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📄 g_items.pas

📁 雷神之锤2(Quake2)Delphi源码
💻 PAS
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{ icon }        icon             : 'a_shells';
{ pickup}	pickup_name      : 'Shells';
{ width }	count_width      : 3;
		quantity         : 10;
		ammo             : nil;
		flags            : IT_AMMO;
		weapmodel        : 0;
		info             : nil;
	        tag              : ord(AMMO_SHELLS);
{ precache }    precaches        : '';


	),

{QUAKED ammo_bullets (.3 .3 1) (-16 -16 -16) (16 16 16)
}
	(
                classname        : 'ammo_bullets';
	        pickup           : Pickup_Ammo;
        	use              : nil;
          	drop             : Drop_Ammo;
	        weaponthink      : nil;
	        pickup_sound     : 'misc/am_pkup.wav';
	        world_model      : 'models/items/ammo/bullets/medium/tris.md2';
                world_model_flags: 0;
          	view_model       : nil;
{ icon }        icon             : 'a_bullets';
{ pickup}	pickup_name      : 'Bullets';
{ width }	count_width      : 3;
		quantity         : 50;
		ammo             : nil;
		flags            : IT_AMMO;
		weapmodel        : 0;
		info             : nil;
	        tag              : ord(AMMO_BULLETS);
{ precache }    precaches        : '';

		
	),

{QUAKED ammo_cells (.3 .3 1) (-16 -16 -16) (16 16 16)
}
	(
                classname        : 'ammo_cells';
	        pickup           : Pickup_Ammo;
        	use              : nil;
          	drop             : Drop_Ammo;
	        weaponthink      : nil;
	        pickup_sound     : 'misc/am_pkup.wav';
	        world_model      : 'models/items/ammo/cells/medium/tris.md2';
                world_model_flags: 0;
          	view_model       : nil;
{ icon }        icon             : 'a_cells';
{ pickup}	pickup_name      : 'Cells';
{ width }	count_width      : 3;
		quantity         : 50;
		ammo             : nil;
		flags            : IT_AMMO;
		weapmodel        : 0;
		info             : nil;
	        tag              : ord(AMMO_CELLS);
{ precache }    precaches        : '';

	
	),

{QUAKED ammo_rockets (.3 .3 1) (-16 -16 -16) (16 16 16)
}
	(
                classname        : 'ammo_rockets';
	        pickup           : Pickup_Ammo;
        	use              : nil;
          	drop             : Drop_Ammo;
	        weaponthink      : nil;
	        pickup_sound     : 'misc/am_pkup.wav';
	        world_model      : 'models/items/ammo/rockets/medium/tris.md2';
                world_model_flags: 0;
          	view_model       : nil;
{ icon }        icon             : 'a_rockets';
{ pickup}	pickup_name      : 'Rockets';
{ width }	count_width      : 3;
		quantity         : 5;
		ammo             : nil;
		flags            : IT_AMMO;
		weapmodel        : 0;
		info             : nil;
	        tag              : ord(AMMO_ROCKETS);
{ precache }    precaches        : '';

		
	),

{QUAKED ammo_slugs (.3 .3 1) (-16 -16 -16) (16 16 16)
}
	(
                classname        : 'ammo_slugs';
	        pickup           : Pickup_Ammo;
        	use              : nil;
          	drop             : Drop_Ammo;
	        weaponthink      : nil;
	        pickup_sound     : 'misc/am_pkup.wav';
	        world_model      : 'models/items/ammo/slugs/medium/tris.md2';
                world_model_flags: 0;
          	view_model       : nil;
{ icon }        icon             : 'a_slugs';
{ pickup}	pickup_name      : 'Slugs';
{ width }	count_width      : 3;
		quantity         : 10;
		ammo             : nil;
		flags            : IT_AMMO;
		weapmodel        : 0;
		info             : nil;
	        tag              : ord(AMMO_SLUGS);
{ precache }    precaches        : '';

	
	),


	//
	// POWERUP ITEMS
	//
{QUAKED item_quad (.3 .3 1) (-16 -16 -16) (16 16 16)
}
	(
                classname        : 'item_quad';
	        pickup           : Pickup_Powerup;
        	use              : Use_Quad;
          	drop             : Drop_General;
	        weaponthink      : nil;
	        pickup_sound     : 'items/pkup.wav';
	        world_model      : 'models/items/quaddama/tris.md2';
                world_model_flags: EF_ROTATE;
          	view_model       : nil;
{ icon }        icon             : 'p_quad';
{ pickup}	pickup_name      : 'Quad Damage';
{ width }	count_width      : 2;
		quantity         : 60;
		ammo             : nil;
		flags            : IT_POWERUP;
		weapmodel        : 0;
		info             : nil;
	        tag              : 0;
{ precache }    precaches        : 'items/damage.wav items/damage2.wav items/damage3.wav';

	
	),

{QUAKED item_invulnerability (.3 .3 1) (-16 -16 -16) (16 16 16)
}
	(
                classname        : 'item_invulnerability';
	        pickup           : Pickup_Powerup;
        	use              : Use_Invulnerability;
          	drop             : Drop_General;
	        weaponthink      : nil;
	        pickup_sound     : 'items/pkup.wav';
	        world_model      : 'models/items/invulner/tris.md2';
                world_model_flags: EF_ROTATE;
          	view_model       : nil;
{ icon }        icon             : 'p_invulnerability';
{ pickup}	pickup_name      : 'Invulnerability';
{ width }	count_width      : 2;
		quantity         : 300;
		ammo             : nil;
		flags            : IT_POWERUP;
		weapmodel        : 0;
		info             : nil;
	        tag              : 0;
{ precache }    precaches        : 'items/protect.wav items/protect2.wav items/protect4.wav';

	
	),

{QUAKED item_silencer (.3 .3 1) (-16 -16 -16) (16 16 16)
}
	(
                classname        : 'item_silencer';
	        pickup           : Pickup_Powerup;
        	use              : Use_Silencer;
          	drop             : Drop_General;
	        weaponthink      : nil;
	        pickup_sound     : 'items/pkup.wav';
	        world_model      : 'models/items/silencer/tris.md2';
                world_model_flags: EF_ROTATE;
          	view_model       : nil;
{ icon }        icon             : 'p_silencer';
{ pickup}	pickup_name      : 'Silencer';
{ width }	count_width      : 2;
		quantity         : 60;
		ammo             : nil;
		flags            : IT_POWERUP;
		weapmodel        : 0;
		info             : nil;
	        tag              : 0;
{ precache }    precaches        : '';

	
	),

{QUAKED item_breather (.3 .3 1) (-16 -16 -16) (16 16 16)
}
       (
                classname        : 'item_breather';
	        pickup           : Pickup_Powerup;
        	use              : Use_Breather;
          	drop             : Drop_General;
	        weaponthink      : nil;
	        pickup_sound     : 'items/pkup.wav';
	        world_model      : 'models/items/breather/tris.md2';
                world_model_flags: EF_ROTATE;
          	view_model       : nil;
{ icon }        icon             : 'p_rebreather';
{ pickup}	pickup_name      : 'Rebreather';
{ width }	count_width      : 2;
		quantity         : 60;
		ammo             : nil;
		flags            : IT_STAY_COOP or IT_POWERUP;
		weapmodel        : 0;
		info             : nil;
	        tag              : 0;
{ precache }    precaches        : 'items/airout.wav';


	),

{QUAKED item_enviro (.3 .3 1) (-16 -16 -16) (16 16 16)
}
	(

                classname        : 'item_enviro';
	        pickup           : Pickup_Powerup;
        	use              : Use_Envirosuit;
          	drop             : Drop_General;
	        weaponthink      : nil;
	        pickup_sound     : 'items/pkup.wav';
	        world_model      : 'models/items/enviro/tris.md2';
                world_model_flags: EF_ROTATE;
          	view_model       : nil;
{ icon }        icon             : 'p_envirosuit';
{ pickup}	pickup_name      : 'Environment Suit';
{ width }	count_width      : 2;
		quantity         : 60;
		ammo             : nil;
		flags            : IT_STAY_COOP or IT_POWERUP;
		weapmodel        : 0;
		info             : nil;
	        tag              : 0;
{ precache }    precaches        : 'items/airout.wav';

	
	),

{QUAKED item_ancient_head (.3 .3 1) (-16 -16 -16) (16 16 16)
Special item that gives +2 to maximum health
}
	(
                classname        : 'item_ancient_head';
	        pickup           : Pickup_AncientHead;
        	use              : nil;
          	drop             : nil;
	        weaponthink      : nil;
	        pickup_sound     : 'items/pkup.wav';
	        world_model      : 'models/items/c_head/tris.md2';
                world_model_flags: EF_ROTATE;
          	view_model       : nil;
{ icon }        icon             : 'i_fixme';
{ pickup}	pickup_name      : 'Ancient Head';
{ width }	count_width      : 2;
		quantity         : 60;
		ammo             : nil;
		flags            : 0;
		weapmodel        : 0;
		info             : nil;
	        tag              : 0;
{ precache }    precaches        : '';

