📄 sst_vsb_lib.dsp
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"o\fmatvsb.o" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
"$(MSDEVDIR)\Nucleus EDE\NUC_BLD.EXE"\
"SST_VSB_LIB.ede" "SST_VSB_LIB - Win32 Release" $(InputPath)\
# End Custom Build
!ELSEIF "$(CFG)" == "SST_VSB_LIB - Win32 Debug"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - .\fmatvsb.c
InputPath=.\fmatvsb.c
"o\fmatvsb.o" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
"$(MSDEVDIR)\Nucleus EDE\NUC_BLD.EXE"\
"SST_VSB_LIB.ede" "SST_VSB_LIB - Win32 Debug" $(InputPath)\
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=".\initvsb.c"
!IF "$(CFG)" == "SST_VSB_LIB - Win32 Release"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - .\initvsb.c
InputPath=.\initvsb.c
"o\initvsb.o" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
"$(MSDEVDIR)\Nucleus EDE\NUC_BLD.EXE"\
"SST_VSB_LIB.ede" "SST_VSB_LIB - Win32 Release" $(InputPath)\
# End Custom Build
!ELSEIF "$(CFG)" == "SST_VSB_LIB - Win32 Debug"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - .\initvsb.c
InputPath=.\initvsb.c
"o\initvsb.o" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
"$(MSDEVDIR)\Nucleus EDE\NUC_BLD.EXE"\
"SST_VSB_LIB.ede" "SST_VSB_LIB - Win32 Debug" $(InputPath)\
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=".\memstat.c"
!IF "$(CFG)" == "SST_VSB_LIB - Win32 Release"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - .\memstat.c
InputPath=.\memstat.c
"o\memstat.o" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
"$(MSDEVDIR)\Nucleus EDE\NUC_BLD.EXE"\
"SST_VSB_LIB.ede" "SST_VSB_LIB - Win32 Release" $(InputPath)\
# End Custom Build
!ELSEIF "$(CFG)" == "SST_VSB_LIB - Win32 Debug"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - .\memstat.c
InputPath=.\memstat.c
"o\memstat.o" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
"$(MSDEVDIR)\Nucleus EDE\NUC_BLD.EXE"\
"SST_VSB_LIB.ede" "SST_VSB_LIB - Win32 Debug" $(InputPath)\
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=".\movevsb.c"
!IF "$(CFG)" == "SST_VSB_LIB - Win32 Release"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - .\movevsb.c
InputPath=.\movevsb.c
"o\movevsb.o" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
"$(MSDEVDIR)\Nucleus EDE\NUC_BLD.EXE"\
"SST_VSB_LIB.ede" "SST_VSB_LIB - Win32 Release" $(InputPath)\
# End Custom Build
!ELSEIF "$(CFG)" == "SST_VSB_LIB - Win32 Debug"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - .\movevsb.c
InputPath=.\movevsb.c
"o\movevsb.o" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
"$(MSDEVDIR)\Nucleus EDE\NUC_BLD.EXE"\
"SST_VSB_LIB.ede" "SST_VSB_LIB - Win32 Debug" $(InputPath)\
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=".\readme.c"
!IF "$(CFG)" == "SST_VSB_LIB - Win32 Release"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - .\readme.c
InputPath=.\readme.c
"o\readme.o" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
"$(MSDEVDIR)\Nucleus EDE\NUC_BLD.EXE"\
"SST_VSB_LIB.ede" "SST_VSB_LIB - Win32 Release" $(InputPath)\
# End Custom Build
!ELSEIF "$(CFG)" == "SST_VSB_LIB - Win32 Debug"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - .\readme.c
InputPath=.\readme.c
"o\readme.o" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
"$(MSDEVDIR)\Nucleus EDE\NUC_BLD.EXE"\
"SST_VSB_LIB.ede" "SST_VSB_LIB - Win32 Debug" $(InputPath)\
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=".\readvsb.c"
!IF "$(CFG)" == "SST_VSB_LIB - Win32 Release"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - .\readvsb.c
InputPath=.\readvsb.c
"o\readvsb.o" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
"$(MSDEVDIR)\Nucleus EDE\NUC_BLD.EXE"\
"SST_VSB_LIB.ede" "SST_VSB_LIB - Win32 Release" $(InputPath)\
# End Custom Build
!ELSEIF "$(CFG)" == "SST_VSB_LIB - Win32 Debug"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - .\readvsb.c
