📄 object.h
字号:
#ifndef _OBJECT_H_
#define _OBJECT_H_
#include "../Common.h"
#include "../NetCode/OpCodes.h"
#include "../NetCode/Packet.h"
#include "../WorldThread.h"
#include "ObjPosition.h"
/* RIP TEH VOLKMEISTER */
#define SETMASK(array,x) \
array[x/32] |= 1 << (x & 31) \
#define ISSET(array,x) \
array[x/32] & (1 << (x & 31)) \
#pragma pack(push,1)
union UpdateData {
wxFloat32 fpoint;
wxUint32 uint32;
short uint16[2];
wxUint8 uint8[4];
};
#pragma pack(pop)
enum GetSetValueParam {
BYTE_ONE = 0, BYTE_TWO = 1,
BYTE_THREE = 2, BYTE_FOUR = 3,
SHORT_ONE = 0, SHORT_TWO = 1,
};
class Object {
/* Damn this! */
void ObjConstructor (wxLongLong id);
public:
static wxUint32 LastLow;
Object (wxLongLong);
Object (wxUint8, wxString name);
virtual ~Object (void);
void GetObjectUpdate (wowPacket *, wxUint32, wxUint32);
void GetObjectProps (wowPacket *);
void ClearUpdateMasks(void);
void SetValueInt64 (wxUint32, wxLongLong);
void SetValue (wxUint32, wxUint32);
void SetValueFloat (wxUint32, wxFloat32);
void SetValueShort (wxUint32, wxUint8, wxUint16);
void SetValueByte (wxUint32, wxUint8, wxUint8);
wxLongLong GetValueInt64 (wxUint32);
wxUint32 GetValue (wxUint32);
wxFloat32 GetValueFloat (wxUint32);
wxUint16 GetValueShort (wxUint32, wxUint8);
wxUint8 GetValueByte (wxUint32, wxUint8);
virtual void SetName (wxString);
void SetScale (wxFloat32);
void SetType (wxUint32);
void SetGUID (wxLongLong);
void SetPosition (wxFloat32, wxFloat32, wxFloat32);
virtual const wxChar *GetName (void);
wxLongLong GetGUID (void);
wxUint32 GetType (void);
wxFloat32 GetScale (void);
UpdateData *PropertyMap;
wxUint32 NumProperties;
wxUint32 *UpdateMasks;
wxUint32 NumMasks;
ObjPosition Position;
wxUint8 Type;
wxUint32 unk5;
wxUint32 unk6;
wxUint32 unk7;
wxLongLong unk8;
};
#endif
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -