📄 nopserver.dev.txt
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[Project]
FileName=NOPServer.dev
Name=NOPServer
UnitCount=47
Type=0
Ver=1
ObjFiles=
Includes=..\..\lua\include\;..\luabind\;..\..\boost\
Libs=
PrivateResource=
ResourceIncludes=
MakeIncludes=
Compiler=-fno-rtti -fno-exceptions -fno-pcc-struct-return -fstrict-aliasing -Wall -fvtable-thunks -D__WXMSW__ -D__GNUWIN32__ -D__WIN95___@@__@@_
CppCompiler=-Wall_@@_-D__WXMSW___@@_-D__GNUWIN32___@@_-D__WIN95___@@__@@_
Linker=-lwxmsw_@@_-lole32_@@_-lwsock32_@@_-lcomctl32_@@_-lctl3d32_@@_-lgcc_@@_-lstdc++_@@_-lshell32_@@_-loleaut32_@@_-ladvapi32_@@_-luuid_@@_-lodbc32_@@_-ltiff_@@_-lpng_@@_-ljpeg_@@_-lzlib_@@_../../lua/lua.a_@@_
IsCpp=1
Icon=
ExeOutput=
ObjectOutput=
OverrideOutput=0
OverrideOutputName=NOPServer.exe
HostApplication=
Folders=Handlers,luabind,NetCode
CommandLine=
IncludeVersionInfo=0
SupportXPThemes=0
CompilerSet=0
CompilerSettings=000000000000000000
[Unit1]
FileName=..\luabind\class_rep.cpp
CompileCpp=1
Folder=luabind
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit2]
FileName=..\luabind\create_class.cpp
CompileCpp=1
Folder=luabind
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit3]
FileName=..\luabind\find_best_match.cpp
CompileCpp=1
Folder=luabind
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit4]
FileName=..\luabind\function.cpp
CompileCpp=1
Folder=luabind
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit5]
FileName=..\luabind\implicit_cast.cpp
CompileCpp=1
Folder=luabind
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit6]
FileName=..\luabind\object.cpp
CompileCpp=1
Folder=luabind
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit7]
FileName=..\luabind\open.cpp
CompileCpp=1
Folder=luabind
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit8]
FileName=..\luabind\stack_content_by_name.cpp
CompileCpp=1
Folder=luabind
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit9]
FileName=..\NetCode\OpCodes.h
CompileCpp=1
Folder=NetCode
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit10]
FileName=..\NetCode\Packet.cpp
CompileCpp=1
Folder=NetCode
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit11]
FileName=..\NetCode\Packet.h
CompileCpp=1
Folder=NetCode
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit12]
FileName=..\NetCode\ServerCore.cpp
CompileCpp=1
Folder=NetCode
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit13]
FileName=..\NetCode\ServerCore.h
CompileCpp=1
Folder=NetCode
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit14]
FileName=..\NetCode\servercore_config.cpp
CompileCpp=1
Folder=NetCode
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit15]
FileName=..\NetCode\servercore_Events.h
CompileCpp=1
Folder=NetCode
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit16]
FileName=..\NetCode\servercore_loginserver.cpp
CompileCpp=1
Folder=NetCode
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit17]
FileName=..\NetCode\servercore_realmserver.cpp
CompileCpp=1
Folder=NetCode
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit18]
FileName=..\NetCode\servercore_worldserver.cpp
CompileCpp=1
Folder=NetCode
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit19]
FileName=..\Handlers\Character.cpp
CompileCpp=1
Folder=Handlers
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit20]
FileName=..\Handlers\Character.h
CompileCpp=1
Folder=Handlers
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit21]
FileName=..\Handlers\Client.cpp
CompileCpp=1
Folder=Handlers
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit22]
FileName=..\Handlers\Client.h
CompileCpp=1
Folder=Handlers
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit23]
FileName=..\Handlers\Object.cpp
CompileCpp=1
Folder=Handlers
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit24]
FileName=..\Handlers\Object.h
CompileCpp=1
Folder=Handlers
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit25]
FileName=..\Handlers\ObjectManager.cpp
CompileCpp=1
Folder=Handlers
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit26]
FileName=..\Handlers\ObjectManager.h
CompileCpp=1
Folder=Handlers
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit27]
FileName=..\Handlers\UserManager.cpp
CompileCpp=1
Folder=Handlers
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit28]
FileName=..\Handlers\UserManager.h
CompileCpp=1
Folder=Handlers
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit29]
FileName=..\CallbackHandler.cpp
CompileCpp=1
Folder=NOPServer
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit30]
FileName=..\CallbackHandler.h
CompileCpp=1
Folder=NOPServer
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit31]
FileName=..\Common.h
CompileCpp=1
Folder=NOPServer
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit32]
FileName=..\Core.cpp
CompileCpp=1
Folder=NOPServer
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit33]
FileName=..\Core.h
CompileCpp=1
Folder=NOPServer
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit34]
FileName=..\dbc.cpp
CompileCpp=1
Folder=NOPServer
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit35]
FileName=..\dbc.h
CompileCpp=1
Folder=NOPServer
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit36]
FileName=..\HandlerTemplates.h
CompileCpp=1
Folder=NOPServer
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit37]
FileName=..\IDList.h
CompileCpp=1
Folder=NOPServer
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit38]
FileName=..\LongLongHash.h
CompileCpp=1
Folder=NOPServer
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit39]
FileName=..\Misc.h
CompileCpp=1
Folder=NOPServer
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit40]
FileName=..\PacketHandler.cpp
CompileCpp=1
Folder=NOPServer
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit41]
FileName=..\PacketHandler.h
CompileCpp=1
Folder=NOPServer
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit42]
FileName=..\ScriptEvent.h
CompileCpp=1
Folder=NOPServer
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit43]
FileName=..\ScriptHandler.cpp
CompileCpp=1
Folder=NOPServer
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit44]
FileName=..\ScriptHandler.h
CompileCpp=1
Folder=NOPServer
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit45]
FileName=..\ThreadComm.h
CompileCpp=1
Folder=NOPServer
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit46]
FileName=..\WorldThread.cpp
CompileCpp=1
Folder=NOPServer
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit47]
FileName=..\WorldThread.h
CompileCpp=1
Folder=NOPServer
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[VersionInfo]
Major=0
Minor=1
Release=1
Build=1
LanguageID=1033
CharsetID=1252
CompanyName=
FileVersion=
FileDescription=Developed using the Dev-C++ IDE
InternalName=
LegalCopyright=
LegalTrademarks=
OriginalFilename=
ProductName=
ProductVersion=
AutoIncBuildNr=0
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