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📄 m_brain.pas

📁 雷神之锤2(Quake2)Delphi源码
💻 PAS
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// PLEASE, don't modify this file
// 99% complete

{----------------------------------------------------------------------------}
{                                                                            }
{ File(s): m_brain.c                                                         }
{                                                                            }
{ Initial conversion by : YgriK (Igor Karpov) - glYgriK@hotbox.ru            }
{ Initial conversion on : 12-Feb-2002                                        }
{                                                                            }
{ This File contains part of convertion of Quake2 source to ObjectPascal.    }
{ More information about this project can be found at:                       }
{ http://www.sulaco.co.za/quake2/                                            }
{                                                                            }
{ Copyright (C) 1997-2001 Id Software, Inc.                                  }
{                                                                            }
{ This program is free software; you can redistribute it and/or              }
{ modify it under the terms of the GNU General Public License                }
{ as published by the Free Software Foundation; either version 2             }
{ of the License, or (at your option) any later version.                     }
{                                                                            }
{ This program is distributed in the hope that it will be useful,            }
{ but WITHOUT ANY WARRANTY; without even the implied warranty of             }
{ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.                       }
{                                                                            }
{ See the GNU General Public License for more details.                       }
{                                                                            }
{----------------------------------------------------------------------------}
{ Updated on :                                                               }
{ Updated by :                                                               }
{                                                                            }
{----------------------------------------------------------------------------}
{ * Still dependent (to compile correctly) on:                               }
{ 1) unit: g_local                                                           }
{ 2) unit: q_shared                                                          }
{ 3) unit: game                                                              }
{                                                                            }
{ .) unit: g_ai                                                              }
{                                                                            }
{ 1) inc:  m_brain                                                           }
{                                                                            }
{----------------------------------------------------------------------------}
{ * TODO:                                                                    }
{ 1) Do more tests                                                           }
{                                                                            }
{----------------------------------------------------------------------------}

{*
==============================================================================

brain

==============================================================================
*}


unit m_brain;

interface

uses g_local;

procedure SP_monster_brain (self : edict_p);

implementation

uses q_shared, game{, g_ai};

{$I 'm_brain.inc'}




//REMOVE!!!
var
  gi : game_import_t;  //from G_LOCAL or G_MAIN;

type
  float = single;

//from G_AI
procedure ai_stand (self : edict_p; dist : float); cdecl;
begin
end;
procedure ai_walk (self : edict_p; dist : float); cdecl;
begin
end;
procedure ai_move (self : edict_p; dist : float); cdecl;
begin
end;
procedure ai_charge(self : edict_p; dist : float); cdecl;
begin
end;
procedure ai_run(self : edict_p; dist : float); cdecl;
begin
end;

//function fire_hit - from G_WEAPON or G_LOCAL

//from G_MISC or G_LOCAL
//proc ThrowHead
//proc ThrowGib

//from G_MONSTER or G_LOCAL
//proc walkmonster_start

//REMOVE!!!




// static int sound_Xxx;
var
  sound_chest_open,
  sound_tentacles_extend,
  sound_tentacles_retract,
  sound_death,
  sound_idle1,
  sound_idle2,
  sound_idle3,
  sound_pain1,
  sound_pain2,
  sound_sight,
  sound_search,
  sound_melee1,
  sound_melee2,
  sound_melee3  : integer;

procedure brain_sight (self, other : edict_p);
begin
  gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0);
end;//procedure

procedure brain_search (self : edict_p);
begin
  gi.sound (self, CHAN_VOICE, sound_search, 1, ATTN_NORM, 0);
end;//procedure


//void brain_run (edict_t *self);
procedure brain_run (self : edict_p); cdecl; forward; //Y: need test
//void brain_dead (edict_t *self);
procedure brain_dead (self : edict_p); cdecl; forward; //Y: need test


//
// STAND
//
const
  brain_frames_stand : array [0..29] of mframe_t = (
    (aifunc: ai_stand;  dist: 0;  thinkfunc: Nil),
    (aifunc: ai_stand;  dist: 0;  thinkfunc: Nil),
    (aifunc: ai_stand;  dist: 0;  thinkfunc: Nil),
    (aifunc: ai_stand;  dist: 0;  thinkfunc: Nil),
    (aifunc: ai_stand;  dist: 0;  thinkfunc: Nil),
    (aifunc: ai_stand;  dist: 0;  thinkfunc: Nil),
    (aifunc: ai_stand;  dist: 0;  thinkfunc: Nil),
    (aifunc: ai_stand;  dist: 0;  thinkfunc: Nil),
    (aifunc: ai_stand;  dist: 0;  thinkfunc: Nil),
    (aifunc: ai_stand;  dist: 0;  thinkfunc: Nil),

