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📄 sst_vsb_lib.dsp

📁 intel的一个高效率FLASH文件系统。思路很好
💻 DSP
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"o\fmatvsb.o" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	"$(MSDEVDIR)\Nucleus EDE\NUC_BLD.EXE"\
 "SST_VSB_LIB.ede" "SST_VSB_LIB - Win32 Release" $(InputPath)\


# End Custom Build

!ELSEIF  "$(CFG)" == "SST_VSB_LIB - Win32 Debug"

# PROP Ignore_Default_Tool 1
# Begin Custom Build - .\fmatvsb.c
InputPath=.\fmatvsb.c

"o\fmatvsb.o" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	"$(MSDEVDIR)\Nucleus EDE\NUC_BLD.EXE"\
 "SST_VSB_LIB.ede" "SST_VSB_LIB - Win32 Debug" $(InputPath)\


# End Custom Build

!ENDIF

# End Source File
# Begin Source File

SOURCE=".\initvsb.c"

!IF  "$(CFG)" == "SST_VSB_LIB - Win32 Release"

# PROP Ignore_Default_Tool 1
# Begin Custom Build - .\initvsb.c
InputPath=.\initvsb.c

"o\initvsb.o" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	"$(MSDEVDIR)\Nucleus EDE\NUC_BLD.EXE"\
 "SST_VSB_LIB.ede" "SST_VSB_LIB - Win32 Release" $(InputPath)\


# End Custom Build

!ELSEIF  "$(CFG)" == "SST_VSB_LIB - Win32 Debug"

# PROP Ignore_Default_Tool 1
# Begin Custom Build - .\initvsb.c
InputPath=.\initvsb.c

"o\initvsb.o" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	"$(MSDEVDIR)\Nucleus EDE\NUC_BLD.EXE"\
 "SST_VSB_LIB.ede" "SST_VSB_LIB - Win32 Debug" $(InputPath)\


# End Custom Build

!ENDIF

# End Source File
# Begin Source File

SOURCE=".\memstat.c"

!IF  "$(CFG)" == "SST_VSB_LIB - Win32 Release"

# PROP Ignore_Default_Tool 1
# Begin Custom Build - .\memstat.c
InputPath=.\memstat.c

"o\memstat.o" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	"$(MSDEVDIR)\Nucleus EDE\NUC_BLD.EXE"\
 "SST_VSB_LIB.ede" "SST_VSB_LIB - Win32 Release" $(InputPath)\


# End Custom Build

!ELSEIF  "$(CFG)" == "SST_VSB_LIB - Win32 Debug"

# PROP Ignore_Default_Tool 1
# Begin Custom Build - .\memstat.c
InputPath=.\memstat.c

"o\memstat.o" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	"$(MSDEVDIR)\Nucleus EDE\NUC_BLD.EXE"\
 "SST_VSB_LIB.ede" "SST_VSB_LIB - Win32 Debug" $(InputPath)\


# End Custom Build

!ENDIF

# End Source File
# Begin Source File

SOURCE=".\movevsb.c"

!IF  "$(CFG)" == "SST_VSB_LIB - Win32 Release"

# PROP Ignore_Default_Tool 1
# Begin Custom Build - .\movevsb.c
InputPath=.\movevsb.c

"o\movevsb.o" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	"$(MSDEVDIR)\Nucleus EDE\NUC_BLD.EXE"\
 "SST_VSB_LIB.ede" "SST_VSB_LIB - Win32 Release" $(InputPath)\


# End Custom Build

!ELSEIF  "$(CFG)" == "SST_VSB_LIB - Win32 Debug"

# PROP Ignore_Default_Tool 1
# Begin Custom Build - .\movevsb.c
InputPath=.\movevsb.c

"o\movevsb.o" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	"$(MSDEVDIR)\Nucleus EDE\NUC_BLD.EXE"\
 "SST_VSB_LIB.ede" "SST_VSB_LIB - Win32 Debug" $(InputPath)\


# End Custom Build

!ENDIF

# End Source File
# Begin Source File

SOURCE=".\readme.c"

!IF  "$(CFG)" == "SST_VSB_LIB - Win32 Release"

# PROP Ignore_Default_Tool 1
# Begin Custom Build - .\readme.c
InputPath=.\readme.c

"o\readme.o" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	"$(MSDEVDIR)\Nucleus EDE\NUC_BLD.EXE"\
 "SST_VSB_LIB.ede" "SST_VSB_LIB - Win32 Release" $(InputPath)\


# End Custom Build

!ELSEIF  "$(CFG)" == "SST_VSB_LIB - Win32 Debug"

# PROP Ignore_Default_Tool 1
# Begin Custom Build - .\readme.c
InputPath=.\readme.c

"o\readme.o" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	"$(MSDEVDIR)\Nucleus EDE\NUC_BLD.EXE"\
 "SST_VSB_LIB.ede" "SST_VSB_LIB - Win32 Debug" $(InputPath)\


# End Custom Build

!ENDIF

# End Source File
# Begin Source File

SOURCE=".\readvsb.c"

!IF  "$(CFG)" == "SST_VSB_LIB - Win32 Release"

# PROP Ignore_Default_Tool 1
# Begin Custom Build - .\readvsb.c
InputPath=.\readvsb.c

"o\readvsb.o" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	"$(MSDEVDIR)\Nucleus EDE\NUC_BLD.EXE"\
 "SST_VSB_LIB.ede" "SST_VSB_LIB - Win32 Release" $(InputPath)\


# End Custom Build

!ELSEIF  "$(CFG)" == "SST_VSB_LIB - Win32 Debug"