       
	),

{QUAKED item_adrenaline (.3 .3 1) (-16 -16 -16) (16 16 16)
gives +1 to maximum health
}
	(
                classname        : 'item_adrenaline';
	        pickup           : Pickup_Adrenaline;
        	use              : nil;
          	drop             : nil;
	        weaponthink      : nil;
	        pickup_sound     : 'items/pkup.wav';
	        world_model      : 'models/items/adrenal/tris.md2';
                world_model_flags: EF_ROTATE;
          	view_model       : nil;
{ icon }        icon             : 'p_adrenaline';
{ pickup}	pickup_name      : 'Adrenaline';
{ width }	count_width      : 2;
		quantity         : 60;
		ammo             : nil;
		flags            : 0;
		weapmodel        : 0;
		info             : nil;
	        tag              : 0;
{ precache }    precaches        : '';

	),

{QUAKED item_bandolier (.3 .3 1) (-16 -16 -16) (16 16 16)
}
	(

                classname        : 'item_bandolier';
	        pickup           : Pickup_Bandolier;
        	use              : nil;
          	drop             : nil;
	        weaponthink      : nil;
	        pickup_sound     : 'items/pkup.wav';
	        world_model      : 'models/items/band/tris.md2';
                world_model_flags: EF_ROTATE;
          	view_model       : nil;
{ icon }        icon             : 'p_bandolier';
{ pickup}	pickup_name      : 'Bandolier';
{ width }	count_width      : 2;
		quantity         : 60;
		ammo             : nil;
		flags            : 0;
		weapmodel        : 0;
		info             : nil;
	        tag              : 0;
{ precache }    precaches        : '';

		
	),

{QUAKED item_pack (.3 .3 1) (-16 -16 -16) (16 16 16)
}
	(
                classname        : 'item_pack';
	        pickup           : Pickup_Pack;
        	use              : nil;
          	drop             : nil;
	        weaponthink      : nil;
	        pickup_sound     : 'items/pkup.wav';
	        world_model      : 'models/items/pack/tris.md2';
                world_model_flags: EF_ROTATE;
          	view_model       : nil;
{ icon }        icon             : 'i_pack';
{ pickup}	pickup_name      : 'Ammo Pack';
{ width }	count_width      : 2;
		quantity         : 100;
		ammo             : nil;
		flags            : 0;
		weapmodel        : 0;
		info             : nil;
	        tag              : 0;
{ precache }    precaches        : '';


	),

	//
	// KEYS
	//
{QUAKED key_data_cd (0 .5 .8) (-16 -16 -16) (16 16 16)
key for computer centers
}
	(
                classname        : 'key_data_cd';
	        pickup           : Pickup_Key;
        	use              : nil;
          	drop             : Drop_General;
	        weaponthink      : nil;
	        pickup_sound     : 'items/pkup.wav';
	        world_model      : 'models/items/keys/data_cd/tris.md2';
                world_model_flags: EF_ROTATE;
          	view_model       : nil;
{ icon }        icon             : 'k_datacd';
{ pickup}	pickup_name      : 'Data CD';
{ width }	count_width      : 2;
		quantity         : 0;
		ammo             : nil;
		flags            : IT_STAY_COOP or IT_KEY;
		weapmodel        : 0;
		info             : nil;
	        tag              : 0;
{ precache }    precaches        : '';


	),

{QUAKED key_power_cube (0 .5 .8) (-16 -16 -16) (16 16 16) TRIGGER_SPAWN NO_TOUCH
warehouse circuits
}
       (
                classname        : 'key_power_cube';
	        pickup           : Pickup_Key;
        	use              : nil;
          	drop             : Drop_General;
	        weaponthink      : nil;
	        pickup_sound     : 'items/pkup.wav';
	        world_model      : 'models/items/keys/power/tris.md2';
                world_model_flags: EF_ROTATE;
          	view_model       : nil;
{ icon }        icon             : 'k_powercube';
{ pickup}	pickup_name      : 'Power Cube';
{ width }	count_width      : 2;
		quantity         : 0;
		ammo             : nil;
		flags            : IT_STAY_COOP or IT_KEY;
		weapmodel        : 0;
		info             : nil;
	        tag              : 0;
{ precache }    precaches        : '';

		
	),

{QUAKED key_pyramid (0 .5 .8) (-16 -16 -16) (16 16 16)
key for the entrance of jail3
}
	(

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