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📄 asm_i386.pas

📁 雷神之锤2(Quake2)Delphi源码
💻 PAS
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{----------------------------------------------------------------------------}
{                                                                            }
{ File(s): asm_i386.h                                                        }
{                                                                            }
{ Initial conversion by : Jan Horn (jhorn@global.co.za)                      }
{ Initial conversion on : 12-Jan-2002                                        }
{                                                                            }
{ This File contains part of convertion of Quake2 source to ObjectPascal.    }
{ More information about this project can be found at:                       }
{ http://www.sulaco.co.za/quake2/                                            }
{                                                                            }
{ Copyright (C) 1997-2001 Id Software, Inc.                                  }
{                                                                            }
{ This program is free software; you can redistribute it and/or              }
{ modify it under the terms of the GNU General Public License                }
{ as published by the Free Software Foundation; either version 2             }
{ of the License, or (at your option) any later version.                     }
{                                                                            }
{ This program is distributed in the hope that it will be useful,            }
{ but WITHOUT ANY WARRANTY; without even the implied warranty of             }
{ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.                       }
{                                                                            }
{ See the GNU General Public License for more details.                       }
{                                                                            }
{----------------------------------------------------------------------------}
{ Updated on :                                                               }
{ Updated by :                                                               }
{                                                                            }
{----------------------------------------------------------------------------}
{ * Still dependent (to compile correctly) on:                               }
{ none                                                                       }
{----------------------------------------------------------------------------}
{ * TODO:                                                                    }
{ none                                                                       }
{----------------------------------------------------------------------------}

unit asm_i386;

interface

// plane_t structure
// !!! if this is changed, it must be changed in model.h too !!!
// !!! if the size of this is changed, the array lookup in SV_HullPointContents
//     must be changed too !!!
const pl_normal	  =  0;
const pl_dist	  = 12;
const pl_type	  = 16;
const pl_signbits = 17;
const pl_pad	  = 18;
const pl_size	  = 20;

// hull_t structure
// !!! if this is changed, it must be changed in model.h too !!!
const hu_clipnodes     = 0;
const hu_planes	       = 4;
const hu_firstclipnode = 8;
const hu_lastclipnode  = 12;
const hu_clip_mins     = 16;
const hu_clip_maxs     = 28;
const hu_size  	       = 40;

// dnode_t structure
// !!! if this is changed, it must be changed in bspfile.h too !!!
const nd_planenum  = 0;
const nd_children  = 4;
const nd_mins	   = 8;
const nd_maxs	   = 20;
const nd_firstface = 32;
const nd_numfaces  = 36;
const nd_size	   = 40;

// sfxcache_t structure
// !!! if this is changed, it much be changed in sound.h too !!!
const sfxc_length    = 0;
const sfxc_loopstart = 4;
const sfxc_speed     = 8;
const sfxc_width     = 12;
const sfxc_stereo    = 16;
const sfxc_data	     = 20;

// channel_t structure
// !!! if this is changed, it much be changed in sound.h too !!!
const ch_sfx	    = 0;
const ch_leftvol    = 4;
const ch_rightvol   = 8;
const ch_end	    = 12;
const ch_pos	    = 16;
const ch_looping    = 20;
const ch_entnum	    = 24;
const ch_entchannel = 28;
const ch_origin	    = 32;
const ch_dist_mult  = 44;
const ch_master_vol = 48;
const ch_size	    = 52;

// portable_samplepair_t structure
// !!! if this is changed, it much be changed in sound.h too !!!
const psp_left	= 0;
const psp_right	= 4;
const psp_size	= 8;

// !!! must be kept the same as in d_iface.h !!!
const TRANSPARENT_COLOR	= 255;

implementation

end.

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