📄 chessdlg.cpp
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// ChessDlg.cpp : implementation file
//
#include "stdafx.h"
#include "Chess.h"
#include "ChessDlg.h"
#include "stdio.h"
#include "math.h"
#include "stdlib.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CChessDlg dialog
CChessDlg::CChessDlg(CWnd* pParent /*=NULL*/)
: CDialog(CChessDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CChessDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
m_hcuBusy = AfxGetApp()->LoadStandardCursor(IDC_WAIT);
m_iSX = m_iSY = 18;
iOffset = 4;
m_ChessInfo.m_Turn = 0;
m_Evaluation = new CEvaluation;
m_pTail = HaveMoveTable = NULL;
m_Loop = 0;
m_Evaluation->m_Depth = 3;
m_OldDepth = 3;
}
void CChessDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CChessDlg)
DDX_Control(pDX, IDC_EDIT1, m_Edit);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CChessDlg, CDialog)
//{{AFX_MSG_MAP(CChessDlg)
ON_WM_SYSCOMMAND()
ON_WM_DESTROY()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_WM_LBUTTONDOWN()
ON_WM_MOUSEMOVE()
ON_WM_RBUTTONDOWN()
ON_COMMAND(ID_MENUITEM_RESTART, OnMenuitemRestart)
ON_COMMAND(ID_MENUITEM_COMGO, OnMenuitemComgo)
ON_UPDATE_COMMAND_UI(ID_MENUITEM_Class_1, OnUpdateMENUITEMClass1)
ON_UPDATE_COMMAND_UI(ID_MENUITEM_Class_2, OnUpdateMENUITEMClass2)
ON_UPDATE_COMMAND_UI(ID_MENUITEM_Class_3, OnUpdateMENUITEMClass3)
ON_UPDATE_COMMAND_UI(ID_MENUITEM_Class_4, OnUpdateMENUITEMClass4)
ON_COMMAND(ID_MENUITEM_ILOSE, OnMenuitemIlose)
ON_COMMAND(ID_MENUITEM_ABOUT, OnMenuitemAbout)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CChessDlg message handlers
BOOL CChessDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
CClientDC dc(this);
m_cbBmp.CreateCompatibleBitmap(&dc,8*XX+2*(iOffset+m_iSX),9*YY+2*(iOffset+m_iSY));
m_CDCBuf.CreateCompatibleDC(&dc);
m_CDCBuf.SelectObject(&m_cbBmp);
m_hCheIco[RED_K] = AfxGetApp()->LoadIcon(IDI_ICON_RED_K);
m_hCheIco[RED_S] = AfxGetApp()->LoadIcon(IDI_ICON_RED_S);
m_hCheIco[RED_X] = AfxGetApp()->LoadIcon(IDI_ICON_RED_X);
m_hCheIco[RED_M] = AfxGetApp()->LoadIcon(IDI_ICON_RED_M);
m_hCheIco[RED_P] = AfxGetApp()->LoadIcon(IDI_ICON_RED_P);
m_hCheIco[RED_J] = AfxGetApp()->LoadIcon(IDI_ICON_RED_J);
m_hCheIco[RED_B] = AfxGetApp()->LoadIcon(IDI_ICON_RED_B);
m_hCheIco[BLA_K] = AfxGetApp()->LoadIcon(IDI_ICON_BLACK_K);
