📄 m_flipper.pas
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{----------------------------------------------------------------------------}
{ }
{ File(s): m_flipper.h }
{ }
{ Initial conversion by : Ben Watt (ben@delphigamedev.com) }
{ Initial conversion on : 29-Jan-2002 }
{ }
{ This File contains part of convertion of Quake2 source to ObjectPascal. }
{ More information about this project can be found at: }
{ http://www.sulaco.co.za/quake2/ }
{ }
{ Copyright (C) 1997-2001 Id Software, Inc. }
{ }
{ This program is free software; you can redistribute it and/or }
{ modify it under the terms of the GNU General Public License }
{ as published by the Free Software Foundation; either version 2 }
{ of the License, or (at your option) any later version. }
{ }
{ This program is distributed in the hope that it will be useful, }
{ but WITHOUT ANY WARRANTY; without even the implied warranty of }
{ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. }
{ }
{ See the GNU General Public License for more details. }
{ }
{----------------------------------------------------------------------------}
{ Updated on : }
{ Updated by : }
{ }
{----------------------------------------------------------------------------}
{ * Still dependent (to compile correctly) on: }
{ 1.) g_local.h and game.h }
{----------------------------------------------------------------------------}
{ * TODO: }
{ 1.) test compilation with the above two units }
{----------------------------------------------------------------------------}
{
==============================================================================
FLIPPER
==============================================================================
}
unit m_flipper;
interface
const MODEL_SCALE = 1.000000;
var
sound_chomp,
sound_attack,
sound_pain1,
sound_pain2,
sound_death,
sound_idle,
sound_search,
sound_sight : Integer;
{$I g_local.inc}
{$I m_flipper.inc}
procedure flipper_stand(self : edict_t);
procedure flipper_run_loop(self : edict_t);
procedure flipper_run(self : edict_t);
procedure flipper_walk(self : edict_t);
procedure flipper_start_run(self : edict_t);
procedure flipper_bite(self : edict_t);
procedure flipper_preattack(self : edict_t);
procedure flipper_melee(self : edict_t);
procedure flipper_pain(self, other : edict_t; kick : single; damage : integer);
procedure flipper_dead(self : edict_t);
procedure flipper_sight(self, other : edict_t);
procedure flipper_die(self, inflictor, attacker : edict_t; damage : integer; point : vec3_t);
procedure SP_monster_flipper(self : edict_t);
const
flipper_frames_stand : Array[0..0] of mframe_t =
((aifunc:ai_stand; dist:0; thinkfunc:nil));
flipper_move_stand : mmove_t =
(firstframe:FRAME_flphor01; lastframe:FRAME_flphor01; frame:flipper_frames_stand; endfunc:nil);
procedure flipper_stand(self : edict_t);
begin
self.monsterinfo.currentmove := flipper_move_stand;
end;
const
FLIPPER_RUN_SPEED = 24;
flipper_frames_run : Array[0..23] of mframe_t =
((aifunc:ai_run; dist:FLIPPER_RUN_SPEED; thinkfunc:nil), // 6
(aifunc:ai_run; dist:FLIPPER_RUN_SPEED; thinkfunc:nil),
(aifunc:ai_run; dist:FLIPPER_RUN_SPEED; thinkfunc:nil),
(aifunc:ai_run; dist:FLIPPER_RUN_SPEED; thinkfunc:nil),
(aifunc:ai_run; dist:FLIPPER_RUN_SPEED; thinkfunc:nil), // 10
(aifunc:ai_run; dist:FLIPPER_RUN_SPEED; thinkfunc:nil),
(aifunc:ai_run; dist:FLIPPER_RUN_SPEED; thinkfunc:nil),
(aifunc:ai_run; dist:FLIPPER_RUN_SPEED; thinkfunc:nil),
(aifunc:ai_run; dist:FLIPPER_RUN_SPEED; thinkfunc:nil),
(aifunc:ai_run; dist:FLIPPER_RUN_SPEED; thinkfunc:nil),
(aifunc:ai_run; dist:FLIPPER_RUN_SPEED; thinkfunc:nil),
(aifunc:ai_run; dist:FLIPPER_RUN_SPEED; thinkfunc:nil),
(aifunc:ai_run; dist:FLIPPER_RUN_SPEED; thinkfunc:nil),
(aifunc:ai_run; dist:FLIPPER_RUN_SPEED; thinkfunc:nil),
(aifunc:ai_run; dist:FLIPPER_RUN_SPEED; thinkfunc:nil), // 20
(aifunc:ai_run; dist:FLIPPER_RUN_SPEED; thinkfunc:nil),
(aifunc:ai_run; dist:FLIPPER_RUN_SPEED; thinkfunc:nil),
