📄 basedmovegenerator.cpp
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// BasedMoveGenerator.cpp: implementation of the CBasedMoveGenerator class.
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "eightnum.h"
#include "BasedMoveGenerator.h"
#ifdef _DEBUG
#undef THIS_FILE
static char THIS_FILE[]=__FILE__;
#define new DEBUG_NEW
#endif
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CBasedMoveGenerator::CBasedMoveGenerator()
{
}
CBasedMoveGenerator::~CBasedMoveGenerator()
{
}
void CBasedMoveGenerator::AddMove(CHESSMOVE cm,int iPly)
{
m_MoveList[iPly][m_nMoveCount]=cm;
m_nMoveCount++;
}
void CBasedMoveGenerator::MakeMove(BYTE byBoard[][3],CHESSMOVE cm)
{
BYTE byTemp;
byTemp=byBoard[cm.cpFrom.x][cm.cpFrom.y];
byBoard[cm.cpFrom.x][cm.cpFrom.y]=byBoard[cm.cpTo.x][cm.cpTo.y];
byBoard[cm.cpTo.x][cm.cpTo.y]=byTemp;
}
void CBasedMoveGenerator::UnMakeMove(BYTE byBoard[][3],CHESSMOVE cm)
{
MakeMove(byBoard,cm);
}
bool CBasedMoveGenerator::IsValidMove(BYTE byBoard[][3], int x,int y)
{
int i,j;
//找到空格所在位置
for(i=0;i<3;i++)
for(j=0;j<3;j++)
if(byBoard[i][j]==0)
goto Next;
Next:
if(abs(x-i)+abs(y-j)==1)
return 1;
return 0;
}
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