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📄 m_player.pas

📁 雷神之锤2(Quake2)Delphi源码
💻 PAS
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{----------------------------------------------------------------------------}
{                                                                            }
{ File(s): m_player.h                                                        }
{ Content:                                                                   }
{                                                                            }
{ Initial conversion by : dArkteMplaR (amreshr@hotmail.com)                  }
{ Initial conversion on : 17-Jan-2002                                        }
{                                                                            }
{ This File contains part of convertion of Quake2 source to ObjectPascal.    }
{ More information about this project can be found at:                       }
{ http://www.sulaco.co.za/quake2/                                            }
{                                                                            }
{ Copyright (C) 1997-2001 Id Software, Inc.                                  }
{                                                                            }
{ This program is free software; you can redistribute it and/or              }
{ modify it under the terms of the GNU General Public License                }
{ as published by the Free Software Foundation; either version 2             }
{ of the License, or (at your option) any later version.                     }
{                                                                            }
{ This program is distributed in the hope that it will be useful,            }
{ but WITHOUT ANY WARRANTY; without even the implied warranty of             }
{ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.                       }
{                                                                            }
{ See the GNU General Public License for more details.                       }
{                                                                            }
{----------------------------------------------------------------------------}
{ Updated on :                                                               }
{ Updated by :                                                               }
{                                                                            }
{----------------------------------------------------------------------------}
{ * Still dependent (to compile correctly) on:                               }
{ none                                                                       }
{----------------------------------------------------------------------------}
{ * TODO:                                                                    }
{ none                                                                       }
{----------------------------------------------------------------------------}
unit m_player;

