📄 dlginput.cpp
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// DlgInput.cpp : implementation file
//
#include "stdafx.h"
#include "hzk.h"
#include "DlgInput.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CDlgInput dialog
CDlgInput::CDlgInput(int width,int heigh, CWnd* pParent /*=NULL*/)
: CDialog(CDlgInput::IDD, pParent)
{
//{{AFX_DATA_INIT(CDlgInput)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
m_nCharWidth = width;
m_nCharHeigh = heigh;
}
void CDlgInput::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CDlgInput)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CDlgInput, CDialog)
//{{AFX_MSG_MAP(CDlgInput)
ON_EN_CHANGE(IDC_WIDTH, OnChangeWidth)
ON_WM_PAINT()
ON_EN_CHANGE(IDC_HEIGH, OnChangeHeigh)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CDlgInput message handlers
void CDlgInput::OnChangeWidth()
{
// TODO: If this is a RICHEDIT control, the control will not
// send this notification unless you override the CDialog::OnInitDialog()
// function and call CRichEditCtrl().SetEventMask()
// with the ENM_CHANGE flag ORed into the mask.
// TODO: Add your control notification handler code here
CWnd * pctrl = this->GetDlgItem(IDC_WIDTH);
CString str ;
pctrl->GetWindowText(str);
if( str.IsEmpty() )
str = "0";
this->m_nCharWidth = atoi((LPCTSTR)str);
}
void CDlgInput::OnChangeHeigh()
{
// TODO: If this is a RICHEDIT control, the control will not
// send this notification unless you override the CDialog::OnInitDialog()
// function and call CRichEditCtrl().SetEventMask()
// with the ENM_CHANGE flag ORed into the mask.
// TODO: Add your control notification handler code here
CWnd * pctrl = this->GetDlgItem(IDC_HEIGH);
CString str ;
pctrl->GetWindowText(str);
if( str.IsEmpty() )
str = "0";
this->m_nCharHeigh = atoi((LPCTSTR)str);
}
void CDlgInput::OnPaint()
{
CPaintDC dc(this); // device context for painting
// TODO: Add your message handler code here
// Do not call CDialog::OnPaint() for painting messages
CString str ;
CWnd * pctrl = this->GetDlgItem(IDC_WIDTH);
str.Format("%d",this->m_nCharWidth );
pctrl->SetWindowText(str);
pctrl = this->GetDlgItem(IDC_HEIGH);
str.Format("%d",this->m_nCharHeigh );
pctrl->SetWindowText(str);
}
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