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📄 papfilter.h

📁 一个96K的3D游戏源码
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#ifndef PapFilter_H
#define PapFilter_H

#include <windows.h>
#include "TexturGenerator.h"

#pragma pack(push,1)

struct tTC_RANGECOLORS
{
	unsigned char MinValue,MaxValue,MidValue,Channel;
};

struct tTC_SPHERE
{
	unsigned char MinValue,MaxValue,Type,Channel;
};

struct tTC_XORMAP
{
	unsigned char R,G,B,A;
};

struct tTC_COLOR
{
	unsigned char R,G,B,A,Channel,Gamma;
};

struct tTC_SOLIDFILL
{
	unsigned char Value,Channel;
};

struct tTC_TWIST
{
	signed short Wink;
};

struct tTC_TWIRL
{
	signed short Wink;
};

struct tTC_MIXPICS
{
	char FName[9];
	unsigned char R,G,B,A;
};

struct tTC_MAKETILEABLE
{
	unsigned char Amount;
};

struct tTC_TEXT
{
	unsigned char Len;
	unsigned char X,Y;
	unsigned char R,G,B,Trans;
	char DaText[100];
};

#pragma pack(pop,1)

typedef struct
{
	long X,long Y;
	char *Data;
} tFontItem;

extern tFontItem FontItem[96];

//void CreateXORMap(tImage *Temp,tTC_XORMAP *Param);
void Blur(tImage *Temp);
void Twist(tImage *Temp,tTC_TWIST *Param);
//void MixPics(tImage *Temp,tImage *Temp2,tTC_MIXPICS *Param);
void MakeTileAble(tImage *Temp,tTC_MAKETILEABLE *Params);
void Twirl(tImage *Temp,tTC_TWIRL *Param);
void Tile(tImage *Temp);
void PapDraw(tImage *Temp,tTC_TEXT *Param);
void Color(tImage *Temp,tTC_COLOR *Params);
void RangeColors(tImage *Temp,tTC_RANGECOLORS *Params);
void ConvertToFontItem(long Nr,char *Data,long X);
void SolidFill(tImage *Temp,tTC_SOLIDFILL *Params);
void Sphere(tImage *Temp,tTC_SPHERE *Params);
void MoveMid(tImage *Temp);
void InitATanList();

#endif

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