# PROP Ignore_Default_Tool 1
# Begin Custom Build - .\readvsb.c
InputPath=.\readvsb.c

"o\readvsb.o" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	"$(MSDEVDIR)\Nucleus EDE\NUC_BLD.EXE"\
 "SST_VSB_LIB.ede" "SST_VSB_LIB - Win32 Debug" $(InputPath)\


# End Custom Build

!ENDIF

# End Source File
# Begin Source File

SOURCE=".\reclaim.c"

!IF  "$(CFG)" == "SST_VSB_LIB - Win32 Release"

# PROP Ignore_Default_Tool 1
# Begin Custom Build - .\reclaim.c
InputPath=.\reclaim.c

"o\reclaim.o" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	"$(MSDEVDIR)\Nucleus EDE\NUC_BLD.EXE"\
 "SST_VSB_LIB.ede" "SST_VSB_LIB - Win32 Release" $(InputPath)\


# End Custom Build

!ELSEIF  "$(CFG)" == "SST_VSB_LIB - Win32 Debug"

# PROP Ignore_Default_Tool 1
# Begin Custom Build - .\reclaim.c
InputPath=.\reclaim.c

"o\reclaim.o" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	"$(MSDEVDIR)\Nucleus EDE\NUC_BLD.EXE"\
 "SST_VSB_LIB.ede" "SST_VSB_LIB - Win32 Debug" $(InputPath)\


# End Custom Build

!ENDIF

# End Source File
# Begin Source File

SOURCE=".\scanvat.c"

!IF  "$(CFG)" == "SST_VSB_LIB - Win32 Release"

# PROP Ignore_Default_Tool 1
# Begin Custom Build - .\scanvat.c
InputPath=.\scanvat.c

"o\scanvat.o" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	"$(MSDEVDIR)\Nucleus EDE\NUC_BLD.EXE"\
 "SST_VSB_LIB.ede" "SST_VSB_LIB - Win32 Release" $(InputPath)\


# End Custom Build

!ELSEIF  "$(CFG)" == "SST_VSB_LIB - Win32 Debug"

# PROP Ignore_Default_Tool 1
# Begin Custom Build - .\scanvat.c
InputPath=.\scanvat.c

"o\scanvat.o" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	"$(MSDEVDIR)\Nucleus EDE\NUC_BLD.EXE"\
 "SST_VSB_LIB.ede" "SST_VSB_LIB - Win32 Debug" $(InputPath)\


# End Custom Build

!ENDIF

# End Source File
# Begin Source File

SOURCE=".\vsbdata.c"

!IF  "$(CFG)" == "SST_VSB_LIB - Win32 Release"

# PROP Ignore_Default_Tool 1
# Begin Custom Build - .\vsbdata.c
InputPath=.\vsbdata.c

"o\vsbdata.o" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	"$(MSDEVDIR)\Nucleus EDE\NUC_BLD.EXE"\
 "SST_VSB_LIB.ede" "SST_VSB_LIB - Win32 Release" $(InputPath)\


# End Custom Build

!ELSEIF  "$(CFG)" == "SST_VSB_LIB - Win32 Debug"

# PROP Ignore_Default_Tool 1
# Begin Custom Build - .\vsbdata.c
InputPath=.\vsbdata.c

"o\vsbdata.o" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	"$(MSDEVDIR)\Nucleus EDE\NUC_BLD.EXE"\
 "SST_VSB_LIB.ede" "SST_VSB_LIB - Win32 Debug" $(InputPath)\


# End Custom Build

!ENDIF

# End Source File
# Begin Source File

SOURCE=".\writesec.c"

!IF  "$(CFG)" == "SST_VSB_LIB - Win32 Release"

# PROP Ignore_Default_Tool 1
# Begin Custom Build - .\writesec.c
InputPath=.\writesec.c

"o\writesec.o" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	"$(MSDEVDIR)\Nucleus EDE\NUC_BLD.EXE"\
 "SST_VSB_LIB.ede" "SST_VSB_LIB - Win32 Release" $(InputPath)\


# End Custom Build

!ELSEIF  "$(CFG)" == "SST_VSB_LIB - Win32 Debug"

# PROP Ignore_Default_Tool 1
# Begin Custom Build - .\writesec.c
InputPath=.\writesec.c

"o\writesec.o" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	"$(MSDEVDIR)\Nucleus EDE\NUC_BLD.EXE"\
 "SST_VSB_LIB.ede" "SST_VSB_LIB - Win32 Debug" $(InputPath)\


# End Custom Build

!ENDIF

# End Source File
# Begin Source File

SOURCE=".\writevat.c"

!IF  "$(CFG)" == "SST_VSB_LIB - Win32 Release"

# PROP Ignore_Default_Tool 1
# Begin Custom Build - .\writevat.c
InputPath=.\writevat.c

"o\writevat.o" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	"$(MSDEVDIR)\Nucleus EDE\NUC_BLD.EXE"\
 "SST_VSB_LIB.ede" "SST_VSB_LIB - Win32 Release" $(InputPath)\


# End Custom Build

!ELSEIF  "$(CFG)" == "SST_VSB_LIB - Win32 Debug"

# PROP Ignore_Default_Tool 1
# Begin Custom Build - .\writevat.c
InputPath=.\writevat.c

"o\writevat.o" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	"$(MSDEVDIR)\Nucleus EDE\NUC_BLD.EXE"\
 "SST_VSB_LIB.ede" "SST_VSB_LIB - Win32 Debug" $(InputPath)\


# End Custom Build

!ENDIF

# End Source File
# End Target
# End Project

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