m_hCheIco[BLA_S] = AfxGetApp()->LoadIcon(IDI_ICON_BLACK_S);
m_hCheIco[BLA_X] = AfxGetApp()->LoadIcon(IDI_ICON_BLACK_X);
m_hCheIco[BLA_M] = AfxGetApp()->LoadIcon(IDI_ICON_BLACK_M);
m_hCheIco[BLA_P] = AfxGetApp()->LoadIcon(IDI_ICON_BLACK_P);
m_hCheIco[BLA_J] = AfxGetApp()->LoadIcon(IDI_ICON_BLACK_J);
m_hCheIco[BLA_B] = AfxGetApp()->LoadIcon(IDI_ICON_BLACK_B);
m_hCheIco[15] = AfxGetApp()->LoadIcon(IDI_ICON_BOX);
m_hCheIco[16] = AfxGetApp()->LoadIcon(IDI_ICON_SELECT);
for (int i=0;i<10;i++)
for(int j=0;j<9;j++)
{
m_ChessInfo.ChessMap[i][j].ChessPos = CHESSPOS[i][j];
m_ChessInfo.ChessMap[i][j].Choise = 0;
m_ChessInfo.ChessMap[i][j].Icon = 0;
}
m_ChessInfo.FindChess();
MakeBoard(); //画棋盘
MakeChess(); //画棋子
m_StatusBar.Create(WS_CHILD|WS_VISIBLE|CCS_BOTTOM|SBARS_SIZEGRIP,
CRect(0,0,0,0), this, 0);
CRect rect;
m_StatusBar.GetClientRect(&rect);
int widths[3] = { rect.right-390,rect.right-280, -1 };
m_StatusBar.SetParts(3,widths);
m_StatusBar.SetText(" 该红方走了",0,0);
m_StatusBar.SetText(" 等级: 业余选手",1,0);
return TRUE; // return TRUE unless you set the focus to a control
}
void CChessDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
void CChessDlg::OnDestroy()
{
WinHelp(0L, HELP_QUIT);
CDialog::OnDestroy();
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CChessDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CRect rc;
GetUpdateRect(&rc,TRUE);
UpdateFace(0,0,0);
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CChessDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
//画棋盘
void CChessDlg::MakeBoard()
{
CPoint cpPoint;
CRect crRect;
int m_iStartX,m_iStartY;
m_iStartX = m_iSX;
m_iStartY = m_iSY;
CPen cpPen[2];
cpPen[0].CreatePen(PS_SOLID,0,GetSysColor(COLOR_3DSHADOW));
cpPen[1].CreatePen(PS_SOLID,0,GetSysColor(COLOR_3DHILIGHT));
CBrush br(GetSysColor(COLOR_3DFACE));
CRect rect(0,0,8*XX+m_iSX+2*(iOffset+m_iSX),9*YY+m_iSY+2*(iOffset+m_iSY));
m_CDCBuf.FillRect(rect,&br);
m_CDCBuf.SelectObject(cpPen[1]);
m_CDCBuf.MoveTo(m_iStartX-iOffset,m_iStartY-iOffset);
m_CDCBuf.LineTo(m_iStartX-iOffset,m_iStartY+iOffset+9*YY);
m_CDCBuf.SelectObject(cpPen[0]);
m_CDCBuf.LineTo(m_iStartX+iOffset+8*XX,m_iStartY+iOffset+9*YY);
m_CDCBuf.LineTo(m_iStartX+iOffset+8*XX,m_iStartY-iOffset);
m_CDCBuf.SelectObject(cpPen[1]);
m_CDCBuf.LineTo(m_iStartX-iOffset,m_iStartY-iOffset);
