📄 m_parasite.pas
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parasite_move_drain : mmove_t =
(
FRAME_drain01,
FRAME_drain18,
parasite_frames_drain,
parasite_start_run
);
parasite_frames_break : array[0..31] of mframe_t =
(
(ai_charge, 0, NULL),
(ai_charge, -3, NULL),
(ai_charge, 1, NULL),
(ai_charge, 2, NULL),
(ai_charge, -3, NULL),
(ai_charge, 1, NULL),
(ai_charge, 1, NULL),
(ai_charge, 3, NULL),
(ai_charge, 0, NULL),
(ai_charge, -18, NULL),
(ai_charge, 3, NULL),
(ai_charge, 9, NULL),
(ai_charge, 6, NULL),
(ai_charge, 0, NULL),
(ai_charge, -18, NULL),
(ai_charge, 0, NULL),
(ai_charge, 8, NULL),
(ai_charge, 9, NULL),
(ai_charge, 0, NULL),
(ai_charge, -18, NULL),
(ai_charge, 0, NULL),
(ai_charge, 0, NULL), // airborne
(ai_charge, 0, NULL), // airborne
(ai_charge, 0, NULL), // slides
(ai_charge, 0, NULL), // slides
(ai_charge, 0, NULL), // slides
(ai_charge, 0, NULL), // slides
(ai_charge, 4, NULL),
(ai_charge, 11, NULL),
(ai_charge, -2, NULL),
(ai_charge, -5, NULL),
(ai_charge, 1, NULL)
);
parasite_move_break : mmove_t =
(
FRAME_break01,
FRAME_break32,
parasite_frames_break,
parasite_start_run
);
parasite_frames_death : array [0..6] of mframe_t =
(
(ai_move, 0, NULL),
(ai_move, 0, NULL),
(ai_move, 0, NULL),
(ai_move, 0, NULL),
(ai_move, 0, NULL),
(ai_move, 0, NULL),
(ai_move, 0, NULL)
);
parasite_move_death : mmove_t =
(
FRAME_death101,
FRAME_death107,
parasite_frames_death,
parasite_dead
);
var
sound_pain1,
sound_pain2,
sound_die,
sound_launch,
sound_impact,
sound_suck,
sound_reelin,
sound_sight,
sound_tap,
sound_scratch,
sound_search: integer;
{
Procedure parasite_stand (self: ^edict_t);
Procedure parasite_start_run (self: ^edict_t);
Procedure parasite_run (self: ^edict_t);
Procedure parasite_walk (self: ^edict_t);
Procedure parasite_start_walk (self: ^edict_t);
Procedure parasite_end_fidget (self: ^edict_t);
Procedure parasite_do_fidget (self: ^edict_t);
Procedure parasite_refidget (self: ^edict_t);
}
procedure parasite_launch (self: ^edict_t);
begin
gi.sound(self, CHAN_WEAPON, sound_launch, 1, ATTN_NORM, 0);
end;
Procedure parasite_reel_in (self: ^edict_t);
begin
gi.sound (self, CHAN_WEAPON, sound_reelin, 1, ATTN_NORM, 0);
end;
Procedure parasite_sight (self, other: ^edict_t);
begin
gi.sound (self, CHAN_WEAPON, sound_sight, 1, ATTN_NORM, 0);
end;
Procedure parasite_tap (self: ^edict_t);
begin
gi.sound (self, CHAN_WEAPON, sound_tap, 1, ATTN_IDLE, 0);
end;
Procedure parasite_scratch (self: ^edict_t);
begin
gi.sound (self, CHAN_WEAPON, sound_scratch, 1, ATTN_IDLE, 0);
end;
Procedure parasite_search (self: ^edict_t);
begin
gi.sound (self, CHAN_WEAPON, sound_search, 1, ATTN_IDLE, 0);
end;
Procedure parasite_end_fidget (self: ^edict_t);
begin
self^.monsterinfo.currentmove := ¶site_move_end_fidget;
end;
Procedure parasite_do_fidget (self: ^edict_t);
begin
self^.monsterinfo.currentmove := ¶site_move_fidget;
end;
Procedure parasite_refidget (self: ^edict_t);
begin
if (random() <= 0.8) then
self^.monsterinfo.currentmove := parasite_move_fidget^
else
self^.monsterinfo.currentmove := parasite_move_end_fidget^;
