📄 student.cpp
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// student.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "student.h"
#include "studentDlg.h"
#include "SkinLoadLib.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CStudentApp
BEGIN_MESSAGE_MAP(CStudentApp, CWinApp)
//{{AFX_MSG_MAP(CStudentApp)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CStudentApp construction
CStudentApp::CStudentApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CStudentApp object
CStudentApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CStudentApp initialization
BOOL CStudentApp::InitInstance()
{
AfxEnableControlContainer();
//初始化SkinLoad,加载皮肤文件
InitSkinLoad(GetCurrentThreadId());
if(!LoadSkin("xp_silver.skin"))
{
AfxMessageBox("加载皮肤文件失败!\n请检查文件xp_silver.skin是否存在");
}
CStudentDlg dlg;
m_pMainWnd = &dlg;
dlg.DoModal();
return FALSE;
}
int CStudentApp::ExitInstance()
{
// TODO: Add your specialized code here and/or call the base class
ExitSkinLoad();
return CWinApp::ExitInstance();
}
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