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📄 rungame.h

📁 3D游戏模板
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/* game runner * Template CS game * (C)2001 Mat Sutcliffe. See license.txt for license info (GPL) */#ifndef __RUNGAME_H__#define __RUNGAME_H__#include <csutil/ref.h>#include <iutil/objreg.h>#include <iutil/eventh.h>#include <iutil/eventq.h>#include <ivaria/conin.h>#include <ivideo/graph2d.h>#include <ivideo/graph3d.h>#include <csutil/hashmap.h>#include <csutil/binder.h>#include <ivaria/perfstat.h>#include "sound.h"#include "console.h"#include "game/game.h"#include "menu/menu.h"struct rsoption_t {	char *str;	G3D_RENDERSTATEOPTION num;};class GameRunner : public iEventHandler {	private:		Sound *sound;		Console *console;		Game *game;		Menu *menu;		csRef<iConsoleInput> conin;		csRef<iConsoleOutput> conout;		csRef<iConfigManager> conf;		csInputBinder *binder;		csRef<iEventQueue> eventq;		csRef<iGraphics2D> gfx2d;		csRef<iGraphics3D> gfx3d;		static rsoption_t rsoptions[];		csHashMap *cmdhash;		bool canvas_off;		csRef<iPerfStats> stats;		csRef<iFont> g2dfont;		bool fps_on;		void fps();	public:		SCF_DECLARE_IBASE;		bool HandleEvent(iEvent &);		void refreshconf();		GameRunner(Sound *, Console *, Game *, Menu *, iObjectRegistry *);		virtual ~GameRunner();};#endif

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