end;
Procedure parasite_idle (self: ^edict_t);
begin
self^.monsterinfo.currentmove := parasite_move_start_fidget^;
end;
Procedure parasite_stand (self: ^edict_t);
begin
self^.monsterinfo.currentmove := parasite_move_stand^;
end;
Procedure parasite_start_run (self: ^edict_t);
begin
if (self^.monsterinfo.aiflags and AI_STAND_GROUND) then
self^.monsterinfo.currentmove := parasite_move_stand^
else
self^.monsterinfo.currentmove := parasite_move_start_run^;
end;
Procedure parasite_run (self: ^edict_t);
begin
if (self^.monsterinfo.aiflags and AI_STAND_GROUND)
self^.monsterinfo.currentmove := parasite_move_stand^;
else
self^.monsterinfo.currentmove := parasite_move_run^;
end;
Procedure parasite_start_walk (self: ^edict_t);
begin
self^.monsterinfo.currentmove := parasite_move_start_walk^;
end;
Procedure parasite_walk (self: ^edict_t);
begin
self^.monsterinfo.currentmove := parasite_move_walk^;
end;
Procedure parasite_pain (self, other: ^edict_t, kick: single, damage: integer);
begin
if self^.health < (self^.max_health / 2) then
self^.s.skinnum := 1;
if level.time >= self^.pain_debounce_time then
begin
self^.pain_debounce_time := level.time + 3;
if skill^.value <> 3 then
begin
if (random() < 0.5)
gi.sound (self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0);
else
gi.sound (self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0);
self^.monsterinfo.currentmove := parasite_move_pain1^;
end;
end;
end;
Function parasite_drain_attack_ok (start, _end: vec3_t): boolean;
var
dir, angles: vec3_t;
begin
// check for max distance
VectorSubtract(start, _end, dir);
if VectorLength(dir) > 256 then
result:= false
else
begin
// check for min/max pitch
vectoangles (dir, angles);
if angles[0] < -180 then
angles[0] := angles[0] + 360;
if abs(angles[0]) > 30 then
result:= false
else
result:= true;
end;
end;
Procedure parasite_drain_attack (self: ^edict_t);
var
offset, start, f, r, _end, dir: vec3_t;
tr: trace_t;
damage: integer;
begin
AngleVectors (self^.s.angles, f, r, NULL);
VectorSet (offset, 24, 0, 6);
G_ProjectSource (self^.s.origin, offset, f, r, start);
VectorCopy (self^.enemy^.s.origin, _end);
if not parasite_drain_attack_ok(start, _end) then
begin
_end[2] := self^.enemy^.s.origin[2] + self^.enemy^.maxs[2] - 8;
if (!parasite_drain_attack_ok(start, _end))
begin
_end[2] := self^.enemy^.s.origin[2] + self^.enemy^.mins[2] + 8;
if not parasite_drain_attack_ok(start, _end) then
return;
end;
end;
VectorCopy (self^.enemy^.s.origin, _end);
tr := gi.trace (start, NULL, NULL, _end, self, MASK_SHOT);
if tr.ent <> self^.enemy then
return;
if self^.s.frame = FRAME_drain03 then
begin
damage := 5;
gi.sound (self^.enemy, CHAN_AUTO, sound_impact, 1, ATTN_NORM, 0);
end
else
begin
if self^.s.frame = FRAME_drain04 then
gi.sound (self, CHAN_WEAPON, sound_suck, 1, ATTN_NORM, 0);
damage := 2;
end;
gi.WriteByte (svc_temp_entity);
gi.WriteByte (TE_PARASITE_ATTACK);
gi.WriteShort (self - g_edicts);
gi.WritePosition (start);
gi.WritePosition (_end);
gi.multicast (self^.s.origin, MULTICAST_PVS);
VectorSubtract (start, _end, dir);
