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📄 nopserver.vcproj

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💻 VCPROJ
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<?xml version="1.0" encoding="windows-1250"?>
<VisualStudioProject
	ProjectType="Visual C++"
	Version="7.10"
	Name="NOPServer"
	ProjectGUID="{0CB5EE36-03C2-4E3F-BD4D-37980FAD98B8}"
	Keyword="Win32Proj">
	<Platforms>
		<Platform
			Name="Win32"/>
	</Platforms>
	<Configurations>
		<Configuration
			Name="Debug|Win32"
			OutputDirectory="Debug"
			IntermediateDirectory="Debug"
			ConfigurationType="1"
			CharacterSet="2">
			<Tool
				Name="VCCLCompilerTool"
				Optimization="0"
				AdditionalIncludeDirectories="..\boost\;.\luabind\;..\lua\include\;..\wxWindows\include\;..\wxWindows\lib\mswd\"
				PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;WINVER=0x400;_MT;wxUSE_GUI=1;__WXDEBUG__;WXDEBUG=1"
				MinimalRebuild="TRUE"
				BasicRuntimeChecks="0"
				RuntimeLibrary="3"
				UsePrecompiledHeader="0"
				WarningLevel="3"
				Detect64BitPortabilityProblems="FALSE"
				DebugInformationFormat="4"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLinkerTool"
				AdditionalDependencies="odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib zlibd.lib regexd.lib pngd.lib jpegd.lib tiffd.lib wxmswd.lib luaD.lib "
				OutputFile="$(OutDir)/NOPServer.exe"
				LinkIncremental="2"
				AdditionalLibraryDirectories="..\lua\lib\;..\wxwindows\lib\;.\lib\"
				IgnoreAllDefaultLibraries="FALSE"
				IgnoreDefaultLibraryNames="LIBCMTD.lib;LIBCD.lib"
				GenerateDebugInformation="TRUE"
				ProgramDatabaseFile="$(OutDir)/NOPServer.pdb"
				SubSystem="2"
				TargetMachine="1"/>
			<Tool
				Name="VCMIDLTool"/>
			<Tool
				Name="VCPostBuildEventTool"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="VCResourceCompilerTool"/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"/>
			<Tool
				Name="VCXMLDataGeneratorTool"/>
			<Tool
				Name="VCWebDeploymentTool"/>
			<Tool
				Name="VCManagedWrapperGeneratorTool"/>
			<Tool
				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
		</Configuration>
		<Configuration
			Name="Release|Win32"
			OutputDirectory="Release"
			IntermediateDirectory="Release"
			ConfigurationType="1"
			CharacterSet="2">
			<Tool
				Name="VCCLCompilerTool"
				AdditionalIncludeDirectories="..\boost\;..\luabind\;..\lua\include\;..\wxWindows\include\;..\wxWindows\lib\msw\"
				PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;WINVER=0x400;_MT;wxUSE_GUI=1"
				RuntimeLibrary="2"
				UsePrecompiledHeader="0"
				WarningLevel="3"
				Detect64BitPortabilityProblems="FALSE"
				DebugInformationFormat="3"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLinkerTool"
				AdditionalDependencies="odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib zlibd.lib regexd.lib png.lib jpeg.lib tiff.lib wxmsw.lib lua.lib"
				OutputFile="$(OutDir)/NOPServer.exe"
				LinkIncremental="1"
				AdditionalLibraryDirectories="..\lua\lib\;..\wxwindows\lib\"
				IgnoreDefaultLibraryNames="LIBCMT.lib;LIBC.lib"
				GenerateDebugInformation="TRUE"
				SubSystem="2"
				OptimizeReferences="2"
				EnableCOMDATFolding="0"
				TargetMachine="1"/>
			<Tool
				Name="VCMIDLTool"/>
			<Tool
				Name="VCPostBuildEventTool"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="VCResourceCompilerTool"/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"/>
			<Tool
				Name="VCXMLDataGeneratorTool"/>
			<Tool
