CHAN_BODY, sound_thud, 1, ATTN_NORM, 0);
end;//procedure
procedure tank_windup (self : edict_p); cdecl;
begin
gi.sound (self, CHAN_WEAPON, sound_windup, 1, ATTN_NORM, 0);
end;//procedure
procedure tank_idle (self : edict_p);
begin
gi.sound (self, CHAN_VOICE, sound_idle, 1, ATTN_IDLE, 0);
end;//procedure
//
// stand
//
const
tank_frames_stand : array [0..29] of mframe_t = (
(aifunc: ai_stand; dist: 0; thinkfunc: Nil),
(aifunc: ai_stand; dist: 0; thinkfunc: Nil),
(aifunc: ai_stand; dist: 0; thinkfunc: Nil),
(aifunc: ai_stand; dist: 0; thinkfunc: Nil),
(aifunc: ai_stand; dist: 0; thinkfunc: Nil),
(aifunc: ai_stand; dist: 0; thinkfunc: Nil),
(aifunc: ai_stand; dist: 0; thinkfunc: Nil),
(aifunc: ai_stand; dist: 0; thinkfunc: Nil),
(aifunc: ai_stand; dist: 0; thinkfunc: Nil),
(aifunc: ai_stand; dist: 0; thinkfunc: Nil),
(aifunc: ai_stand; dist: 0; thinkfunc: Nil),
(aifunc: ai_stand; dist: 0; thinkfunc: Nil),
(aifunc: ai_stand; dist: 0; thinkfunc: Nil),
(aifunc: ai_stand; dist: 0; thinkfunc: Nil),
(aifunc: ai_stand; dist: 0; thinkfunc: Nil),
(aifunc: ai_stand; dist: 0; thinkfunc: Nil),
(aifunc: ai_stand; dist: 0; thinkfunc: Nil),
(aifunc: ai_stand; dist: 0; thinkfunc: Nil),
(aifunc: ai_stand; dist: 0; thinkfunc: Nil),
(aifunc: ai_stand; dist: 0; thinkfunc: Nil),
(aifunc: ai_stand; dist: 0; thinkfunc: Nil),
(aifunc: ai_stand; dist: 0; thinkfunc: Nil),
(aifunc: ai_stand; dist: 0; thinkfunc: Nil),
(aifunc: ai_stand; dist: 0; thinkfunc: Nil),
(aifunc: ai_stand; dist: 0; thinkfunc: Nil),
(aifunc: ai_stand; dist: 0; thinkfunc: Nil),
(aifunc: ai_stand; dist: 0; thinkfunc: Nil),
(aifunc: ai_stand; dist: 0; thinkfunc: Nil),
(aifunc: ai_stand; dist: 0; thinkfunc: Nil),
(aifunc: ai_stand; dist: 0; thinkfunc: Nil) );
tank_move_stand : mmove_t =
(firstframe: FRAME_stand01; lastframe: FRAME_stand30; frame: @tank_frames_stand; endfunc: Nil);
procedure tank_stand (self : edict_p); cdecl;
begin
self.monsterinfo.currentmove := @tank_move_stand;
end;//procedure
//
// walk
//
(*void tank_walk (edict_t *self);*)
const
tank_frames_start_walk : array [0..3] of mframe_t = (
(aifunc: ai_walk; dist: 0; thinkfunc: Nil),
(aifunc: ai_walk; dist: 6; thinkfunc: Nil),
(aifunc: ai_walk; dist: 6; thinkfunc: Nil),
(aifunc: ai_walk; dist: 11; thinkfunc: tank_footstep) );
tank_move_start_walk : mmove_t =
(firstframe: FRAME_walk01; lastframe: FRAME_walk04; frame: @tank_frames_start_walk; endfunc: tank_walk);
tank_frames_walk : array [0..15] of mframe_t = (
(aifunc: ai_walk; dist: 4; thinkfunc: Nil),
(aifunc: ai_walk; dist: 5; thinkfunc: Nil),
(aifunc: ai_walk; dist: 3; thinkfunc: Nil),
(aifunc: ai_walk; dist: 2; thinkfunc: Nil),
(aifunc: ai_walk; dist: 5; thinkfunc: Nil),
(aifunc: ai_walk; dist: 5; thinkfunc: Nil),
(aifunc: ai_walk; dist: 4; thinkfunc: Nil),
(aifunc: ai_walk; dist: 4; thinkfunc: tank_footstep),
(aifunc: ai_walk; dist: 3; thinkfunc: Nil),
(aifunc: ai_walk; dist: 5; thinkfunc: Nil),
(aifunc: ai_walk; dist: 4; thinkfunc: Nil),
(aifunc: ai_walk; dist: 5; thinkfunc: Nil),