interface

const
// G:\quake2\baseq2\models/player_x/frames

// This file generated by qdata - Do NOT Modify

FRAME_stand01         	= 0;
FRAME_stand02         	= 1;
FRAME_stand03         	= 2;
FRAME_stand04         	= 3;
FRAME_stand05         	= 4;
FRAME_stand06         	= 5;
FRAME_stand07         	= 6;
FRAME_stand08         	= 7;
FRAME_stand09         	= 8;
FRAME_stand10         	= 9;
FRAME_stand11         	= 10;
FRAME_stand12         	= 11;
FRAME_stand13         	= 12;
FRAME_stand14         	= 13;
FRAME_stand15         	= 14;
FRAME_stand16         	= 15;
FRAME_stand17         	= 16;
FRAME_stand18         	= 17;
FRAME_stand19         	= 18;
FRAME_stand20         	= 19;
FRAME_stand21         	= 20;
FRAME_stand22         	= 21;
FRAME_stand23         	= 22;
FRAME_stand24         	= 23;
FRAME_stand25         	= 24;
FRAME_stand26         	= 25;
FRAME_stand27         	= 26;
FRAME_stand28         	= 27;
FRAME_stand29         	= 28;
FRAME_stand30         	= 29;
FRAME_stand31         	= 30;
FRAME_stand32         	= 31;
FRAME_stand33         	= 32;
FRAME_stand34         	= 33;
FRAME_stand35         	= 34;
FRAME_stand36         	= 35;
FRAME_stand37         	= 36;
FRAME_stand38         	= 37;
FRAME_stand39         	= 38;
FRAME_stand40         	= 39;
FRAME_run1            	= 40;
FRAME_run2            	= 41;
FRAME_run3            	= 42;
FRAME_run4            	= 43;
FRAME_run5            	= 44;
FRAME_run6            	= 45;
FRAME_attack1         	= 46;
FRAME_attack2         	= 47;
FRAME_attack3         	= 48;
FRAME_attack4         	= 49;
FRAME_attack5         	= 50;
FRAME_attack6         	= 51;
FRAME_attack7         	= 52;
FRAME_attack8         	= 53;
FRAME_pain101         	= 54;
FRAME_pain102         	= 55;
FRAME_pain103         	= 56;
FRAME_pain104         	= 57;
FRAME_pain201         	= 58;
FRAME_pain202         	= 59;
FRAME_pain203         	= 60;
FRAME_pain204         	= 61;
FRAME_pain301         	= 62;
FRAME_pain302         	= 63;
FRAME_pain303         	= 64;
FRAME_pain304         	= 65;
FRAME_jump1           	= 66;
FRAME_jump2           	= 67;
FRAME_jump3           	= 68;
FRAME_jump4           	= 69;
FRAME_jump5           	= 70;
FRAME_jump6           	= 71;
FRAME_flip01          	= 72;
FRAME_flip02          	= 73;
FRAME_flip03          	= 74;
FRAME_flip04          	= 75;
FRAME_flip05          	= 76;
FRAME_flip06          	= 77;
FRAME_flip07          	= 78;
FRAME_flip08          	= 79;
FRAME_flip09          	= 80;
FRAME_flip10          	= 81;
FRAME_flip11          	= 82;
FRAME_flip12          	= 83;
FRAME_salute01        	= 84;
FRAME_salute02        	= 85;
FRAME_salute03        	= 86;
FRAME_salute04        	= 87;
FRAME_salute05        	= 88;
FRAME_salute06        	= 89;
FRAME_salute07        	= 90;
FRAME_salute08        	= 91;
FRAME_salute09        	= 92;
FRAME_salute10        	= 93;
FRAME_salute11        	= 94;
FRAME_taunt01         	= 95;
FRAME_taunt02         	= 96;
FRAME_taunt03         	= 97;
FRAME_taunt04         	= 98;
FRAME_taunt05         	= 99;
FRAME_taunt06         	= 100;
FRAME_taunt07         	= 101;
FRAME_taunt08         	= 102;
FRAME_taunt09         	= 103;
FRAME_taunt10         	= 104;
FRAME_taunt11         	= 105;
FRAME_taunt12         	= 106;
FRAME_taunt13         	= 107;
FRAME_taunt14         	= 108;
FRAME_taunt15         	= 109;
FRAME_taunt16         	= 110;
FRAME_taunt17         	= 111;
FRAME_wave01          	= 112;
FRAME_wave02          	= 113;
FRAME_wave03          	= 114;
FRAME_wave04          	= 115;
FRAME_wave05          	= 116;
FRAME_wave06          	= 117;
FRAME_wave07          	= 118;
FRAME_wave08          	= 119;
FRAME_wave09          	= 120;
FRAME_wave10          	= 121;
FRAME_wave11          	= 122;
FRAME_point01         	= 123;
FRAME_point02         	= 124;
FRAME_point03         	= 125;
FRAME_point04         	= 126;
FRAME_point05         	= 127;
FRAME_point06         	= 128;
FRAME_point07         	= 129;
FRAME_point08         	= 130;
FRAME_point09         	= 131;
FRAME_point10         	= 132;
FRAME_point11         	= 133;
FRAME_point12         	= 134;
FRAME_crstnd01        	= 135;
FRAME_crstnd02        	= 136;
FRAME_crstnd03        	= 137;
FRAME_crstnd04        	= 138;
FRAME_crstnd05        	= 139;
FRAME_crstnd06        	= 140;
FRAME_crstnd07        	= 141;
FRAME_crstnd08        	= 142;
FRAME_crstnd09        	= 143;
FRAME_crstnd10        	= 144;
FRAME_crstnd11        	= 145;
FRAME_crstnd12        	= 146;
FRAME_crstnd13        	= 147;
FRAME_crstnd14        	= 148;
FRAME_crstnd15        	= 149;
FRAME_crstnd16        	= 150;
FRAME_crstnd17        	= 151;
FRAME_crstnd18        	= 152;
FRAME_crstnd19        	= 153;
FRAME_crwalk1         	= 154;
FRAME_crwalk2         	= 155;
FRAME_crwalk3         	= 156;
FRAME_crwalk4         	= 157;
FRAME_crwalk5         	= 158;
FRAME_crwalk6         	= 159;
FRAME_crattak1        	= 160;
FRAME_crattak2        	= 161;
FRAME_crattak3        	= 162;
FRAME_crattak4        	= 163;
FRAME_crattak5        	= 164;
FRAME_crattak6        	= 165;
FRAME_crattak7        	= 166;
FRAME_crattak8        	= 167;
FRAME_crattak9        	= 168;
FRAME_crpain1         	= 169;
FRAME_crpain2         	= 170;
FRAME_crpain3         	= 171;
FRAME_crpain4         	= 172;
FRAME_crdeath1        	= 173;
FRAME_crdeath2        	= 174;
FRAME_crdeath3        	= 175;
FRAME_crdeath4        	= 176;
FRAME_crdeath5        	= 177;
FRAME_death101        	= 178;
FRAME_death102        	= 179;
FRAME_death103        	= 180;
FRAME_death104        	= 181;
FRAME_death105        	= 182;
FRAME_death106        	= 183;
FRAME_death201        	= 184;
FRAME_death202        	= 185;
FRAME_death203        	= 186;
FRAME_death204        	= 187;
FRAME_death205        	= 188;
FRAME_death206        	= 189;
FRAME_death301        	= 190;
FRAME_death302        	= 191;
FRAME_death303        	= 192;
FRAME_death304        	= 193;
FRAME_death305        	= 194;
FRAME_death306        	= 195;
FRAME_death307        	= 196;
FRAME_death308        	= 197;
MODEL_SCALE		= 1.000000;

implementation

end.
(*



*)

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