📄 m_brain.pas
字号:
// PLEASE, don't modify this file
// 99% complete
{----------------------------------------------------------------------------}
{ }
{ File(s): m_brain.c }
{ }
{ Initial conversion by : YgriK (Igor Karpov) - glYgriK@hotbox.ru }
{ Initial conversion on : 12-Feb-2002 }
{ }
{ This File contains part of convertion of Quake2 source to ObjectPascal. }
{ More information about this project can be found at: }
{ http://www.sulaco.co.za/quake2/ }
{ }
{ Copyright (C) 1997-2001 Id Software, Inc. }
{ }
{ This program is free software; you can redistribute it and/or }
{ modify it under the terms of the GNU General Public License }
{ as published by the Free Software Foundation; either version 2 }
{ of the License, or (at your option) any later version. }
{ }
{ This program is distributed in the hope that it will be useful, }
{ but WITHOUT ANY WARRANTY; without even the implied warranty of }
{ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. }
{ }
{ See the GNU General Public License for more details. }
{ }
{----------------------------------------------------------------------------}
{ Updated on : }
{ Updated by : }
{ }
{----------------------------------------------------------------------------}
{ * Still dependent (to compile correctly) on: }
{ 1) unit: g_local }
{ 2) unit: q_shared }
{ 3) unit: game }
{ }
{ .) unit: g_ai }
{ }
{ 1) inc: m_brain }
{ }
{----------------------------------------------------------------------------}
{ * TODO: }
{ 1) Do more tests }
{ }
{----------------------------------------------------------------------------}
{*
==============================================================================
brain
==============================================================================
*}
unit m_brain;
interface
uses g_local;
procedure SP_monster_brain (self : edict_p);
implementation
uses q_shared, game{, g_ai};
{$I 'm_brain.inc'}
//REMOVE!!!
var
gi : game_import_t; //from G_LOCAL or G_MAIN;
type
float = single;
//from G_AI
procedure ai_stand (self : edict_p; dist : float); cdecl;
begin
end;
procedure ai_walk (self : edict_p; dist : float); cdecl;
begin
end;
procedure ai_move (self : edict_p; dist : float); cdecl;
begin
end;
procedure ai_charge(self : edict_p; dist : float); cdecl;
begin
end;
procedure ai_run(self : edict_p; dist : float); cdecl;
begin
end;
//function fire_hit - from G_WEAPON or G_LOCAL
//from G_MISC or G_LOCAL
//proc ThrowHead
//proc ThrowGib
//from G_MONSTER or G_LOCAL
//proc walkmonster_start
//REMOVE!!!
// static int sound_Xxx;
var
sound_chest_open,
sound_tentacles_extend,
sound_tentacles_retract,
sound_death,
sound_idle1,
sound_idle2,
sound_idle3,
sound_pain1,
sound_pain2,
sound_sight,
sound_search,
sound_melee1,
sound_melee2,
sound_melee3 : integer;
procedure brain_sight (self, other : edict_p);
begin
gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0);
end;//procedure
procedure brain_search (self : edict_p);
begin
gi.sound (self, CHAN_VOICE, sound_search, 1, ATTN_NORM, 0);
end;//procedure
//void brain_run (edict_t *self);
procedure brain_run (self : edict_p); cdecl; forward; //Y: need test
//void brain_dead (edict_t *self);
procedure brain_dead (self : edict_p); cdecl; forward; //Y: need test
//
// STAND
//
const
brain_frames_stand : array [0..29] of mframe_t = (
(aifunc: ai_stand; dist: 0; thinkfunc: Nil),
(aifunc: ai_stand; dist: 0; thinkfunc: Nil),
(aifunc: ai_stand; dist: 0; thinkfunc: Nil),
(aifunc: ai_stand; dist: 0; thinkfunc: Nil),
(aifunc: ai_stand; dist: 0; thinkfunc: Nil),
(aifunc: ai_stand; dist: 0; thinkfunc: Nil),
(aifunc: ai_stand; dist: 0; thinkfunc: Nil),
(aifunc: ai_stand; dist: 0; thinkfunc: Nil),
(aifunc: ai_stand; dist: 0; thinkfunc: Nil),
(aifunc: ai_stand; dist: 0; thinkfunc: Nil),
(aifunc: ai_stand; dist: 0; thinkfunc: Nil),
(aifunc: ai_stand; dist: 0; thinkfunc: Nil),
(aifunc: ai_stand; dist: 0; thinkfunc: Nil),
(aifunc: ai_stand; dist: 0; thinkfunc: Nil),
(aifunc: ai_stand; dist: 0; thinkfunc: Nil),
(aifunc: ai_stand; dist: 0; thinkfunc: Nil),
(aifunc: ai_stand; dist: 0; thinkfunc: Nil),
(aifunc: ai_stand; dist: 0; thinkfunc: Nil),
(aifunc: ai_stand; dist: 0; thinkfunc: Nil),
(aifunc: ai_stand; dist: 0; thinkfunc: Nil),
(aifunc: ai_stand; dist: 0; thinkfunc: Nil),
(aifunc: ai_stand; dist: 0; thinkfunc: Nil),
(aifunc: ai_stand; dist: 0; thinkfunc: Nil),
(aifunc: ai_stand; dist: 0; thinkfunc: Nil),
(aifunc: ai_stand; dist: 0; thinkfunc: Nil),
(aifunc: ai_stand; dist: 0; thinkfunc: Nil),
(aifunc: ai_stand; dist: 0; thinkfunc: Nil),
(aifunc: ai_stand; dist: 0; thinkfunc: Nil),
(aifunc: ai_stand; dist: 0; thinkfunc: Nil),
(aifunc: ai_stand; dist: 0; thinkfunc: Nil) );
brain_move_stand : mmove_t = (firstframe: FRAME_stand01; lastframe: FRAME_stand30; frame: @brain_frames_stand; endfunc: Nil);
procedure brain_stand (self : edict_p); cdecl; //Y: need test
begin
self.monsterinfo.currentmove := @brain_move_stand;
end;//procedure
//
// IDLE
//
const
brain_frames_idle : array [0..29] of mframe_t = (
(aifunc: ai_stand; dist: 0; thinkfunc: Nil),
(aifunc: ai_stand; dist: 0; thinkfunc: Nil),
(aifunc: ai_stand; dist: 0; thinkfunc: Nil),
(aifunc: ai_stand; dist: 0; thinkfunc: Nil),
(aifunc: ai_stand; dist: 0; thinkfunc: Nil),
(aifunc: ai_stand; dist: 0; thinkfunc: Nil),
(aifunc: ai_stand; dist: 0; thinkfunc: Nil),
(aifunc: ai_stand; dist: 0; thinkfunc: Nil),
(aifunc: ai_stand; dist: 0; thinkfunc: Nil),
(aifunc: ai_stand; dist: 0; thinkfunc: Nil),
(aifunc: ai_stand; dist: 0; thinkfunc: Nil),
