📄 bclopd3d.mak
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# Microsoft Developer Studio Generated NMAKE File, Based on BClopd3D.dsp
!IF "$(CFG)" == ""
CFG=BClopd3D - Win32 Debug
!MESSAGE No configuration specified. Defaulting to BClopd3D - Win32 Debug.
!ENDIF
!IF "$(CFG)" != "BClopd3D - Win32 Release" && "$(CFG)" != "BClopd3D - Win32 Debug"
!MESSAGE Invalid configuration "$(CFG)" specified.
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "BClopd3D.mak" CFG="BClopd3D - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "BClopd3D - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "BClopd3D - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE
!ERROR An invalid configuration is specified.
!ENDIF
!IF "$(OS)" == "Windows_NT"
NULL=
!ELSE
NULL=nul
!ENDIF
!IF "$(CFG)" == "BClopd3D - Win32 Release"
OUTDIR=.\Release
INTDIR=.\Release
ALL : ".\B-Clopd3D.exe"
CLEAN :
-@erase "$(INTDIR)\Animation.obj"
-@erase "$(INTDIR)\Game.obj"
-@erase "$(INTDIR)\Level.obj"
-@erase "$(INTDIR)\MainGame.obj"
-@erase "$(INTDIR)\MainNeHe.obj"
-@erase "$(INTDIR)\Objekt.obj"
-@erase "$(INTDIR)\Partikel.obj"
-@erase "$(INTDIR)\Systemio.obj"
-@erase "$(INTDIR)\TGALoader.obj"
-@erase "$(INTDIR)\vc60.idb"
-@erase "$(INTDIR)\Vectors.obj"
-@erase ".\B-Clopd3D.exe"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
CPP=cl.exe
CPP_PROJ=/nologo /ML /W3 /GX /O2 /Fp"$(INTDIR)\BClopd3D.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
.c{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cpp{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cxx{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.c{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cpp{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cxx{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
MTL=midl.exe
MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /win32
RSC=rc.exe
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\BClopd3D.bsc"
BSC32_SBRS= \
LINK32=link.exe
LINK32_FLAGS=glaux.lib user32.lib gdi32.lib advapi32.lib /nologo /subsystem:windows /incremental:no /pdb:"$(OUTDIR)\B-Clopd3D.pdb" /machine:I386 /out:"B-Clopd3D.exe" /OPT:NOWIN98 /ALIGN:512
LINK32_OBJS= \
"$(INTDIR)\Animation.obj" \
"$(INTDIR)\Game.obj" \
"$(INTDIR)\Level.obj" \
"$(INTDIR)\MainGame.obj" \
"$(INTDIR)\MainNeHe.obj" \
"$(INTDIR)\Objekt.obj" \
"$(INTDIR)\Partikel.obj" \
"$(INTDIR)\Systemio.obj" \
"$(INTDIR)\TGALoader.obj" \
"$(INTDIR)\Vectors.obj"
".\B-Clopd3D.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ELSEIF "$(CFG)" == "BClopd3D - Win32 Debug"
OUTDIR=.\Debug
INTDIR=.\Debug
# Begin Custom Macros
OutDir=.\Debug
# End Custom Macros
ALL : "$(OUTDIR)\BClopd3D.exe"
CLEAN :
-@erase "$(INTDIR)\Animation.obj"
-@erase "$(INTDIR)\Game.obj"
-@erase "$(INTDIR)\Level.obj"
-@erase "$(INTDIR)\MainGame.obj"
-@erase "$(INTDIR)\MainNeHe.obj"
-@erase "$(INTDIR)\Objekt.obj"
-@erase "$(INTDIR)\Partikel.obj"
-@erase "$(INTDIR)\Systemio.obj"
-@erase "$(INTDIR)\TGALoader.obj"
-@erase "$(INTDIR)\vc60.idb"
-@erase "$(INTDIR)\vc60.pdb"
-@erase "$(INTDIR)\Vectors.obj"
-@erase "$(OUTDIR)\BClopd3D.exe"
-@erase "$(OUTDIR)\BClopd3D.ilk"
-@erase "$(OUTDIR)\BClopd3D.pdb"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
CPP=cl.exe
CPP_PROJ=/nologo /MLd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /Fp"$(INTDIR)\BClopd3D.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /GZ /c
.c{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cpp{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cxx{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.c{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cpp{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cxx{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
MTL=midl.exe
MTL_PROJ=/nologo /D "_DEBUG" /mktyplib203 /win32
RSC=rc.exe
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\BClopd3D.bsc"
BSC32_SBRS= \
LINK32=link.exe
LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /incremental:yes /pdb:"$(OUTDIR)\BClopd3D.pdb" /debug /machine:I386 /out:"$(OUTDIR)\BClopd3D.exe" /pdbtype:sept
LINK32_OBJS= \
"$(INTDIR)\Animation.obj" \
"$(INTDIR)\Game.obj" \
"$(INTDIR)\Level.obj" \
"$(INTDIR)\MainGame.obj" \
"$(INTDIR)\MainNeHe.obj" \
"$(INTDIR)\Objekt.obj" \
"$(INTDIR)\Partikel.obj" \
"$(INTDIR)\Systemio.obj" \
"$(INTDIR)\TGALoader.obj" \
"$(INTDIR)\Vectors.obj"
"$(OUTDIR)\BClopd3D.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ENDIF
!IF "$(NO_EXTERNAL_DEPS)" != "1"
!IF EXISTS("BClopd3D.dep")
!INCLUDE "BClopd3D.dep"
!ELSE
!MESSAGE Warning: cannot find "BClopd3D.dep"
!ENDIF
!ENDIF
!IF "$(CFG)" == "BClopd3D - Win32 Release" || "$(CFG)" == "BClopd3D - Win32 Debug"
SOURCE=..\Animation.cpp
"$(INTDIR)\Animation.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
SOURCE=..\Game.cpp
"$(INTDIR)\Game.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
SOURCE=..\Level.cpp
"$(INTDIR)\Level.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
SOURCE=..\MainGame.cpp
"$(INTDIR)\MainGame.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
SOURCE=..\MainNeHe.cpp
"$(INTDIR)\MainNeHe.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
SOURCE=..\Objekt.cpp
"$(INTDIR)\Objekt.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
SOURCE=..\Partikel.cpp
"$(INTDIR)\Partikel.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
SOURCE=..\Systemio.cpp
"$(INTDIR)\Systemio.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
SOURCE=..\TGALoader.cpp
"$(INTDIR)\TGALoader.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
SOURCE=..\Vectors.cpp
"$(INTDIR)\Vectors.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
!ENDIF
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