📄 fillfilter.h
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#ifndef FILLFILTER_H
#define FILLFILTER_H
#include "TexturGenerator.h"
#pragma pack(push,1)
struct tTC_FILLFILTER01 {
unsigned char AusdehnungX, AusdehnungY;
unsigned short StartPartikel;
unsigned char StartValue; // ungleich 0
unsigned long RandomStart;
unsigned char Change; // max.128
unsigned char Channel; // 0 = Rot, 1 = Gruen, 2 = Blau, 3 = Alpha
};
struct tTC_FILLFILTER02 {
signed char Faktor[3][3];
};
#pragma pack(pop,1)
extern tTC_FILLFILTER01 TempC3, C3;
extern tTC_FILLFILTER02 TempC4, C4;
void FillbertFilter01(tImage *TempImage, tTC_FILLFILTER01 *Param);
void FillbertFilter02(tImage *TempImage, tTC_FILLFILTER02 *Param);
#endif
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