(aifunc: ai_stand; dist: 0; thinkfunc: Nil),
(aifunc: ai_stand; dist: 0; thinkfunc: Nil),
(aifunc: ai_stand; dist: 0; thinkfunc: Nil),
(aifunc: ai_stand; dist: 0; thinkfunc: Nil),
(aifunc: ai_stand; dist: 0; thinkfunc: Nil),
(aifunc: ai_stand; dist: 0; thinkfunc: Nil),
(aifunc: ai_stand; dist: 0; thinkfunc: Nil),
(aifunc: ai_stand; dist: 0; thinkfunc: Nil),
(aifunc: ai_stand; dist: 0; thinkfunc: Nil),
(aifunc: ai_stand; dist: 0; thinkfunc: Nil),
(aifunc: ai_stand; dist: 0; thinkfunc: Nil),
(aifunc: ai_stand; dist: 0; thinkfunc: Nil),
(aifunc: ai_stand; dist: 0; thinkfunc: Nil),
(aifunc: ai_stand; dist: 0; thinkfunc: Nil),
(aifunc: ai_stand; dist: 0; thinkfunc: Nil),
(aifunc: ai_stand; dist: 0; thinkfunc: Nil),
(aifunc: ai_stand; dist: 0; thinkfunc: Nil),
(aifunc: ai_stand; dist: 0; thinkfunc: Nil),
(aifunc: ai_stand; dist: 0; thinkfunc: Nil) );
brain_move_idle : mmove_t = (firstframe: FRAME_stand31; lastframe: FRAME_stand60; frame: @brain_frames_idle; endfunc: brain_stand);
procedure brain_idle (self : edict_p);
begin
gi.sound (self, CHAN_AUTO, sound_idle3, 1, ATTN_IDLE, 0);
self.monsterinfo.currentmove := @brain_move_idle;
end;//procedure
//
// WALK
//
const
brain_frames_walk1 : array [0..10] of mframe_t = (
(aifunc: ai_walk; dist: 7; thinkfunc: Nil),
(aifunc: ai_walk; dist: 2; thinkfunc: Nil),
(aifunc: ai_walk; dist: 3; thinkfunc: Nil),
(aifunc: ai_walk; dist: 3; thinkfunc: Nil),
(aifunc: ai_walk; dist: 1; thinkfunc: Nil),
(aifunc: ai_walk; dist: 0; thinkfunc: Nil),
(aifunc: ai_walk; dist: 0; thinkfunc: Nil),
(aifunc: ai_walk; dist: 9; thinkfunc: Nil),
(aifunc: ai_walk; dist: -4; thinkfunc: Nil),
(aifunc: ai_walk; dist: -1; thinkfunc: Nil),
(aifunc: ai_walk; dist: 2; thinkfunc: Nil) );
brain_move_walk1 : mmove_t = (firstframe: FRAME_walk101; lastframe: FRAME_walk111; frame: @brain_frames_walk1; endfunc: Nil);
(*// walk2 is FUBAR, do not use
#if 0
void brain_walk2_cycle (edict_t *self)
{
if (random() > 0.1)
self->monsterinfo.nextframe = FRAME_walk220;
}
mframe_t brain_frames_walk2 [] =
{
ai_walk, 3, NULL,
ai_walk, -2, NULL,
ai_walk, -4, NULL,
ai_walk, -3, NULL,
ai_walk, 0, NULL,
ai_walk, 1, NULL,
ai_walk, 12, NULL,
ai_walk, 0, NULL,
ai_walk, -3, NULL,
ai_walk, 0, NULL,
ai_walk, -2, NULL,
ai_walk, 0, NULL,
ai_walk, 0, NULL,
ai_walk, 1, NULL,
ai_walk, 0, NULL,
ai_walk, 0, NULL,
ai_walk, 0, NULL,
ai_walk, 0, NULL,
ai_walk, 0, NULL,
ai_walk, 10, NULL, // Cycle Start
ai_walk, -1, NULL,
ai_walk, 7, NULL,
ai_walk, 0, NULL,
ai_walk, 3, NULL,
ai_walk, -3, NULL,
ai_walk, 2, NULL,
ai_walk, 4, NULL,
ai_walk, -3, NULL,
ai_walk, 2, NULL,
ai_walk, 0, NULL,
ai_walk, 4, brain_walk2_cycle,
ai_walk, -1, NULL,
ai_walk, -1, NULL,
ai_walk, -8, NULL,
ai_walk, 0, NULL,
ai_walk, 1, NULL,
ai_walk, 5, NULL,
ai_walk, 2, NULL,