    (aifunc: ai_stand;  dist: 0;  thinkfunc: Nil),
    (aifunc: ai_stand;  dist: 0;  thinkfunc: Nil),
    (aifunc: ai_stand;  dist: 0;  thinkfunc: Nil),
    (aifunc: ai_stand;  dist: 0;  thinkfunc: Nil),
    (aifunc: ai_stand;  dist: 0;  thinkfunc: Nil),
    (aifunc: ai_stand;  dist: 0;  thinkfunc: Nil),
    (aifunc: ai_stand;  dist: 0;  thinkfunc: Nil),
    (aifunc: ai_stand;  dist: 0;  thinkfunc: Nil),
    (aifunc: ai_stand;  dist: 0;  thinkfunc: Nil),
    (aifunc: ai_stand;  dist: 0;  thinkfunc: Nil),

    (aifunc: ai_stand;  dist: 0;  thinkfunc: Nil),
    (aifunc: ai_stand;  dist: 0;  thinkfunc: Nil),
    (aifunc: ai_stand;  dist: 0;  thinkfunc: Nil),
    (aifunc: ai_stand;  dist: 0;  thinkfunc: Nil),
    (aifunc: ai_stand;  dist: 0;  thinkfunc: Nil),
    (aifunc: ai_stand;  dist: 0;  thinkfunc: Nil),
    (aifunc: ai_stand;  dist: 0;  thinkfunc: Nil),
    (aifunc: ai_stand;  dist: 0;  thinkfunc: Nil),
    (aifunc: ai_stand;  dist: 0;  thinkfunc: Nil),
    (aifunc: ai_stand;  dist: 0;  thinkfunc: Nil) );
  brain_move_stand : mmove_t = (firstframe: FRAME_stand01;  lastframe: FRAME_stand30;  frame: @brain_frames_stand;  endfunc: Nil);

procedure brain_stand (self : edict_p); cdecl; //Y: need test
begin
  self.monsterinfo.currentmove := @brain_move_stand;
end;//procedure


//
// IDLE
//
const
  brain_frames_idle : array [0..29] of mframe_t = (
    (aifunc: ai_stand;  dist: 0;  thinkfunc: Nil),
    (aifunc: ai_stand;  dist: 0;  thinkfunc: Nil),
    (aifunc: ai_stand;  dist: 0;  thinkfunc: Nil),
    (aifunc: ai_stand;  dist: 0;  thinkfunc: Nil),
    (aifunc: ai_stand;  dist: 0;  thinkfunc: Nil),
    (aifunc: ai_stand;  dist: 0;  thinkfunc: Nil),
    (aifunc: ai_stand;  dist: 0;  thinkfunc: Nil),
    (aifunc: ai_stand;  dist: 0;  thinkfunc: Nil),
    (aifunc: ai_stand;  dist: 0;  thinkfunc: Nil),
    (aifunc: ai_stand;  dist: 0;  thinkfunc: Nil),

    (aifunc: ai_stand;  dist: 0;  thinkfunc: Nil),
    (aifunc: ai_stand;  dist: 0;  thinkfunc: Nil),
    (aifunc: ai_stand;  dist: 0;  thinkfunc: Nil),
    (aifunc: ai_stand;  dist: 0;  thinkfunc: Nil),
    (aifunc: ai_stand;  dist: 0;  thinkfunc: Nil),
    (aifunc: ai_stand;  dist: 0;  thinkfunc: Nil),
    (aifunc: ai_stand;  dist: 0;  thinkfunc: Nil),
    (aifunc: ai_stand;  dist: 0;  thinkfunc: Nil),
    (aifunc: ai_stand;  dist: 0;  thinkfunc: Nil),
    (aifunc: ai_stand;  dist: 0;  thinkfunc: Nil),

