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📄 printdlg.cpp

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// PrintDlg.cpp : implementation file
//

#include "stdafx.h"
#include "SnmpManager.h"
#include "PrintDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CPrintDlg dialog


CPrintDlg::CPrintDlg(CWnd* pParent /*=NULL*/)
	: CDialog(CPrintDlg::IDD, pParent)
{
	//{{AFX_DATA_INIT(CPrintDlg)
		// NOTE: the ClassWizard will add member initialization here
	//}}AFX_DATA_INIT
}


void CPrintDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CPrintDlg)
		// NOTE: the ClassWizard will add DDX and DDV calls here
	//}}AFX_DATA_MAP
}


BEGIN_MESSAGE_MAP(CPrintDlg, CDialog)
	//{{AFX_MSG_MAP(CPrintDlg)
	ON_WM_PAINT()
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CPrintDlg message handlers


void CPrintDlg::OnPaint() 
{
	CPaintDC dc(this); // device context for painting
	for(int i = 0; i < n; i++)
	{
		dc.TextOut(0, i*20, *(m_Oid+i), lstrlen(*(m_Oid+i)));
		dc.TextOut(240, i*20, *(m_value+i), lstrlen(*(m_value+i)));
	}
	// TODO: Add your message handler code here
	
	// Do not call CDialog::OnPaint() for painting messages
}

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