📄 texturgenerator.h
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#ifndef TexturGenerator_H
#define TexturGenerator_H
#include <windows.h>
#pragma pack(push,1)
struct tImage
{
long XSize,YSize;
void *Data;
};
struct tTexCommand
{
char Type;
void *Params;
};
struct tLayer
{
tImage *Image;
tTexCommand *Command;
tLayer *Next;
};
#pragma pack(pop,1)
tImage *CreateImage(long XSize,long YSize);
tImage *CreateImage(long XSize,long YSize);
tImage *CopyImage(tImage *Orig);
void DestroyImage(tImage *Temp);
tLayer *CreateLayer();
long CountLayers(tLayer *Temp);
void AttachLayer(tLayer *Start,tLayer *Temp);
long GetLayerNr(tLayer *Start,tLayer *Temp);
tLayer *GetLayerAddr(tLayer *Start,long I);
extern tImage *BlankImage;
#endif
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