📄 calendar.cpp
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// Calendar.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "Calendar.h"
#include "CalendarDlg.h"
#include "afxtempl.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CCalendarApp
BEGIN_MESSAGE_MAP(CCalendarApp, CWinApp)
//{{AFX_MSG_MAP(CCalendarApp)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CCalendarApp construction
CCalendarApp::CCalendarApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CCalendarApp object
CCalendarApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CCalendarApp initialization
BOOL CCalendarApp::InitInstance()
{
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
/*
#define BUF_LEN 200
char pCurDir[BUF_LEN];
::GetCurrentDirectory(BUF_LEN, pCurDir);
::MessageBox(::GetDesktopWindow(),pCurDir,NULL, MB_OK);
#undef BUF_LEN
*/
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
HWND CurWnd = ::FindWindow(NULL, _T("日历 "));
if(CurWnd)
{
if(!(::GetWindowLong(CurWnd, GWL_STYLE) & WS_VISIBLE))
{
::ShowWindow(CurWnd,SW_MINIMIZE);
::ShowWindow(CurWnd,SW_RESTORE);
}
::SetForegroundWindow(CurWnd);
return FALSE;
}
CCalendarDlg dlg;
m_pMainWnd = &dlg;
int nResponse = dlg.DoModal();
if (nResponse == IDOK)
{
// TODO: Place code here to handle when the dialog is
// dismissed with OK
}
else if (nResponse == IDCANCEL)
{
// TODO: Place code here to handle when the dialog is
// dismissed with Cancel
}
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}
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