📄 g_items.pas
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{ icon } icon : 'a_shells';
{ pickup} pickup_name : 'Shells';
{ width } count_width : 3;
quantity : 10;
ammo : nil;
flags : IT_AMMO;
weapmodel : 0;
info : nil;
tag : ord(AMMO_SHELLS);
{ precache } precaches : '';
),
{QUAKED ammo_bullets (.3 .3 1) (-16 -16 -16) (16 16 16)
}
(
classname : 'ammo_bullets';
pickup : Pickup_Ammo;
use : nil;
drop : Drop_Ammo;
weaponthink : nil;
pickup_sound : 'misc/am_pkup.wav';
world_model : 'models/items/ammo/bullets/medium/tris.md2';
world_model_flags: 0;
view_model : nil;
{ icon } icon : 'a_bullets';
{ pickup} pickup_name : 'Bullets';
{ width } count_width : 3;
quantity : 50;
ammo : nil;
flags : IT_AMMO;
weapmodel : 0;
info : nil;
tag : ord(AMMO_BULLETS);
{ precache } precaches : '';
),
{QUAKED ammo_cells (.3 .3 1) (-16 -16 -16) (16 16 16)
}
(
classname : 'ammo_cells';
pickup : Pickup_Ammo;
use : nil;
drop : Drop_Ammo;
weaponthink : nil;
pickup_sound : 'misc/am_pkup.wav';
world_model : 'models/items/ammo/cells/medium/tris.md2';
world_model_flags: 0;
view_model : nil;
{ icon } icon : 'a_cells';
{ pickup} pickup_name : 'Cells';
{ width } count_width : 3;
quantity : 50;
ammo : nil;
flags : IT_AMMO;
weapmodel : 0;
info : nil;
tag : ord(AMMO_CELLS);
{ precache } precaches : '';
),
{QUAKED ammo_rockets (.3 .3 1) (-16 -16 -16) (16 16 16)
}
(
classname : 'ammo_rockets';
pickup : Pickup_Ammo;
use : nil;
drop : Drop_Ammo;
weaponthink : nil;
pickup_sound : 'misc/am_pkup.wav';
world_model : 'models/items/ammo/rockets/medium/tris.md2';
world_model_flags: 0;
view_model : nil;
{ icon } icon : 'a_rockets';
{ pickup} pickup_name : 'Rockets';
{ width } count_width : 3;
quantity : 5;
ammo : nil;
flags : IT_AMMO;
weapmodel : 0;
info : nil;
tag : ord(AMMO_ROCKETS);
{ precache } precaches : '';
),
{QUAKED ammo_slugs (.3 .3 1) (-16 -16 -16) (16 16 16)
}
(
classname : 'ammo_slugs';
pickup : Pickup_Ammo;
use : nil;
drop : Drop_Ammo;
weaponthink : nil;
pickup_sound : 'misc/am_pkup.wav';
world_model : 'models/items/ammo/slugs/medium/tris.md2';
world_model_flags: 0;
view_model : nil;
{ icon } icon : 'a_slugs';
{ pickup} pickup_name : 'Slugs';
{ width } count_width : 3;
quantity : 10;
ammo : nil;
flags : IT_AMMO;
weapmodel : 0;
info : nil;
tag : ord(AMMO_SLUGS);
{ precache } precaches : '';
),
//
// POWERUP ITEMS
//
{QUAKED item_quad (.3 .3 1) (-16 -16 -16) (16 16 16)
}
(
classname : 'item_quad';
pickup : Pickup_Powerup;
use : Use_Quad;
drop : Drop_General;
weaponthink : nil;
pickup_sound : 'items/pkup.wav';
world_model : 'models/items/quaddama/tris.md2';
world_model_flags: EF_ROTATE;
view_model : nil;
{ icon } icon : 'p_quad';
{ pickup} pickup_name : 'Quad Damage';
{ width } count_width : 2;
quantity : 60;
ammo : nil;
flags : IT_POWERUP;
weapmodel : 0;
info : nil;