T_Damage (self^.enemy, self, self, dir, self^.enemy^.s.origin, vec3_origin, damage, 0, DAMAGE_NO_KNOCKBACK, MOD_UNKNOWN);
end;
{
=:=
Break Stuff Ends
=:=
}
Procedure parasite_attack (self: ^edict_t);
begin
// if (random() <= 0.2)
// self^.monsterinfo.currentmove := ¶site_move_break;
// else
self^.monsterinfo.currentmove := parasite_move_drain^;
end;
{
=:=
Death Stuff Starts
=:=
}
Procedure parasite_dead (self: ^edict_t);
begin
VectorSet (self^.mins, -16, -16, -24);
VectorSet (self^.maxs, 16, 16, -8);
self^.movetype := MOVETYPE_TOSS;
self^.svflags := self^.svflags or SVF_DEADMONSTER;
self^.nextthink := 0;
gi.linkentity (self);
end;
Procedure parasite_die (self, inflictor, attacker: ^edict_t, damage: integer, point: vec3_t);
var
i: integer;
begin
// check for gib
if self^.health <= self^.gib_health then
begin
gi.sound (self, CHAN_VOICE, gi.soundindex ('misc/udeath.wav'), 1, ATTN_NORM, 0);
for n:= 0 to 1 do
ThrowGib (self, 'models/objects/gibs/bone/tris.md2', damage, GIB_ORGANIC);
for n:= 0 to 3 do
ThrowGib (self, 'models/objects/gibs/sm_meat/tris.md2', damage, GIB_ORGANIC);
ThrowHead (self, 'models/objects/gibs/head2/tris.md2', damage, GIB_ORGANIC);
self^.deadflag := DEAD_DEAD;
end
else
if self^.deadflag <> DEAD_DEAD then
begin
// regular death
gi.sound (self, CHAN_VOICE, sound_die, 1, ATTN_NORM, 0);
self^.deadflag := DEAD_DEAD;
self^.takedamage := DAMAGE_YES;
self^.monsterinfo.currentmove := parasite_move_death^;
end;
end;
{
=:=
End Death Stuff
=:=
}
{QUAKED monster_parasite (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight
}
Procedure SP_monster_parasite (self: ^edict_t);
begin
if deathmatch^.value <> 0 then
G_FreeEdict (self)
else
begin
sound_pain1 := gi.soundindex ('parasite/parpain1.wav');
sound_pain2 := gi.soundindex ('parasite/parpain2.wav');
sound_die := gi.soundindex ('parasite/pardeth1.wav');
sound_launch := gi.soundindex('parasite/paratck1.wav');
sound_impact := gi.soundindex('parasite/paratck2.wav');
sound_suck := gi.soundindex('parasite/paratck3.wav');
sound_reelin := gi.soundindex('parasite/paratck4.wav');
sound_sight := gi.soundindex('parasite/parsght1.wav');
sound_tap := gi.soundindex('parasite/paridle1.wav');
sound_scratch := gi.soundindex('parasite/paridle2.wav');
sound_search := gi.soundindex('parasite/parsrch1.wav');
self^.s.modelindex := gi.modelindex ('models/monsters/parasite/tris.md2');
VectorSet (self^.mins, -16, -16, -24);
VectorSet (self^.maxs, 16, 16, 24);
self^.movetype := MOVETYPE_STEP;
self^.solid := SOLID_BBOX;
self^.health := 175;
self^.gib_health := -50;
self^.mass := 250;
self^.pain := parasite_pain;
self^.die := parasite_die;
self^.monsterinfo.stand := parasite_stand;
self^.monsterinfo.walk := parasite_start_walk;
self^.monsterinfo.run := parasite_start_run;
self^.monsterinfo.attack := parasite_attack;
self^.monsterinfo.sight := parasite_sight;
self^.monsterinfo.idle := parasite_idle;
gi.linkentity (self);
self^.monsterinfo.currentmove := parasite_move_stand^;
self^.monsterinfo.scale := MODEL_SCALE;
walkmonster_start (self);
end;
end;
end.
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