    (aifunc: ai_stand;  dist: 0;  thinkfunc: Nil),
    (aifunc: ai_stand;  dist: 0;  thinkfunc: Nil),
    (aifunc: ai_stand;  dist: 0;  thinkfunc: Nil),
    (aifunc: ai_stand;  dist: 0;  thinkfunc: Nil),
    (aifunc: ai_stand;  dist: 0;  thinkfunc: Nil),
    (aifunc: ai_stand;  dist: 0;  thinkfunc: Nil),
    (aifunc: ai_stand;  dist: 0;  thinkfunc: Nil),
    (aifunc: ai_stand;  dist: 0;  thinkfunc: Nil),
    (aifunc: ai_stand;  dist: 0;  thinkfunc: Nil),
    (aifunc: ai_stand;  dist: 0;  thinkfunc: Nil) );
  brain_move_idle : mmove_t = (firstframe: FRAME_stand31;  lastframe: FRAME_stand60;  frame: @brain_frames_idle;  endfunc: brain_stand);

procedure brain_idle (self : edict_p);
begin
  gi.sound (self, CHAN_AUTO, sound_idle3, 1, ATTN_IDLE, 0);
  self.monsterinfo.currentmove := @brain_move_idle;
end;//procedure


//
// WALK
//
const
  brain_frames_walk1 : array [0..10] of mframe_t = (
    (aifunc: ai_walk;  dist: 7;  thinkfunc: Nil),
    (aifunc: ai_walk;  dist: 2;  thinkfunc: Nil),
    (aifunc: ai_walk;  dist: 3;  thinkfunc: Nil),
    (aifunc: ai_walk;  dist: 3;  thinkfunc: Nil),
    (aifunc: ai_walk;  dist: 1;  thinkfunc: Nil),
    (aifunc: ai_walk;  dist: 0;  thinkfunc: Nil),
    (aifunc: ai_walk;  dist: 0;  thinkfunc: Nil),
    (aifunc: ai_walk;  dist: 9;  thinkfunc: Nil),
    (aifunc: ai_walk;  dist: -4; thinkfunc: Nil),
    (aifunc: ai_walk;  dist: -1; thinkfunc: Nil),
    (aifunc: ai_walk;  dist: 2;  thinkfunc: Nil) );
  brain_move_walk1 : mmove_t = (firstframe: FRAME_walk101;  lastframe: FRAME_walk111;  frame: @brain_frames_walk1;  endfunc: Nil);

(*// walk2 is FUBAR, do not use
#if 0
void brain_walk2_cycle (edict_t *self)
{
	if (random() > 0.1)
		self->monsterinfo.nextframe = FRAME_walk220;
}

mframe_t brain_frames_walk2 [] =
{
	ai_walk,	3,	NULL,
	ai_walk,	-2,	NULL,
	ai_walk,	-4,	NULL,
	ai_walk,	-3,	NULL,
	ai_walk,	0,	NULL,
	ai_walk,	1,	NULL,
	ai_walk,	12,	NULL,
	ai_walk,	0,	NULL,
	ai_walk,	-3,	NULL,
	ai_walk,	0,	NULL,

	ai_walk,	-2,	NULL,
	ai_walk,	0,	NULL,
	ai_walk,	0,	NULL,
	ai_walk,	1,	NULL,
	ai_walk,	0,	NULL,
	ai_walk,	0,	NULL,
	ai_walk,	0,	NULL,
	ai_walk,	0,	NULL,
	ai_walk,	0,	NULL,
	ai_walk,	10,	NULL,		// Cycle Start

	ai_walk,	-1,	NULL,
	ai_walk,	7,	NULL,
	ai_walk,	0,	NULL,
	ai_walk,	3,	NULL,
	ai_walk,	-3,	NULL,
	ai_walk,	2,	NULL,
	ai_walk,	4,	NULL,
	ai_walk,	-3,	NULL,
	ai_walk,	2,	NULL,
	ai_walk,	0,	NULL,

	ai_walk,	4,	brain_walk2_cycle,
	ai_walk,	-1,	NULL,
	ai_walk,	-1,	NULL,
	ai_walk,	-8,	NULL,		
	ai_walk,	0,	NULL,
	ai_walk,	1,	NULL,
	ai_walk,	5,	NULL,
	ai_walk,	2,	NULL,
	ai_walk,	-1,	NULL,
	ai_walk,	-5,	NULL
};
mmove_t brain_move_walk2 = {FRAME_walk201, FRAME_walk240, brain_frames_walk2, NULL};
#endif*)