(aifunc:ai_run; dist:FLIPPER_RUN_SPEED; thinkfunc:nil),
(aifunc:ai_run; dist:FLIPPER_RUN_SPEED; thinkfunc:nil),
(aifunc:ai_run; dist:FLIPPER_RUN_SPEED; thinkfunc:nil),
(aifunc:ai_run; dist:FLIPPER_RUN_SPEED; thinkfunc:nil),
(aifunc:ai_run; dist:FLIPPER_RUN_SPEED; thinkfunc:nil),
(aifunc:ai_run; dist:FLIPPER_RUN_SPEED; thinkfunc:nil),
(aifunc:ai_run; dist:FLIPPER_RUN_SPEED; thinkfunc:nil)); // 29
flipper_move_run_loop : mmove_t =
(firstframe:FRAME_flpver06; lastframe:FRAME_flpver29; frame:flipper_frames_run; endfunc:nil);
procedure flipper_run_loop(self : edict_t);
begin
self.monsterinfo.currentmove := flipper_move_run_loop;
end;
const
flipper_frames_run_start : Array[0..5] of mframe_t =
((aifunc:ai_run; dist:8; thinkfunc:nil),
(aifunc:ai_run; dist:8; thinkfunc:nil),
(aifunc:ai_run; dist:8; thinkfunc:nil),
(aifunc:ai_run; dist:8; thinkfunc:nil),
(aifunc:ai_run; dist:8; thinkfunc:nil),
(aifunc:ai_run; dist:8; thinkfunc:nil));
flipper_move_run_start : mmove_t =
(firstframe:FRAME_flpver01; lastframe:FRAME_flpver06; frame:flipper_frames_run_start; endfunc:flipper_run_loop);
procedure flipper_run(self : edict_t);
begin
self.monsterinfo.currentmove := flipper_move_run_start;
end;
const
{ Standard Swimming }
flipper_frames_walk : Array[0..23] of mframe_t =
((aifunc:ai_walk; dist:4; thinkfunc:nil),
(aifunc:ai_walk; dist:4; thinkfunc:nil),
(aifunc:ai_walk; dist:4; thinkfunc:nil),
(aifunc:ai_walk; dist:4; thinkfunc:nil),
(aifunc:ai_walk; dist:4; thinkfunc:nil),
(aifunc:ai_walk; dist:4; thinkfunc:nil),
(aifunc:ai_walk; dist:4; thinkfunc:nil),
(aifunc:ai_walk; dist:4; thinkfunc:nil),
(aifunc:ai_walk; dist:4; thinkfunc:nil),
(aifunc:ai_walk; dist:4; thinkfunc:nil),
(aifunc:ai_walk; dist:4; thinkfunc:nil),
(aifunc:ai_walk; dist:4; thinkfunc:nil),
(aifunc:ai_walk; dist:4; thinkfunc:nil),
(aifunc:ai_walk; dist:4; thinkfunc:nil),
(aifunc:ai_walk; dist:4; thinkfunc:nil),
(aifunc:ai_walk; dist:4; thinkfunc:nil),
(aifunc:ai_walk; dist:4; thinkfunc:nil),
(aifunc:ai_walk; dist:4; thinkfunc:nil),
(aifunc:ai_walk; dist:4; thinkfunc:nil),
(aifunc:ai_walk; dist:4; thinkfunc:nil),
(aifunc:ai_walk; dist:4; thinkfunc:nil),
(aifunc:ai_walk; dist:4; thinkfunc:nil),
(aifunc:ai_walk; dist:4; thinkfunc:nil),
(aifunc:ai_walk; dist:4; thinkfunc:nil));
flipper_move_walk : mmove_t =
(firstframe:FRAME_flphor01; lastframe:FRAME_flphor24; frame:flipper_frames_walk; endfunc:nil);
procedure flipper_walk(self : edict_t);
begin
self.monsterinfo.currentmove := flipper_move_walk;
end;
const
flipper_frames_start_run : Array[0..4] of mframe_t =
((aifunc:ai_run; dist:8; thinkfunc:nil),
(aifunc:ai_run; dist:8; thinkfunc:nil),
(aifunc:ai_run; dist:8; thinkfunc:nil),
(aifunc:ai_run; dist:8; thinkfunc:nil),
(aifunc:ai_run; dist:8; thinkfunc:flipper_run));
flipper_move_start_run : mmove_t =
(firstframe:FRAME_flphor01; lastframe:FRAME_flphor05; frame:flipper_frames_start_run; endfunc:nil);
procedure flipper_start_run(self : edict_t);
begin
self.monsterinfo.currentmove := flipper_move_start_run;
end;
const
flipper_frames_pain2 : Array[0..4] of mframe_t =
((aifunc:ai_move; dist:0; thinkfunc:nil),
(aifunc:ai_move; dist:0; thinkfunc:nil),
(aifunc:ai_move; dist:0; thinkfunc:nil),
(aifunc:ai_move; dist:0; thinkfunc:nil),
(aifunc:ai_move; dist:0; thinkfunc:nil));
flipper_move_pain2 : mmove_t =
(firstframe:FRAME_flppn101; lastframe:FRAME_flppn105; frame:flipper_frames_pain2; endfunc:flipper_run);
flipper_frames_pain1 : Array[0..4] of mframe_t =
((aifunc:ai_move; dist:0; thinkfunc:nil),
(aifunc:ai_move; dist:0; thinkfunc:nil),
(aifunc:ai_move; dist:0; thinkfunc:nil),
(aifunc:ai_move; dist:0; thinkfunc:nil),
(aifunc:ai_move; dist:0; thinkfunc:nil));
flipper_move_pain1 : mmove_t =
(firstframe:FRAME_flppn201; lastframe:FRAME_flppn205; frame:flipper_frames_pain1; endfunc:flipper_run);
procedure flipper_bite(self : edict_t);
var
aim : vec3_t;
begin
VectorSet(aim, MELEE_DISTANCE, 0, 0);
fire_hit(self, aim, 5, 0);
end;
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