				Name="VCWebDeploymentTool"/>
			<Tool
				Name="VCManagedWrapperGeneratorTool"/>
			<Tool
				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
		</Configuration>
		<Configuration
			Name="Debug - Console|Win32"
			OutputDirectory="$(ConfigurationName)"
			IntermediateDirectory="$(ConfigurationName)"
			ConfigurationType="1"
			CharacterSet="2">
			<Tool
				Name="VCCLCompilerTool"
				Optimization="0"
				AdditionalIncludeDirectories="..\luaplus\Src\LuaPlus\;..\wxWindows\include\;..\wxWindows\lib\mswd\"
				PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;WINVER=0x400;_MT;wxUSE_GUI=1;__WXDEBUG__;WXDEBUG=1;LUAPLUS_LIB"
				MinimalRebuild="FALSE"
				BasicRuntimeChecks="0"
				RuntimeLibrary="3"
				UsePrecompiledHeader="0"
				WarningLevel="3"
				Detect64BitPortabilityProblems="TRUE"
				DebugInformationFormat="4"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLinkerTool"
				AdditionalDependencies="odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib zlibd.lib regexd.lib pngd.lib jpegd.lib tiffd.lib wxmswd.lib LuaPlusLibD.lib"
				OutputFile="$(OutDir)/NOPServer.exe"
				LinkIncremental="2"
				AdditionalLibraryDirectories="..\luaplus\lib\win32\;..\wxwindows\lib\"
				IgnoreDefaultLibraryNames="LIBCD.lib"
				GenerateDebugInformation="TRUE"
				ProgramDatabaseFile="$(OutDir)/NOPServer.pdb"
				SubSystem="2"
				TargetMachine="1"/>
			<Tool
				Name="VCMIDLTool"/>
			<Tool
				Name="VCPostBuildEventTool"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="VCResourceCompilerTool"/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"/>
			<Tool
				Name="VCXMLDataGeneratorTool"/>
			<Tool
				Name="VCWebDeploymentTool"/>
			<Tool
				Name="VCManagedWrapperGeneratorTool"/>
			<Tool
				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
		</Configuration>
		<Configuration
			Name="Release-Console|Win32"
			OutputDirectory="$(ConfigurationName)"
			IntermediateDirectory="$(ConfigurationName)"
			ConfigurationType="1"
			CharacterSet="2">
			<Tool
				Name="VCCLCompilerTool"
				AdditionalIncludeDirectories="..\luaplus\Src\LuaPlus\;..\wxWindows\include\;..\wxWindows\lib\mswd\"
				PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS"
				RuntimeLibrary="4"
				UsePrecompiledHeader="0"
				WarningLevel="3"
				Detect64BitPortabilityProblems="TRUE"
				DebugInformationFormat="3"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLinkerTool"
				OutputFile="$(OutDir)/NOPServer.exe"
				LinkIncremental="1"
				GenerateDebugInformation="TRUE"
				SubSystem="2"
				OptimizeReferences="2"
				EnableCOMDATFolding="2"
				TargetMachine="1"/>
			<Tool
				Name="VCMIDLTool"/>
			<Tool
				Name="VCPostBuildEventTool"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="VCResourceCompilerTool"/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"/>
			<Tool
				Name="VCXMLDataGeneratorTool"/>
			<Tool
				Name="VCWebDeploymentTool"/>
			<Tool
				Name="VCManagedWrapperGeneratorTool"/>
			<Tool
				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
		</Configuration>
	</Configurations>
	<References>
	</References>
	<Files>
		<Filter
			Name="NetCode"
			Filter="">
			<File
				RelativePath=".\NetCode\OpCodes.h">
			</File>
			<File
				RelativePath=".\NetCode\Packet.cpp">
			</File>
			<File
				RelativePath=".\NetCode\Packet.h">
			</File>
			<File
				RelativePath=".\NetCode\ServerCore.cpp">
			</File>
			<File
				RelativePath=".\NetCode\ServerCore.h">
			</File>
