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📄 tablebottomdlg.cpp

📁 这是一个有关网络游戏平台编程中的一些例子
💻 CPP
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// tablebottomdlg.cpp : implementation file
//

#include "stdafx.h"
#include "..\gamehigh.h"
#include "..\include\tablebottomdlg.h"
#include "MainFrm.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CTableBottomDlg dialog


CTableBottomDlg::CTableBottomDlg(CWnd* pParent /*=NULL*/)
	: CDialog(CTableBottomDlg::IDD, pParent)
{
	//{{AFX_DATA_INIT(CTableBottomDlg)
		// NOTE: the ClassWizard will add member initialization here
	//}}AFX_DATA_INIT
	hBkBrush	=::CreateSolidBrush(RGB(150, 175, 230));
}
CTableBottomDlg::~CTableBottomDlg()
{
	SAFE_CHECKPOINTER(hBkBrush)
	{
		::DeleteObject(hBkBrush);
		hBkBrush	=NULL;
	}
}

void CTableBottomDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CTableBottomDlg)
	DDX_Control(pDX, IDC_QUITROOM, m_QuitRoom);
	DDX_Control(pDX, IDC_GAMEUI, m_GameUi);
	DDX_Control(pDX, IDC_FUNCTION, m_Function);
	DDX_Control(pDX, IDC_AUTOJOIN, m_AutoJoin);
	//}}AFX_DATA_MAP
}


BEGIN_MESSAGE_MAP(CTableBottomDlg, CDialog)
	//{{AFX_MSG_MAP(CTableBottomDlg)
	ON_WM_CTLCOLOR()
	ON_WM_CREATE()
	ON_BN_CLICKED(IDC_AUTOJOIN, OnAutojoin)
	ON_BN_CLICKED(IDC_QUITROOM, OnQuitroom)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CTableBottomDlg message handlers

BOOL CTableBottomDlg::Create(CWnd* pParentWnd) 
{
		
	return CDialog::Create(IDD, pParentWnd);
}

HBRUSH CTableBottomDlg::OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor) 
{
	return hBkBrush;
}

int CTableBottomDlg::OnCreate(LPCREATESTRUCT lpCreateStruct) 
{
	if (CDialog::OnCreate(lpCreateStruct) == -1)
		return -1;

	return 0;
}

BOOL CTableBottomDlg::OnInitDialog() 
{
	CDialog::OnInitDialog();
		
	CWnd*	pWnd	=&m_AutoJoin;
	SAFE_CHECKWND(pWnd)
	{
		m_AutoJoin.SetBkColor(RGB(150, 175, 230));		
	}

	pWnd			=&m_Function;
	SAFE_CHECKWND(pWnd)
	{
		m_Function.SetBkColor(RGB(150, 175, 230));		
	}

	pWnd			=&m_GameUi;
	SAFE_CHECKWND(pWnd)
	{
		m_GameUi.SetBkColor(RGB(150, 175, 230));		
	}

	pWnd			=&m_QuitRoom;
	SAFE_CHECKWND(pWnd)
	{
		m_QuitRoom.SetBkColor(RGB(150, 175, 230));		
	}
	
	return TRUE;  // return TRUE unless you set the focus to a control
	              // EXCEPTION: OCX Property Pages should return FALSE
}

void CTableBottomDlg::OnAutojoin() 
{
	
}

void CTableBottomDlg::OnQuitroom() 
{
	CMainFrame*	pMainFrame	=(CMainFrame*)::AfxGetMainWnd();
	SAFE_CHECKWND(pMainFrame)
	{
		pMainFrame->ShowTableFrame(FALSE, 0);
	}
}

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