📄 m_player.pas
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{----------------------------------------------------------------------------}
{ }
{ File(s): m_player.h }
{ Content: Quake2\ref_soft\ constants for software rendering }
{ }
{ Initial conversion by : Massimo Soricetti (max-67@libero.it) }
{ Initial conversion on : 09-Jan-2002 }
{ }
{ This File contains part of convertion of Quake2 source to ObjectPascal. }
{ More information about this project can be found at: }
{ http://www.sulaco.co.za/quake2/ }
{ }
{ Copyright (C) 1997-2001 Id Software, Inc. }
{ }
{ This program is free software; you can redistribute it and/or }
{ modify it under the terms of the GNU General Public License }
{ as published by the Free Software Foundation; either version 2 }
{ of the License, or (at your option) any later version. }
{ }
{ This program is distributed in the hope that it will be useful, }
{ but WITHOUT ANY WARRANTY; without even the implied warranty of }
{ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. }
{ }
{ See the GNU General Public License for more details. }
{ }
{----------------------------------------------------------------------------}
{ Updated on : }
{ Updated by : }
{ }
{----------------------------------------------------------------------------}
{ * Still dependent (to compile correctly) on: }
{ none }
{----------------------------------------------------------------------------}
{ * TODO: }
{ none }
{----------------------------------------------------------------------------}
unit m_player;
interface
const
FRAME_stand01 = 0;
FRAME_stand02 = 1;
FRAME_stand03 = 2;
FRAME_stand04 = 3;
FRAME_stand05 = 4;
FRAME_stand06 = 5;
FRAME_stand07 = 6;
FRAME_stand09 = 8;
FRAME_stand10 = 9;
FRAME_stand11 = 10;
FRAME_stand12 = 11;
FRAME_stand13 = 12;
FRAME_stand14 = 13;
FRAME_stand15 = 14;
FRAME_stand16 = 15;
FRAME_stand17 = 16;
FRAME_stand18 = 17;
FRAME_stand19 = 18;
FRAME_stand20 = 19;
FRAME_stand21 = 20;
FRAME_stand22 = 21;
FRAME_stand23 = 22;
FRAME_stand24 = 23;
FRAME_stand25 = 24;
FRAME_stand26 = 25;
FRAME_stand27 = 26;
FRAME_stand28 = 27;
FRAME_stand29 = 28;
FRAME_stand30 = 29;
FRAME_stand31 = 30;
FRAME_stand32 = 31;
FRAME_stand33 = 32;
FRAME_stand34 = 33;
FRAME_stand35 = 34;
FRAME_stand36 = 35;
FRAME_stand37 = 36;
FRAME_stand38 = 37;
FRAME_stand39 = 38;
FRAME_stand40 = 39;
FRAME_run1 = 40;
FRAME_run2 = 41;
FRAME_run3 = 42;
FRAME_run4 = 43;
FRAME_run5 = 44;
FRAME_run6 = 45;
FRAME_attack1 = 46;
FRAME_attack2 = 47;
FRAME_attack3 = 48;
FRAME_attack4 = 49;
FRAME_attack5 = 50;
FRAME_attack6 = 51;
FRAME_attack7 = 52;
FRAME_attack8 = 53;
FRAME_pain101 = 54;
FRAME_pain102 = 55;
FRAME_pain103 = 56;
FRAME_pain104 = 57;
FRAME_pain201 = 58;
FRAME_pain202 = 59;
FRAME_pain203 = 60;
FRAME_pain204 = 61;
FRAME_pain301 = 62;
FRAME_pain302 = 63;
FRAME_pain303 = 64;
