📄 animationplus.h
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/* Animation.H
*
* provides Animation-Declarations & -operations
*
* Copyright 2003 by PaP / JTMK
*/
#ifndef AnimationPlus_H
#define AnimationPlus_H
#include "vectors.h"
#include "objekt.h"
#include "animation.h"
void UpDateAnimList(tObjekt *Obj,tAnimation *Anim,long FramePos); // F黦t neue Frames ein
long GetNextAnimCnt(tAnimation *Anim,long NodeNr);
long GetPreAnimCnt(tAnimation *Anim,long NodeNr);
void SaveAnimation(char *fname,tAnimation *Anim);
bool LowerAnimationFrame(tAnimation *Anim,long Number,long Cnt);
bool HigherAnimationFrame(tAnimation *Anim,long Number,long Cnt);
void CalcObjUsingAnimationAndCount(tObjekt *Obj,tAnimation *Anim,long Cnt);
void UpDateAnimSingleNode(tObjekt *Obj,tAnimation *Anim,long FramePos,long Number);
void AddFrame(tAnimFrame *Akt_Frame,tSkeletonNode *Node,long FramePos);
tAnimation *CreateAnimation(tObjekt *Obj); // Erzeugt eine Neue Animation
bool SkelEqual(tSkeletonNode *Node1,tSkeletonNode *Node2);
tAnimFrame *GetAnimFrame(tAnimation *Anim,long NodeNr);
void StartAnimationPlay(tObjekt *Obj,tAnimation *Anim);
extern bool SaveWithoutFrame0;
#endif
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