📄 nodepainter.java
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/* "Copyright (c) 2001 and The Regents of the University
* of California. All rights reserved.
*
* Permission to use, copy, modify, and distribute this software and its
* documentation for any purpose, without fee, and without written agreement is
* hereby granted, provided that the above copyright notice and the following
* two paragraphs appear in all copies of this software.
*
* IN NO EVENT SHALL THE UNIVERSITY OF CALIFORNIA BE LIABLE TO ANY PARTY FOR
* DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES ARISING OUT
* OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN IF THE UNIVERSITY OF
* CALIFORNIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* THE UNIVERSITY OF CALIFORNIA SPECIFICALLY DISCLAIMS ANY WARRANTIES,
* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY
* AND FITNESS FOR A PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS
* ON AN "AS IS" BASIS, AND THE UNIVERSITY OF CALIFORNIA HAS NO OBLIGATION TO
* PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS."
*
* Authors: Kamin Whitehouse <kamin@cs.berkeley.edu>
* History: created 7/22/2001
* Authors: Wei Hong, modified for tinydb
*/
//***********************************************************************
//***********************************************************************
//This interface should be implemented by anobody who wants to affect the way
//a node is painted. Your PaintNode() function will be called each time an
//node is painted and you will be passed a graphics object, an node and
//the coordinates of the node on the screen.
//You will be essentially drawing OVER whatever any drawers who came before you
//might have drawn, so be careful.
//***********************************************************************
//***********************************************************************
package net.tinyos.tinydb.topology.util;
import net.tinyos.tinydb.topology.*;
import java.awt.*;
public interface NodePainter
{
public void PaintNode(Integer pNodeNumber, int x1, int y1, int x2, int y2, Graphics g);
}
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