(aifunc: ai_walk; dist: 7; thinkfunc: Nil),
(aifunc: ai_walk; dist: 7; thinkfunc: Nil),
(aifunc: ai_walk; dist: 6; thinkfunc: Nil),
(aifunc: ai_walk; dist: 6; thinkfunc: tank_footstep) );
tank_move_walk : mmove_t =
(firstframe: FRAME_walk05; lastframe: FRAME_walk20; frame: @tank_frames_walk; endfunc: Nil);
tank_frames_stop_walk : array [0..4] of mframe_t = (
(aifunc: ai_walk; dist: 3; thinkfunc: Nil),
(aifunc: ai_walk; dist: 3; thinkfunc: Nil),
(aifunc: ai_walk; dist: 2; thinkfunc: Nil),
(aifunc: ai_walk; dist: 2; thinkfunc: Nil),
(aifunc: ai_walk; dist: 4; thinkfunc: tank_footstep) );
tank_move_stop_walk : mmove_t =
(firstframe: FRAME_walk21; lastframe: FRAME_walk25; frame: @tank_frames_stop_walk; endfunc: tank_stand);
procedure tank_walk (self : edict_p); cdecl;
begin
self.monsterinfo.currentmove := @tank_move_walk;
end;//procedure
//
// run
//
const
tank_frames_start_run : array [0..3] of mframe_t = (
(aifunc: ai_run; dist: 0; thinkfunc: Nil),
(aifunc: ai_run; dist: 6; thinkfunc: Nil),
(aifunc: ai_run; dist: 6; thinkfunc: Nil),
(aifunc: ai_run; dist: 11; thinkfunc: tank_footstep) );
tank_move_start_run : mmove_t =
(firstframe: FRAME_walk01; lastframe: FRAME_walk04; frame: @tank_frames_start_run; endfunc: tank_run);
tank_frames_run : array [0..15] of mframe_t = (
(aifunc: ai_run; dist: 4; thinkfunc: Nil),
(aifunc: ai_run; dist: 5; thinkfunc: Nil),
(aifunc: ai_run; dist: 3; thinkfunc: Nil),
(aifunc: ai_run; dist: 2; thinkfunc: Nil),
(aifunc: ai_run; dist: 5; thinkfunc: Nil),
(aifunc: ai_run; dist: 5; thinkfunc: Nil),
(aifunc: ai_run; dist: 4; thinkfunc: Nil),
(aifunc: ai_run; dist: 4; thinkfunc: tank_footstep),
(aifunc: ai_run; dist: 3; thinkfunc: Nil),
(aifunc: ai_run; dist: 5; thinkfunc: Nil),
(aifunc: ai_run; dist: 4; thinkfunc: Nil),
(aifunc: ai_run; dist: 5; thinkfunc: Nil),
(aifunc: ai_run; dist: 7; thinkfunc: Nil),
(aifunc: ai_run; dist: 7; thinkfunc: Nil),
(aifunc: ai_run; dist: 6; thinkfunc: Nil),
(aifunc: ai_run; dist: 6; thinkfunc: tank_footstep) );
tank_move_run : mmove_t =
(firstframe: FRAME_walk05; lastframe: FRAME_walk20; frame: @tank_frames_run; endfunc: Nil);
tank_frames_stop_run : array [0..4] of mframe_t = (
(aifunc: ai_run; dist: 3; thinkfunc: Nil),
(aifunc: ai_run; dist: 3; thinkfunc: Nil),
(aifunc: ai_run; dist: 2; thinkfunc: Nil),
(aifunc: ai_run; dist: 2; thinkfunc: Nil),
(aifunc: ai_run; dist: 4; thinkfunc: tank_footstep) );
tank_move_stop_run : mmove_t =
(firstframe: FRAME_walk21; lastframe: FRAME_walk25; frame: @tank_frames_stop_run; endfunc: tank_walk);
procedure tank_run (self : edict_p); cdecl;
begin
if (self.enemy <> Nil) AND (self.enemy.client <> Nil)
then self.monsterinfo.aiflags := self.monsterinfo.aiflags OR AI_BRUTAL
else self.monsterinfo.aiflags := self.monsterinfo.aiflags AND (NOT AI_BRUTAL);
if (self.monsterinfo.aiflags AND AI_STAND_GROUND) <> 0 then
begin
self.monsterinfo.currentmove := @tank_move_stand;
Exit;
end;
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