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📄 m_player.pas

📁 雷神之锤2(Quake2)Delphi源码
💻 PAS
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{----------------------------------------------------------------------------}
{                                                                            }
{ File(s): m_player.h                                                        }
{ Content: Quake2\ref_soft\ constants for software rendering                 }
{                                                                            }
{ Initial conversion by : Massimo Soricetti (max-67@libero.it)               }
{ Initial conversion on : 09-Jan-2002                                        }
{                                                                            }
{ This File contains part of convertion of Quake2 source to ObjectPascal.    }
{ More information about this project can be found at:                       }
{ http://www.sulaco.co.za/quake2/                                            }
{                                                                            }
{ Copyright (C) 1997-2001 Id Software, Inc.                                  }
{                                                                            }
{ This program is free software; you can redistribute it and/or              }
{ modify it under the terms of the GNU General Public License                }
{ as published by the Free Software Foundation; either version 2             }
{ of the License, or (at your option) any later version.                     }
{                                                                            }
{ This program is distributed in the hope that it will be useful,            }
{ but WITHOUT ANY WARRANTY; without even the implied warranty of             }
{ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.                       }
{                                                                            }
{ See the GNU General Public License for more details.                       }
{                                                                            }
{----------------------------------------------------------------------------}
{ Updated on :                                                               }
{ Updated by :                                                               }
{                                                                            }
{----------------------------------------------------------------------------}
{ * Still dependent (to compile correctly) on:                               }
{ none                                                                       }
{----------------------------------------------------------------------------}
{ * TODO:                                                                    }
{ none                                                                       }
{----------------------------------------------------------------------------}

unit m_player;

