📄 gunit.h
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//---------------------------------------------------------------------------
#ifndef GUnitH
#define GUnitH
//---------------------------------------------------------------------------
#include <Classes.hpp>
#include <Controls.hpp>
#include <StdCtrls.hpp>
#include <Forms.hpp>
#include <Dialogs.hpp>
#include "AniGIFCtrl_OCX.h"
#include <DBOleCtl.hpp>
#include <OleCtrls.hpp>
//---------------------------------------------------------------------------
class TForm1 : public TForm
{
__published: // IDE-managed Components
TButton *Button1;
TButton *Button2;
TButton *Button3;
TScrollBar *ScrollBar1;
TOpenDialog *OpenDialog1;
TGroupBox *GroupBox1;
TLabel *Label1;
TLabel *Label2;
TLabel *Label3;
TLabel *Label4;
TLabel *Label5;
TLabel *Label6;
TEdit *Edit1;
TEdit *Edit2;
TEdit *Edit3;
TEdit *Edit4;
TEdit *Edit5;
TScrollBar *ScrollBar2;
TAniGIF *AniGIF1;
void __fastcall Button1Click(TObject *Sender);
void __fastcall Button2Click(TObject *Sender);
void __fastcall Button3Click(TObject *Sender);
void __fastcall AniGIF1Step(TObject *Sender);
void __fastcall ScrollBar2Scroll(TObject *Sender,
TScrollCode ScrollCode, int &ScrollPos);
void __fastcall ScrollBar1Scroll(TObject *Sender,
TScrollCode ScrollCode, int &ScrollPos);
void __fastcall FormCreate(TObject *Sender);
private: // User declarations
public: // User declarations
__fastcall TForm1(TComponent* Owner);
};
//---------------------------------------------------------------------------
extern PACKAGE TForm1 *Form1;
//---------------------------------------------------------------------------
#endif
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