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📄 spritebackground.java

📁 j2me_nokia_flash打企鹅手机版
💻 JAVA
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import javax.microedition.lcdui.Graphics;
import javax.microedition.lcdui.Image;

// Referenced classes of package ys.pingu:
//            PinguSprite, PinguMIDlet, PinguCanvas

class SpriteBackground extends PinguSprite
{

    public boolean valid;
    private static final int ANCHOR_IMG = 20;
    private Image bg0;
    private Image bg1;

    public SpriteBackground(int i, int j, int k)
    {
        super(i, j, k);
        bg0 = PinguMIDlet.loadImage("/bg0.png");
        bg1 = PinguMIDlet.loadImage("/bg1.png");
        if(bg0 == null || bg1 == null)
            valid = false;
        else
            valid = true;
    }

    public void init()
    {
        spriteInit();
    }

    public void draw()
    {
        accelerate(1);
        move(1);
        if(PinguCanvas.GAMESTATE == 5)
            parked = true;
        PinguCanvas.GC.setColor(0);
        PinguCanvas.GC.drawImage(bg0, 0, 0, 20);
        if((actPos_x * 333) / 1000 < 130)
            PinguCanvas.GC.drawImage(bg1, (actPos_x * 333) / 1000 + 40, actPos_y + 32, 20);
            //PinguCanvas.GC.drawImage(bg1, (actPos_x * 333) / 1000 , actPos_y + 32, 20);
    }

    public void setVelocity(int i)
    {
        velocity_x = -1 * i;
        parked = false;
    }
}

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