interface

const
FRAME_stand01 =        	0;
FRAME_stand02 =        	1;
FRAME_stand03 =        	2;
FRAME_stand04 =        	3;
FRAME_stand05 =        	4;
FRAME_stand06 =        	5;
FRAME_stand07 =        	6;
FRAME_stand09 =        	8;
FRAME_stand10 =        	9;
FRAME_stand11 =        	10;
FRAME_stand12 =        	11;
FRAME_stand13 =        	12;
FRAME_stand14 =        	13;
FRAME_stand15 =        	14;
FRAME_stand16 =        	15;
FRAME_stand17 =        	16;
FRAME_stand18 =        	17;
FRAME_stand19 =        	18;
FRAME_stand20 =        	19;
FRAME_stand21 =        	20;
FRAME_stand22 =        	21;
FRAME_stand23 =        	22;
FRAME_stand24 =        	23;
FRAME_stand25 =        	24;
FRAME_stand26 =        	25;
FRAME_stand27 =        	26;
FRAME_stand28 =        	27;
FRAME_stand29 =        	28;
FRAME_stand30 =        	29;
FRAME_stand31 =        	30;
FRAME_stand32 =        	31;
FRAME_stand33 =        	32;
FRAME_stand34 =        	33;
FRAME_stand35 =        	34;
FRAME_stand36 =        	35;
FRAME_stand37 =        	36;
FRAME_stand38 =        	37;
FRAME_stand39 =        	38;
FRAME_stand40 =        	39;
FRAME_run1    =        	40;
FRAME_run2    =        	41;
FRAME_run3    =        	42;
FRAME_run4    =        	43;
FRAME_run5    =        	44;
FRAME_run6    =        	45;
FRAME_attack1 =        	46;
FRAME_attack2 =        	47;
FRAME_attack3 =        	48;
FRAME_attack4 =        	49;
FRAME_attack5 =        	50;
FRAME_attack6 =        	51;
FRAME_attack7 =        	52;
FRAME_attack8 =        	53;
FRAME_pain101 =        	54;
FRAME_pain102 =        	55;
FRAME_pain103 =        	56;
FRAME_pain104 =        	57;
FRAME_pain201 =        	58;
FRAME_pain202 =        	59;
FRAME_pain203 =        	60;
FRAME_pain204 =        	61;
FRAME_pain301 =        	62;
FRAME_pain302 =        	63;
FRAME_pain303 =        	64;
FRAME_pain304 =        	65;
FRAME_jump1   =        	66;
FRAME_jump2   =        	67;
FRAME_jump3   =        	68;
FRAME_jump4   =        	69;
FRAME_jump5   =        	70;
FRAME_jump6   =        	71;
FRAME_flip01  =        	72;
FRAME_flip02  =       	73;
FRAME_flip03  =       	74;
FRAME_flip04  =        	75;
FRAME_flip05  =        	76;
FRAME_flip06  =        	77;
FRAME_flip07  =        	78;
FRAME_flip08  =        	79;
FRAME_flip09  =        	80;
FRAME_flip10  =        	81;
FRAME_flip11  =        	82;
FRAME_flip12  =        	83;
FRAME_salute01=        	84;
FRAME_salute02=        	85;
FRAME_salute03=        	86;
FRAME_salute04=        	87;
FRAME_salute05=        	88;
FRAME_salute06=        	89;
FRAME_salute07=        	90;
FRAME_salute08=        	91;
FRAME_salute09=        	92;
FRAME_salute10=        	93;
FRAME_salute11=        	94;
FRAME_taunt01 =        	95;
FRAME_taunt02 =        	96;
FRAME_taunt03 =        	97;
FRAME_taunt04 =        	98;
FRAME_taunt05 =        	99;
FRAME_taunt06 =        	100;
FRAME_taunt07 =        	101;
FRAME_taunt08 =        	102;
FRAME_taunt09 =        	103;
FRAME_taunt10 =        	104;
FRAME_taunt11 =        	105;
FRAME_taunt12 =        	106;
FRAME_taunt13 =        	107;
FRAME_taunt14 =        	108;
FRAME_taunt15 =        	109;
FRAME_taunt16 =        	110;
FRAME_taunt17 =        	111;
FRAME_wave01  =        	112;
FRAME_wave02  =        	113;
FRAME_wave03  =        	114;
FRAME_wave04  =        	115;
FRAME_wave05  =        	117;
FRAME_wave07  =        	118;
FRAME_wave08  =        	119;
FRAME_wave09  =        	120;
FRAME_wave10  =        	121;
FRAME_wave11  =        	122;
FRAME_point01 =        	123;
FRAME_point02 =        	124;
FRAME_point03 =        	125;
FRAME_point04 =        	126;
FRAME_point05 =        	127;
FRAME_point06 =        	128;
FRAME_point07 =        	129;
FRAME_point08 =        	130;
FRAME_point09 =        	131;
FRAME_point10 =        	132;
FRAME_point11 =        	133;
FRAME_point12 =        	134;
FRAME_crstnd01=        	135;
FRAME_crstnd02=        	136;
FRAME_crstnd03=        	137;
FRAME_crstnd04=        	138;
FRAME_crstnd05=        	139;
FRAME_crstnd06=        	140;
FRAME_crstnd07=        	141;
FRAME_crstnd08=        	142;
FRAME_crstnd09=        	143;
FRAME_crstnd10=        	144;
FRAME_crstnd11=        	145;
FRAME_crstnd12=        	146;
FRAME_crstnd13=        	147;
FRAME_crstnd14=        	148;
FRAME_crstnd15=        	149;
FRAME_crstnd16=        	150;
FRAME_crstnd17=        	151;
FRAME_crstnd18=        	152;
FRAME_crstnd19=        	153;
FRAME_crwalk1 =        	154;
FRAME_crwalk2 =        	155;
FRAME_crwalk3 =        	156;
FRAME_crwalk4 =        	157;
FRAME_crwalk5 =        	158;
FRAME_crwalk6 =        	159;
FRAME_crattak1=        	160;
FRAME_crattak2=        	161;
FRAME_crattak3=        	162;
FRAME_crattak4=        	163;
FRAME_crattak5=        	164;
FRAME_crattak6=        	165;
FRAME_crattak7=        	166;
FRAME_crattak8=        	167;
FRAME_crattak9= 168;
FRAME_crpain1 = 169;
FRAME_crpain2 = 170;
FRAME_crpain3 = 171;
FRAME_crpain4 = 172;
FRAME_crdeath1= 173;
FRAME_crdeath2= 174;
FRAME_crdeath3= 175;
FRAME_crdeath4= 176;
FRAME_crdeath5= 177;
FRAME_death101= 178;
FRAME_death102= 179;
FRAME_death103= 180;
FRAME_death104= 181;
FRAME_death105=	182;
FRAME_death106= 183;
FRAME_death201=	184;
FRAME_death202=	185;
FRAME_death203=	186;
FRAME_death204=	187;
FRAME_death205=	188;
FRAME_death206= 189;
FRAME_death301= 190;
FRAME_death302= 191;
FRAME_death303= 192;
FRAME_death304=	193;
FRAME_death305=	194;
FRAME_death306= 195;
FRAME_death307= 196;
FRAME_death308= 197;

MODEL_SCALE   =	1.000000;

implementation

end.

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