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📄 calendar.cpp

📁 这是我从网上找到的阴历算法
💻 CPP
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// Calendar.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "Calendar.h"
#include "CalendarDlg.h"
#include "afxtempl.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CCalendarApp


BEGIN_MESSAGE_MAP(CCalendarApp, CWinApp)
	//{{AFX_MSG_MAP(CCalendarApp)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG
	ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CCalendarApp construction

CCalendarApp::CCalendarApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CCalendarApp object

CCalendarApp theApp;

/////////////////////////////////////////////////////////////////////////////
// CCalendarApp initialization

BOOL CCalendarApp::InitInstance()
{
	// Standard initialization
	// If you are not using these features and wish to reduce the size
	//  of your final executable, you should remove from the following
	//  the specific initialization routines you do not need.
	/*
#define BUF_LEN 200
	char pCurDir[BUF_LEN];
    ::GetCurrentDirectory(BUF_LEN, pCurDir);
	::MessageBox(::GetDesktopWindow(),pCurDir,NULL, MB_OK); 
#undef BUF_LEN  
	*/
#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#else
	Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif
	HWND CurWnd = ::FindWindow(NULL, _T("日历  ")); 
	if(CurWnd)
	{
		if(!(::GetWindowLong(CurWnd, GWL_STYLE) & WS_VISIBLE))
		{
		 ::ShowWindow(CurWnd,SW_MINIMIZE);
		 ::ShowWindow(CurWnd,SW_RESTORE);
		}
		 ::SetForegroundWindow(CurWnd); 
		return FALSE;
	}
   
	CCalendarDlg dlg;
	m_pMainWnd = &dlg;
	int nResponse = dlg.DoModal();
	if (nResponse == IDOK)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with OK
	}
	else if (nResponse == IDCANCEL)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with Cancel
	}

	// Since the dialog has been closed, return FALSE so that we exit the
	//  application, rather than start the application's message pump.
	return FALSE;
	
}

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