InputPath=.\readvsb.c
"o\readvsb.o" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
"$(MSDEVDIR)\Nucleus EDE\NUC_BLD.EXE"\
"SST_VSB_LIB.ede" "SST_VSB_LIB - Win32 Debug" $(InputPath)\
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=".\reclaim.c"
!IF "$(CFG)" == "SST_VSB_LIB - Win32 Release"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - .\reclaim.c
InputPath=.\reclaim.c
"o\reclaim.o" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
"$(MSDEVDIR)\Nucleus EDE\NUC_BLD.EXE"\
"SST_VSB_LIB.ede" "SST_VSB_LIB - Win32 Release" $(InputPath)\
# End Custom Build
!ELSEIF "$(CFG)" == "SST_VSB_LIB - Win32 Debug"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - .\reclaim.c
InputPath=.\reclaim.c
"o\reclaim.o" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
"$(MSDEVDIR)\Nucleus EDE\NUC_BLD.EXE"\
"SST_VSB_LIB.ede" "SST_VSB_LIB - Win32 Debug" $(InputPath)\
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=".\scanvat.c"
!IF "$(CFG)" == "SST_VSB_LIB - Win32 Release"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - .\scanvat.c
InputPath=.\scanvat.c
"o\scanvat.o" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
"$(MSDEVDIR)\Nucleus EDE\NUC_BLD.EXE"\
"SST_VSB_LIB.ede" "SST_VSB_LIB - Win32 Release" $(InputPath)\
# End Custom Build
!ELSEIF "$(CFG)" == "SST_VSB_LIB - Win32 Debug"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - .\scanvat.c
InputPath=.\scanvat.c
"o\scanvat.o" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
"$(MSDEVDIR)\Nucleus EDE\NUC_BLD.EXE"\
"SST_VSB_LIB.ede" "SST_VSB_LIB - Win32 Debug" $(InputPath)\
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=".\vsbdata.c"
!IF "$(CFG)" == "SST_VSB_LIB - Win32 Release"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - .\vsbdata.c
InputPath=.\vsbdata.c
"o\vsbdata.o" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
"$(MSDEVDIR)\Nucleus EDE\NUC_BLD.EXE"\
"SST_VSB_LIB.ede" "SST_VSB_LIB - Win32 Release" $(InputPath)\
# End Custom Build
!ELSEIF "$(CFG)" == "SST_VSB_LIB - Win32 Debug"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - .\vsbdata.c
InputPath=.\vsbdata.c
"o\vsbdata.o" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
"$(MSDEVDIR)\Nucleus EDE\NUC_BLD.EXE"\
"SST_VSB_LIB.ede" "SST_VSB_LIB - Win32 Debug" $(InputPath)\
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=".\writesec.c"
!IF "$(CFG)" == "SST_VSB_LIB - Win32 Release"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - .\writesec.c
InputPath=.\writesec.c
"o\writesec.o" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
"$(MSDEVDIR)\Nucleus EDE\NUC_BLD.EXE"\
"SST_VSB_LIB.ede" "SST_VSB_LIB - Win32 Release" $(InputPath)\
# End Custom Build
!ELSEIF "$(CFG)" == "SST_VSB_LIB - Win32 Debug"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - .\writesec.c
InputPath=.\writesec.c
"o\writesec.o" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
"$(MSDEVDIR)\Nucleus EDE\NUC_BLD.EXE"\
"SST_VSB_LIB.ede" "SST_VSB_LIB - Win32 Debug" $(InputPath)\
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=".\writevat.c"
!IF "$(CFG)" == "SST_VSB_LIB - Win32 Release"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - .\writevat.c
InputPath=.\writevat.c
"o\writevat.o" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
"$(MSDEVDIR)\Nucleus EDE\NUC_BLD.EXE"\
"SST_VSB_LIB.ede" "SST_VSB_LIB - Win32 Release" $(InputPath)\
# End Custom Build
!ELSEIF "$(CFG)" == "SST_VSB_LIB - Win32 Debug"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - .\writevat.c
InputPath=.\writevat.c
"o\writevat.o" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
"$(MSDEVDIR)\Nucleus EDE\NUC_BLD.EXE"\
"SST_VSB_LIB.ede" "SST_VSB_LIB - Win32 Debug" $(InputPath)\
# End Custom Build
!ENDIF
# End Source File
# End Target
# End Project
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