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📄 glw_win.pas

📁 雷神之锤2(Quake2)Delphi源码
💻 PAS
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// PLEASE, don't modify this file
// 99% complete

{----------------------------------------------------------------------------}
{                                                                            }
{ File(s): glw_win.c                                                         }
{                                                                            }
{ Initial conversion by : YgriK (Igor Karpov) - glYgriK@hotbox.ru            }
{ Initial conversion on : 18-Jan-2002                                        }
{                                                                            }
{ This File contains part of convertion of Quake2 source to ObjectPascal.    }
{ More information about this project can be found at:                       }
{ http://www.sulaco.co.za/quake2/                                            }
{                                                                            }
{ Copyright (C) 1997-2001 Id Software, Inc.                                  }
{                                                                            }
{ This program is free software; you can redistribute it and/or              }
{ modify it under the terms of the GNU General Public License                }
{ as published by the Free Software Foundation; either version 2             }
{ of the License, or (at your option) any later version.                     }
{                                                                            }
{ This program is distributed in the hope that it will be useful,            }
{ but WITHOUT ANY WARRANTY; without even the implied warranty of             }
{ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.                       }
{                                                                            }
{ See the GNU General Public License for more details.                       }
{                                                                            }
{----------------------------------------------------------------------------}
{ Updated on :                                                               }
{ Updated by :                                                               }
{                                                                            }
{----------------------------------------------------------------------------}
{ * Still dependent (to compile correctly) on:                               }
{                                                                            }
{----------------------------------------------------------------------------}
{ * TODO:                                                                    }
{ 1) test: glwstate.log_fp                                                   }
{                                                                            }
{----------------------------------------------------------------------------}

unit glw_win;

interface

uses Windows;

(*
#ifndef _WIN32
#  error You should not be including this file on this platform
#endif

#ifndef __GLW_WIN_H__
#define __GLW_WIN_H__
*)

type
  glwstate_t = record
    hInstance : HINST{ANCE};
//	void	*wndproc;
    wndproc : pointer; //??? "Windows.TFNWndProc" or "TFarProc = Pointer"

    {h}DC   : HDC;    	// handle to device context
    {h}Wnd  : HWND;   	// handle to window
    {h}GLRC : HGLRC;  	// handle to GL rendering context

    hinstOpenGL : HINST{ANCE};  // HINSTANCE for the OpenGL library

    minidriver,
    allowdisplaydepthchange,
    mcd_accelerated         : boolean;

//        FILE *log_fp;
    log_fp : textfile; //or file
  end;

//extern glwstate_t glw_state;
var
  glw_state : glwstate_t; // ??? - from glw_imp.pas

//#endif

implementation

// End of file
end.

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