tag : 0;
{ precache } precaches : 'items/damage.wav items/damage2.wav items/damage3.wav';
),
{QUAKED item_invulnerability (.3 .3 1) (-16 -16 -16) (16 16 16)
}
(
classname : 'item_invulnerability';
pickup : Pickup_Powerup;
use : Use_Invulnerability;
drop : Drop_General;
weaponthink : nil;
pickup_sound : 'items/pkup.wav';
world_model : 'models/items/invulner/tris.md2';
world_model_flags: EF_ROTATE;
view_model : nil;
{ icon } icon : 'p_invulnerability';
{ pickup} pickup_name : 'Invulnerability';
{ width } count_width : 2;
quantity : 300;
ammo : nil;
flags : IT_POWERUP;
weapmodel : 0;
info : nil;
tag : 0;
{ precache } precaches : 'items/protect.wav items/protect2.wav items/protect4.wav';
),
{QUAKED item_silencer (.3 .3 1) (-16 -16 -16) (16 16 16)
}
(
classname : 'item_silencer';
pickup : Pickup_Powerup;
use : Use_Silencer;
drop : Drop_General;
weaponthink : nil;
pickup_sound : 'items/pkup.wav';
world_model : 'models/items/silencer/tris.md2';
world_model_flags: EF_ROTATE;
view_model : nil;
{ icon } icon : 'p_silencer';
{ pickup} pickup_name : 'Silencer';
{ width } count_width : 2;
quantity : 60;
ammo : nil;
flags : IT_POWERUP;
weapmodel : 0;
info : nil;
tag : 0;
{ precache } precaches : '';
),
{QUAKED item_breather (.3 .3 1) (-16 -16 -16) (16 16 16)
}
(
classname : 'item_breather';
pickup : Pickup_Powerup;
use : Use_Breather;
drop : Drop_General;
weaponthink : nil;
pickup_sound : 'items/pkup.wav';
world_model : 'models/items/breather/tris.md2';
world_model_flags: EF_ROTATE;
view_model : nil;
{ icon } icon : 'p_rebreather';
{ pickup} pickup_name : 'Rebreather';
{ width } count_width : 2;
quantity : 60;
ammo : nil;
flags : IT_STAY_COOP or IT_POWERUP;
weapmodel : 0;
info : nil;
tag : 0;
{ precache } precaches : 'items/airout.wav';
),
{QUAKED item_enviro (.3 .3 1) (-16 -16 -16) (16 16 16)
}
(
classname : 'item_enviro';
pickup : Pickup_Powerup;
use : Use_Envirosuit;
drop : Drop_General;
weaponthink : nil;
pickup_sound : 'items/pkup.wav';
world_model : 'models/items/enviro/tris.md2';
world_model_flags: EF_ROTATE;
view_model : nil;
{ icon } icon : 'p_envirosuit';
{ pickup} pickup_name : 'Environment Suit';
{ width } count_width : 2;
quantity : 60;
ammo : nil;
flags : IT_STAY_COOP or IT_POWERUP;
weapmodel : 0;
info : nil;
tag : 0;
{ precache } precaches : 'items/airout.wav';
),
{QUAKED item_ancient_head (.3 .3 1) (-16 -16 -16) (16 16 16)
Special item that gives +2 to maximum health
}
(
classname : 'item_ancient_head';
pickup : Pickup_AncientHead;
use : nil;
drop : nil;
weaponthink : nil;
pickup_sound : 'items/pkup.wav';
world_model : 'models/items/c_head/tris.md2';
world_model_flags: EF_ROTATE;
view_model : nil;
{ icon } icon : 'i_fixme';
{ pickup} pickup_name : 'Ancient Head';
{ width } count_width : 2;
quantity : 60;
ammo : nil;
flags : 0;