			<File
				RelativePath=".\NetCode\ServerCore_Config.cpp">
			</File>
			<File
				RelativePath=".\NetCode\ServerCore_Events.h">
			</File>
			<File
				RelativePath=".\NetCode\ServerCore_LoginServer.cpp">
			</File>
			<File
				RelativePath=".\NetCode\ServerCore_WorldServer.cpp">
			</File>
		</Filter>
		<Filter
			Name="Handlers"
			Filter="">
			<File
				RelativePath=".\Handlers\Character.cpp">
			</File>
			<File
				RelativePath=".\Handlers\Character.h">
			</File>
			<File
				RelativePath=".\Handlers\Client.cpp">
			</File>
			<File
				RelativePath=".\Handlers\Client.h">
			</File>
			<File
				RelativePath=".\Handlers\Object.cpp">
				<FileConfiguration
					Name="Release|Win32">
					<Tool
						Name="VCCLCompilerTool"
						ObjectFile="$(IntDir)/"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath=".\Handlers\Object.h">
			</File>
			<File
				RelativePath=".\Handlers\ObjectManager.cpp">
			</File>
			<File
				RelativePath=".\Handlers\ObjectManager.h">
			</File>
			<File
				RelativePath=".\Handlers\ObjPosition.cpp">
			</File>
			<File
				RelativePath=".\Handlers\ObjPosition.h">
			</File>
			<File
				RelativePath=".\Handlers\Unit.cpp">
			</File>
			<File
				RelativePath=".\Handlers\Unit.h">
			</File>
			<File
				RelativePath=".\Handlers\UserManager.cpp">
			</File>
			<File
				RelativePath=".\Handlers\UserManager.h">
			</File>
		</Filter>
		<Filter
			Name="Luabind"
			Filter="">
			<File
				RelativePath=".\luabind\class_rep.cpp">
			</File>
			<File
				RelativePath=".\luabind\create_class.cpp">
			</File>
			<File
				RelativePath=".\luabind\find_best_match.cpp">
			</File>
			<File
				RelativePath=".\luabind\function.cpp">
			</File>
			<File
				RelativePath=".\luabind\implicit_cast.cpp">
			</File>
			<File
				RelativePath=".\luabind\object.cpp">
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						ObjectFile="$(IntDir)/$(InputName)1.obj"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32">
					<Tool
						Name="VCCLCompilerTool"
						ObjectFile="$(IntDir)/$(InputName)1.obj"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath=".\luabind\open.cpp">
			</File>
			<File
				RelativePath=".\luabind\stack_content_by_name.cpp">
			</File>
		</Filter>
		<File
			RelativePath=".\CallbackHandler.cpp">
		</File>
		<File
			RelativePath=".\CallbackHandler.h">
		</File>
		<File
			RelativePath=".\Common.h">
		</File>
		<File
			RelativePath=".\Core.cpp">
		</File>
		<File
			RelativePath=".\Core.h">
		</File>
		<File
			RelativePath=".\dbc.cpp">
		</File>
		<File
			RelativePath=".\dbc.h">
		</File>
		<File
			RelativePath=".\HandlerTemplates.h">
		</File>
		<File
			RelativePath=".\IDList.h">
		</File>
		<File
			RelativePath=".\LinkedList.h">
		</File>
		<File
			RelativePath=".\LinkedNode.h">
		</File>
		<File
			RelativePath=".\LongLongHash.h">
		</File>
		<File
			RelativePath=".\Misc.h">
		</File>
		<File
			RelativePath=".\PacketHandler.cpp">
		</File>
		<File
			RelativePath=".\PacketHandler.h">
		</File>
		<File
			RelativePath=".\ScriptEvent.h">
		</File>
		<File
			RelativePath=".\ScriptHandler.cpp">
		</File>
		<File
			RelativePath=".\ScriptHandler.h">
		</File>
		<File
			RelativePath=".\ThreadComm.h">
		</File>
		<File
			RelativePath=".\WorldThread.cpp">
		</File>
		<File
			RelativePath=".\WorldThread.h">
		</File>
	</Files>
	<Globals>
	</Globals>
</VisualStudioProject>

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