📄 usermanager.h
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#ifndef _USERMANAGER_H_
#define _USERMANAGER_H_
#include "../Common.h"
#include "../PacketHandler.h"
#include "Object.h"
#include "ObjPosition.h"
#include "Client.h"
class UserManager {
ClientHashMap Clients;
ObjectManager *objman;
public:
UserManager (void);
~UserManager (void);
void StatusMsg (wxSocketBase *, wxString);
Client *GetClientByPacket (wowPacket *);
Character *GetCharByPacket (wowPacket *packet);
ObjectManager *GetObjectManagerByPacket (wowPacket *);
wxUint32 GetClientCount (void);
void VicinityBroadcast (ObjPosition *, wowPacket *);
void VicinityBroadcast (ObjPosition *, wowPacket *, wxLongLong);
void NewPlayer (Character *, wxUint8);
void UpdatePlayer (Character *);
void Connect (wowPacket *);
void Kill (wowPacket *);
void Ping (wowPacket *);
void AuthSession (wowPacket *);
void MoveHandler (wowPacket *);
void ChatMessage (wowPacket *);
void TextEmote (wowPacket *);
};
#endif
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