FRAME_pain304 = 65;
FRAME_jump1 = 66;
FRAME_jump2 = 67;
FRAME_jump3 = 68;
FRAME_jump4 = 69;
FRAME_jump5 = 70;
FRAME_jump6 = 71;
FRAME_flip01 = 72;
FRAME_flip02 = 73;
FRAME_flip03 = 74;
FRAME_flip04 = 75;
FRAME_flip05 = 76;
FRAME_flip06 = 77;
FRAME_flip07 = 78;
FRAME_flip08 = 79;
FRAME_flip09 = 80;
FRAME_flip10 = 81;
FRAME_flip11 = 82;
FRAME_flip12 = 83;
FRAME_salute01= 84;
FRAME_salute02= 85;
FRAME_salute03= 86;
FRAME_salute04= 87;
FRAME_salute05= 88;
FRAME_salute06= 89;
FRAME_salute07= 90;
FRAME_salute08= 91;
FRAME_salute09= 92;
FRAME_salute10= 93;
FRAME_salute11= 94;
FRAME_taunt01 = 95;
FRAME_taunt02 = 96;
FRAME_taunt03 = 97;
FRAME_taunt04 = 98;
FRAME_taunt05 = 99;
FRAME_taunt06 = 100;
FRAME_taunt07 = 101;
FRAME_taunt08 = 102;
FRAME_taunt09 = 103;
FRAME_taunt10 = 104;
FRAME_taunt11 = 105;
FRAME_taunt12 = 106;
FRAME_taunt13 = 107;
FRAME_taunt14 = 108;
FRAME_taunt15 = 109;
FRAME_taunt16 = 110;
FRAME_taunt17 = 111;
FRAME_wave01 = 112;
FRAME_wave02 = 113;
FRAME_wave03 = 114;
FRAME_wave04 = 115;
FRAME_wave05 = 117;
FRAME_wave07 = 118;
FRAME_wave08 = 119;
FRAME_wave09 = 120;
FRAME_wave10 = 121;
FRAME_wave11 = 122;
FRAME_point01 = 123;
FRAME_point02 = 124;
FRAME_point03 = 125;
FRAME_point04 = 126;
FRAME_point05 = 127;
FRAME_point06 = 128;
FRAME_point07 = 129;
FRAME_point08 = 130;
FRAME_point09 = 131;
FRAME_point10 = 132;
FRAME_point11 = 133;
FRAME_point12 = 134;
FRAME_crstnd01= 135;
FRAME_crstnd02= 136;
FRAME_crstnd03= 137;
FRAME_crstnd04= 138;
FRAME_crstnd05= 139;
FRAME_crstnd06= 140;
FRAME_crstnd07= 141;
FRAME_crstnd08= 142;
FRAME_crstnd09= 143;
FRAME_crstnd10= 144;
FRAME_crstnd11= 145;
FRAME_crstnd12= 146;
FRAME_crstnd13= 147;
FRAME_crstnd14= 148;
FRAME_crstnd15= 149;
FRAME_crstnd16= 150;
FRAME_crstnd17= 151;
FRAME_crstnd18= 152;
FRAME_crstnd19= 153;
FRAME_crwalk1 = 154;
FRAME_crwalk2 = 155;
FRAME_crwalk3 = 156;
FRAME_crwalk4 = 157;
FRAME_crwalk5 = 158;
FRAME_crwalk6 = 159;
FRAME_crattak1= 160;
FRAME_crattak2= 161;
FRAME_crattak3= 162;
FRAME_crattak4= 163;
FRAME_crattak5= 164;
FRAME_crattak6= 165;
FRAME_crattak7= 166;
FRAME_crattak8= 167;
FRAME_crattak9= 168;
FRAME_crpain1 = 169;
FRAME_crpain2 = 170;
FRAME_crpain3 = 171;
FRAME_crpain4 = 172;
FRAME_crdeath1= 173;
FRAME_crdeath2= 174;
FRAME_crdeath3= 175;
FRAME_crdeath4= 176;
FRAME_crdeath5= 177;
FRAME_death101= 178;
FRAME_death102= 179;
FRAME_death103= 180;
FRAME_death104= 181;
FRAME_death105= 182;
FRAME_death106= 183;
FRAME_death201= 184;
FRAME_death202= 185;
FRAME_death203= 186;
FRAME_death204= 187;
FRAME_death205= 188;
FRAME_death206= 189;
FRAME_death301= 190;
FRAME_death302= 191;
FRAME_death303= 192;
FRAME_death304= 193;
FRAME_death305= 194;
FRAME_death306= 195;
FRAME_death307= 196;
FRAME_death308= 197;
MODEL_SCALE = 1.000000;
implementation
end.
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