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📄 nodepainter.java

📁 用于传感器网络的节点操作系统 TinyOS 结构设计非常有意思
💻 JAVA
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/* "Copyright (c) 2001 and The Regents of the University  
* of California.  All rights reserved. 
* 
* Permission to use, copy, modify, and distribute this software and its 
* documentation for any purpose, without fee, and without written agreement is 
* hereby granted, provided that the above copyright notice and the following 
* two paragraphs appear in all copies of this software. 
*  
* IN NO EVENT SHALL THE UNIVERSITY OF CALIFORNIA BE LIABLE TO ANY PARTY FOR 
* DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES ARISING OUT 
* OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN IF THE UNIVERSITY OF 
* CALIFORNIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 
*  
* THE UNIVERSITY OF CALIFORNIA SPECIFICALLY DISCLAIMS ANY WARRANTIES, 
* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY 
* AND FITNESS FOR A PARTICULAR PURPOSE.  THE SOFTWARE PROVIDED HEREUNDER IS 
* ON AN "AS IS" BASIS, AND THE UNIVERSITY OF CALIFORNIA HAS NO OBLIGATION TO 
* PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS." 
* 
* Authors:   Kamin Whitehouse <kamin@cs.berkeley.edu>
* History:   created 7/22/2001 
* Authors:   Wei Hong, modified for tinydb
*/

//***********************************************************************
//***********************************************************************
//This interface should be implemented by anobody who wants to affect the way
//a node is painted.  Your PaintNode() function will be called each time an 
//node is painted and you will be passed a graphics object, an node and
//the coordinates of the node on the screen.
//You will be essentially drawing OVER whatever any drawers who came before you 
//might have drawn, so be careful.
//***********************************************************************
//***********************************************************************

package net.tinyos.tinydb.topology.util;

import net.tinyos.tinydb.topology.*;
import java.awt.*;

public interface NodePainter
{
	public void PaintNode(Integer pNodeNumber, int x1, int y1, int x2, int y2, Graphics g);
}

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