📄 texcommander.h
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#ifndef TexCommander_H
#define TexCommander_H
#include "TexturGenerator.h"
#include "..\SystemIO.h"
#include "..\GameDefines.h"
#define TCID_XORMAP 1
#define TCID_BLUR 2
#define TCID_TWIST 3
#define TCID_FILLGEN 4
#define TCID_FILLFILTER02 5
#define TCID_MIXPICS 6
#define TCID_MAKETILEABLE 7
#define TCID_TWIRL 8
#define TCID_TILE 9
#define TCID_COLOR 10
#define TCID_RANGECOLORS 11
#define TCID_SOLIDFILL 12
#define TCID_SPHERE 13
#define TCID_MOVEMID 14
#define TCID_TEXT 15
tTexCommand *CreateTexCommand(long Type,void *Params);
void DestroyTexCommand(tTexCommand *Temp);
void ReCalcLayer(tLayer *Layer);
long GetTypeSize(long TCID);
void DestroyLayer(tLayer *Temp,bool WithSub);
tLayer *LoadLayer(t_File_Handle *F,tImage *OldImage);
void DoneWithLoadedImage();
#ifdef TCMMemoryLoading
tLayer *LoadLayerFile(unsigned char *Addr);
void LoadToLoadedImage(unsigned char *P1);
#else
tLayer *LoadLayerFile(char *fname);
void LoadToLoadedImage(char *P1);
#endif
#endif
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