procedure brain_walk (self : edict_t);
begin
//idsoft	if (random() <= 0.5)
  self.monsterinfo.currentmove := @brain_move_walk1;
//idsoft	else
//idsoft		self->monsterinfo.currentmove = &brain_move_walk2;
end;//procedure


const
  brain_frames_defense : array [0..8] of mframe_t = (
    (aifunc: ai_move;  dist: 0;  thinkfunc: Nil),
    (aifunc: ai_move;  dist: 0;  thinkfunc: Nil),
    (aifunc: ai_move;  dist: 0;  thinkfunc: Nil),
    (aifunc: ai_move;  dist: 0;  thinkfunc: Nil),
    (aifunc: ai_move;  dist: 0;  thinkfunc: Nil),
    (aifunc: ai_move;  dist: 0;  thinkfunc: Nil),
    (aifunc: ai_move;  dist: 0;  thinkfunc: Nil),
    (aifunc: ai_move;  dist: 0;  thinkfunc: Nil),
    (aifunc: ai_move;  dist: 0;  thinkfunc: Nil) );
  brain_move_defense : mmove_t = (firstframe: FRAME_defens01;  lastframe: FRAME_defens08;  frame: @brain_frames_defense;  endfunc: Nil);

  brain_frames_pain3 : array [0..5] of mframe_t = (
    (aifunc: ai_move;  dist: -2; thinkfunc: Nil),
    (aifunc: ai_move;  dist: 2;  thinkfunc: Nil),
    (aifunc: ai_move;  dist: 1;  thinkfunc: Nil),
    (aifunc: ai_move;  dist: 3;  thinkfunc: Nil),
    (aifunc: ai_move;  dist: 0;  thinkfunc: Nil),
    (aifunc: ai_move;  dist: -4; thinkfunc: Nil) );
  brain_move_pain3 : mmove_t = (firstframe: FRAME_pain301;  lastframe: FRAME_pain306;  frame: @brain_frames_pain3;  endfunc: Nil);

  brain_frames_pain2 : array [0..7] of mframe_t = (
    (aifunc: ai_move;  dist: -2; thinkfunc: Nil),
    (aifunc: ai_move;  dist: 0;  thinkfunc: Nil),
    (aifunc: ai_move;  dist: 0;  thinkfunc: Nil),
    (aifunc: ai_move;  dist: 0;  thinkfunc: Nil),
    (aifunc: ai_move;  dist: 0;  thinkfunc: Nil),
    (aifunc: ai_move;  dist: 3;  thinkfunc: Nil),
    (aifunc: ai_move;  dist: 1;  thinkfunc: Nil),
    (aifunc: ai_move;  dist: -2; thinkfunc: Nil) );
  brain_move_pain2 : mmove_t = (firstframe: FRAME_pain201;  lastframe: FRAME_pain208;  frame: @brain_frames_pain2;  endfunc: brain_run);

  brain_frames_pain1 : array [0..20] of mframe_t = (
    (aifunc: ai_move;  dist: -6; thinkfunc: Nil),
    (aifunc: ai_move;  dist: -2; thinkfunc: Nil),
    (aifunc: ai_move;  dist: -6; thinkfunc: Nil),
    (aifunc: ai_move;  dist: 0;  thinkfunc: Nil),
    (aifunc: ai_move;  dist: 0;  thinkfunc: Nil),
    (aifunc: ai_move;  dist: 0;  thinkfunc: Nil),
    (aifunc: ai_move;  dist: 0;  thinkfunc: Nil),
    (aifunc: ai_move;  dist: 0;  thinkfunc: Nil),
    (aifunc: ai_move;  dist: 0;  thinkfunc: Nil),
    (aifunc: ai_move;  dist: 0;  thinkfunc: Nil),
    (aifunc: ai_move;  dist: 0;  thinkfunc: Nil),
    (aifunc: ai_move;  dist: 0;  thinkfunc: Nil),
    (aifunc: ai_move;  dist: 0;  thinkfunc: Nil),
    (aifunc: ai_move;  dist: 2;  thinkfunc: Nil),
    (aifunc: ai_move;  dist: 0;  thinkfunc: Nil),
    (aifunc: ai_move;  dist: 2;  thinkfunc: Nil),

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