ai_walk, -1, NULL,
ai_walk, -5, NULL
};
mmove_t brain_move_walk2 = {FRAME_walk201, FRAME_walk240, brain_frames_walk2, NULL};
#endif*)
procedure brain_walk (self : edict_t);
begin
//idsoft if (random() <= 0.5)
self.monsterinfo.currentmove := @brain_move_walk1;
//idsoft else
//idsoft self->monsterinfo.currentmove = &brain_move_walk2;
end;//procedure
const
brain_frames_defense : array [0..8] of mframe_t = (
(aifunc: ai_move; dist: 0; thinkfunc: Nil),
(aifunc: ai_move; dist: 0; thinkfunc: Nil),
(aifunc: ai_move; dist: 0; thinkfunc: Nil),
(aifunc: ai_move; dist: 0; thinkfunc: Nil),
(aifunc: ai_move; dist: 0; thinkfunc: Nil),
(aifunc: ai_move; dist: 0; thinkfunc: Nil),
(aifunc: ai_move; dist: 0; thinkfunc: Nil),
(aifunc: ai_move; dist: 0; thinkfunc: Nil),
(aifunc: ai_move; dist: 0; thinkfunc: Nil) );
brain_move_defense : mmove_t = (firstframe: FRAME_defens01; lastframe: FRAME_defens08; frame: @brain_frames_defense; endfunc: Nil);
brain_frames_pain3 : array [0..5] of mframe_t = (
(aifunc: ai_move; dist: -2; thinkfunc: Nil),
(aifunc: ai_move; dist: 2; thinkfunc: Nil),
(aifunc: ai_move; dist: 1; thinkfunc: Nil),
(aifunc: ai_move; dist: 3; thinkfunc: Nil),
(aifunc: ai_move; dist: 0; thinkfunc: Nil),
(aifunc: ai_move; dist: -4; thinkfunc: Nil) );
brain_move_pain3 : mmove_t = (firstframe: FRAME_pain301; lastframe: FRAME_pain306; frame: @brain_frames_pain3; endfunc: Nil);
brain_frames_pain2 : array [0..7] of mframe_t = (
(aifunc: ai_move; dist: -2; thinkfunc: Nil),
(aifunc: ai_move; dist: 0; thinkfunc: Nil),
(aifunc: ai_move; dist: 0; thinkfunc: Nil),
(aifunc: ai_move; dist: 0; thinkfunc: Nil),
(aifunc: ai_move; dist: 0; thinkfunc: Nil),
(aifunc: ai_move; dist: 3; thinkfunc: Nil),
(aifunc: ai_move; dist: 1; thinkfunc: Nil),
(aifunc: ai_move; dist: -2; thinkfunc: Nil) );
brain_move_pain2 : mmove_t = (firstframe: FRAME_pain201; lastframe: FRAME_pain208; frame: @brain_frames_pain2; endfunc: brain_run);
brain_frames_pain1 : array [0..20] of mframe_t = (
(aifunc: ai_move; dist: -6; thinkfunc: Nil),
(aifunc: ai_move; dist: -2; thinkfunc: Nil),
(aifunc: ai_move; dist: -6; thinkfunc: Nil),
(aifunc: ai_move; dist: 0; thinkfunc: Nil),
(aifunc: ai_move; dist: 0; thinkfunc: Nil),
(aifunc: ai_move; dist: 0; thinkfunc: Nil),
(aifunc: ai_move; dist: 0; thinkfunc: Nil),
(aifunc: ai_move; dist: 0; thinkfunc: Nil),
(aifunc: ai_move; dist: 0; thinkfunc: Nil),
(aifunc: ai_move; dist: 0; thinkfunc: Nil),
(aifunc: ai_move; dist: 0; thinkfunc: Nil),
(aifunc: ai_move; dist: 0; thinkfunc: Nil),
(aifunc: ai_move; dist: 0; thinkfunc: Nil),
(aifunc: ai_move; dist: 2; thinkfunc: Nil),
(aifunc: ai_move; dist: 0; thinkfunc: Nil),
(aifunc: ai_move; dist: 2; thinkfunc: Nil),
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -