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📄 page177.cpp

📁 包含常见的数据结构的类和函数
💻 CPP
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#include <bintree.h>#include <stack.h>#include <queue.h>#include <process.h>template <class Type> class TreeIterator{  public:    TreeIterator(const BinaryTree<Type> & BT):T(BT),current(NULL){}    virtual ~TreeIterator(){}    virtual void First()=0;    virtual void operator ++ ()=0;    int operator + () const {return current!=NULL;}    const Type  operator()()const;  protected:    const BinaryTree<Type>  T;    const BinTreeNode<Type> * current;  private:    TreeIterator(const TreeIterator<Type> & ){}    const TreeIterator<Type> & operator = (const TreeIterator<Type> &);    };  template<class Type> const Type  TreeIterator<Type>::operator()()const{    if(current==NULL){      cerr<<"Illegal access"<<endl;      exit(1);      }    return current->GetData();    }template <class Type> struct stkNode{  const BinTreeNode<Type> * Node;  int PopTim;  stkNode(const BinTreeNode<Type> * N=NULL):Node(N),PopTim(0){}  };template <class Type> class PostOrder:public TreeIterator<Type>{  public:    PostOrder(const BinaryTree<Type> & BT);    ~PostOrder(){}    void First();    void operator ++();  protected:    Stack <stkNode<Type> > st;    };  template <class Type> PostOrder<Type>::PostOrder(const BinaryTree<Type> & BT):	TreeIterator<Type>(BT){    st.Push(stkNode<Type>(BT.GetRoot()));    }  template <class Type> void PostOrder<Type>::First(){    st.MakeEmpty();    if(T.GetRoot()!=NULL) st.Push(stkNode<Type> (T.GetRoot()));    operator ++();    }  template <class Type> void PostOrder<Type>::operator ++(){    if(st.IsEmpty()){      if(current==NULL){	cerr<<"Advanced past end"<<endl;	exit(1);	}      current=NULL;      return;      }    stkNode<Type> Cnode;    for(;;){      Cnode=st.Pop();      if(++Cnode.PopTim==3){	current=Cnode.Node;	return;	}      st.Push(Cnode);      if(Cnode.PopTim==1){	if(Cnode.Node->GetLeft()!=NULL)	  st.Push(stkNode<Type> (Cnode.Node->GetLeft()));	  }	  else{	    if(Cnode.Node->GetRight()!=NULL)	      st.Push(stkNode<Type> (Cnode.Node->GetRight()));	      }	    }	  }template<class Type> class InOrder:public PostOrder<Type>{  public:    InOrder(BinaryTree<Type> & BT):PostOrder<Type> (BT){}    void First();    void operator ++();    };  template<class Type> void InOrder<Type>::First(){    st.MakeEmpty();    if(T.GetRoot()!=NULL) st.Push(stkNode<Type>(T.GetRoot()));    operator ++();    }  template <class Type> void InOrder<Type>::operator ++(){    if(st.IsEmpty()){      if(current==NULL){	cerr<<"Advanced past end"<<endl;	exit(1);	}      current=NULL;      return;    }    stkNode<Type> Cnode;    for(;;){      Cnode=st.Pop();      if(++Cnode.PopTim==2){	current=Cnode.Node;	if(Cnode.Node->GetRight()!=NULL)	  st.Push(stkNode<Type>(Cnode.Node->GetRight()));	return;	}      st.Push(Cnode);      if(Cnode.Node->GetLeft()!=NULL)	st.Push(stkNode<Type>(Cnode.Node->GetLeft()));      }    }template <class Type> class PreOrder:public TreeIterator<Type>{  public:    PreOrder(const BinaryTree<Type> & BT);    ~PreOrder(){}    void First();    void operator ++();  protected:    Stack<const BinTreeNode<Type> * > st;    };  template <class Type> PreOrder<Type>::PreOrder(const BinaryTree<Type> & BT):    TreeIterator<Type>(BT){      st.Push(BT.GetRoot());      }  template <class Type> void PreOrder<Type>::First(){    st.MakeEmpty();    if(T.GetRoot())st.Push(T.GetRoot());    operator ++();    }  template <class Type> void PreOrder<Type>::operator ++(){    if(st.IsEmpty()){      if(current==NULL){	cerr<<"Advanced past end"<<endl;	exit(1);	}      current=NULL;      return;      }    current=st.Pop();    if(current->GetRight()!=NULL) st.Push(current->GetRight());    if(current->GetLeft()!=NULL) st.Push(current->GetLeft());    return;    }template <class Type> class LevelOrder:public TreeIterator<Type>{  public:    LevelOrder(const BinaryTree<Type> & BT);    ~LevelOrder(){}    void First();    void operator ++();  protected:    Queue<const BinTreeNode<Type> * > qu;    };  template <class Type> LevelOrder<Type>::LevelOrder(const BinaryTree<Type> & BT):    TreeIterator<Type>(BT){qu.EnQueue(BT.GetRoot());}  template <class Type> void LevelOrder<Type>::First(){    qu.MakeEmpty();    if(T.GetRoot()) qu.EnQueue(T.GetRoot());    operator ++();    }  template <class Type> void LevelOrder<Type>::operator ++(){    if(qu.IsEmpty()){      if(current==NULL){	cerr<<"Advanced past end"<<endl;	exit(1);	}      current=NULL;      return;      }    current=qu.DeQueue();    if(current->GetLeft()!=NULL) qu.EnQueue(current->GetLeft());    if(current->GetRight()!=NULL) qu.EnQueue(current->GetRight());    }void main(){  BinaryTree<int> bt;  cin>>bt;  PostOrder<int> btpostorder(bt);  btpostorder.First();  cout<<"now,postorder:\n";  while(+btpostorder){    cout<<btpostorder()<<' ';    ++btpostorder;    }  cout<<endl;  InOrder<int> btinorder(bt);  btinorder.First();  cout<<"now,inorder:\n";  while(+btinorder){    cout<<btinorder()<<' ';    ++btinorder;    }  cout<<endl;  PreOrder<int> btpreorder(bt);  btpreorder.First();  cout<<"now,preorder:\n";  while(+btpreorder){    cout<<btpreorder()<<' ';    ++btpreorder;    }  cout<<endl;  LevelOrder<int> btlevelorder(bt);  btlevelorder.First();  cout<<"now,levelorder:\n";  while(+btlevelorder){    cout<<btlevelorder()<<' ';    ++btlevelorder;    }  cout<<endl;  }

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