weapmodel : 0;
info : nil;
tag : 0;
{ precache } precaches : '';
),
{QUAKED item_adrenaline (.3 .3 1) (-16 -16 -16) (16 16 16)
gives +1 to maximum health
}
(
classname : 'item_adrenaline';
pickup : Pickup_Adrenaline;
use : nil;
drop : nil;
weaponthink : nil;
pickup_sound : 'items/pkup.wav';
world_model : 'models/items/adrenal/tris.md2';
world_model_flags: EF_ROTATE;
view_model : nil;
{ icon } icon : 'p_adrenaline';
{ pickup} pickup_name : 'Adrenaline';
{ width } count_width : 2;
quantity : 60;
ammo : nil;
flags : 0;
weapmodel : 0;
info : nil;
tag : 0;
{ precache } precaches : '';
),
{QUAKED item_bandolier (.3 .3 1) (-16 -16 -16) (16 16 16)
}
(
classname : 'item_bandolier';
pickup : Pickup_Bandolier;
use : nil;
drop : nil;
weaponthink : nil;
pickup_sound : 'items/pkup.wav';
world_model : 'models/items/band/tris.md2';
world_model_flags: EF_ROTATE;
view_model : nil;
{ icon } icon : 'p_bandolier';
{ pickup} pickup_name : 'Bandolier';
{ width } count_width : 2;
quantity : 60;
ammo : nil;
flags : 0;
weapmodel : 0;
info : nil;
tag : 0;
{ precache } precaches : '';
),
{QUAKED item_pack (.3 .3 1) (-16 -16 -16) (16 16 16)
}
(
classname : 'item_pack';
pickup : Pickup_Pack;
use : nil;
drop : nil;
weaponthink : nil;
pickup_sound : 'items/pkup.wav';
world_model : 'models/items/pack/tris.md2';
world_model_flags: EF_ROTATE;
view_model : nil;
{ icon } icon : 'i_pack';
{ pickup} pickup_name : 'Ammo Pack';
{ width } count_width : 2;
quantity : 100;
ammo : nil;
flags : 0;
weapmodel : 0;
info : nil;
tag : 0;
{ precache } precaches : '';
),
//
// KEYS
//
{QUAKED key_data_cd (0 .5 .8) (-16 -16 -16) (16 16 16)
key for computer centers
}
(
classname : 'key_data_cd';
pickup : Pickup_Key;
use : nil;
drop : Drop_General;
weaponthink : nil;
pickup_sound : 'items/pkup.wav';
world_model : 'models/items/keys/data_cd/tris.md2';
world_model_flags: EF_ROTATE;
view_model : nil;
{ icon } icon : 'k_datacd';
{ pickup} pickup_name : 'Data CD';
{ width } count_width : 2;
quantity : 0;
ammo : nil;
flags : IT_STAY_COOP or IT_KEY;
weapmodel : 0;
info : nil;
tag : 0;
{ precache } precaches : '';
),
{QUAKED key_power_cube (0 .5 .8) (-16 -16 -16) (16 16 16) TRIGGER_SPAWN NO_TOUCH
warehouse circuits
}
(
classname : 'key_power_cube';
pickup : Pickup_Key;
use : nil;
drop : Drop_General;
weaponthink : nil;
pickup_sound : 'items/pkup.wav';
world_model : 'models/items/keys/power/tris.md2';
world_model_flags: EF_ROTATE;
view_model : nil;
{ icon } icon : 'k_powercube';
{ pickup} pickup_name : 'Power Cube';
{ width } count_width : 2;
quantity : 0;
ammo : nil;
flags : IT_STAY_COOP or IT_KEY;
weapmodel : 0;
info : nil;
tag : 0;
{ precache } precaches : '';
),
{QUAKED key_pyramid (0 .5 .8) (-16 -16 -16) (16 16 16)
key for the entrance of jail3
}
(
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