for(int j=0;j<=1;j++,m_iStartX++,m_iStartY++)
{
m_CDCBuf.SelectObject(cpPen[j]);
cpPoint.x = m_iStartX;
cpPoint.y = m_iStartY;
for(int i=1;i<=10;i++)
{
m_CDCBuf.MoveTo(cpPoint);
m_CDCBuf.LineTo(cpPoint.x+8*XX,cpPoint.y);
cpPoint.y += YY;
}
cpPoint.x = m_iStartX;
cpPoint.y = m_iStartY;
for(i=1;i<=9;i++)
{
m_CDCBuf.MoveTo(cpPoint);
m_CDCBuf.LineTo(cpPoint.x,cpPoint.y+4*YY);
cpPoint.x += XX;
}
cpPoint.x = m_iStartX;
cpPoint.y = m_iStartY + 4*YY;
m_CDCBuf.MoveTo(cpPoint);
m_CDCBuf.LineTo(cpPoint.x,cpPoint.y+YY);
cpPoint.x = m_iStartX + 8*XX;
m_CDCBuf.MoveTo(cpPoint);
m_CDCBuf.LineTo(cpPoint.x,cpPoint.y+YY);
cpPoint.x = m_iStartX;
cpPoint.y = m_iStartY + 5*YY;
for(i=1;i<=9;i++)
{
m_CDCBuf.MoveTo(cpPoint);
m_CDCBuf.LineTo(cpPoint.x,cpPoint.y+4*YY);
cpPoint.x += XX;
}
m_CDCBuf.MoveTo(m_iStartX+3*XX,m_iSY);
m_CDCBuf.LineTo(m_iStartX+5*XX,m_iSY+2*YY);
m_CDCBuf.MoveTo(m_iStartX+5*XX,m_iSY-1);
m_CDCBuf.LineTo(m_iStartX+3*XX,m_iSY+2*YY);
m_CDCBuf.MoveTo(m_iStartX-1+3*XX,m_iSY+7*YY);
m_CDCBuf.LineTo(m_iStartX+5*XX,m_iSY+9*YY);
m_CDCBuf.MoveTo(m_iStartX+5*XX,m_iSY+7*YY);
m_CDCBuf.LineTo(m_iStartX+3*XX,m_iSY+9*YY);
MakeDot(0,3,j);
MakeDot(2,3,j);
MakeDot(4,3,j);
MakeDot(6,3,j);
MakeDot(8,3,j);
MakeDot(0,6,j);
MakeDot(2,6,j);
MakeDot(4,6,j);
MakeDot(6,6,j);
MakeDot(8,6,j);
MakeDot(1,2,j);
MakeDot(7,2,j);
MakeDot(1,7,j);
MakeDot(7,7,j);
}
}
//画点
void CChessDlg::MakeDot(int x, int y, int i)
{
int ioffsetX = 4,ioffsetY = 12,ilength = 8;
if(x!=0) //左上
{
m_CDCBuf.MoveTo(i+m_iSX+x*XX-ioffsetX,i+m_iSY+y*YY-ioffsetY);
m_CDCBuf.LineTo(i+m_iSX+x*XX-ioffsetX,i+m_iSY+y*YY-ioffsetY+ilength);
m_CDCBuf.LineTo(i+m_iSX+x*XX-ioffsetX-ilength,i+m_iSY+y*YY-ioffsetY+ilength);
}
if(x!=8) //右上
{
m_CDCBuf.MoveTo(i+m_iSX+x*XX+ioffsetX,i+m_iSY+y*YY-ioffsetY);
m_CDCBuf.LineTo(i+m_iSX+x*XX+ioffsetX,i+m_iSY+y*YY-ioffsetY+ilength);
m_CDCBuf.LineTo(i+m_iSX+x*XX+ioffsetX+ilength,i+m_iSY+y*YY-ioffsetY+ilength);
}
if(x!=8) //右下
{
m_CDCBuf.MoveTo(i+m_iSX+x*XX+ioffsetX+ilength-1,i+m_iSY+y*YY+ioffsetY-ilength);
m_CDCBuf.LineTo(i+m_iSX+x*XX+ioffsetX,i+m_iSY+y*YY+ioffsetY-ilength);
m_CDCBuf.LineTo(i+m_iSX+x*XX+ioffsetX,i+m_iSY+y*YY+ioffsetY+1);
}
if(x!=0) //左下
{
m_CDCBuf.MoveTo(i+m_iSX+x*XX-ioffsetX-ilength+1,i+m_iSY+y*YY+ioffsetY-ilength);
m_CDCBuf.LineTo(i+m_iSX+x*XX-ioffsetX,i+m_iSY+y*YY+ioffsetY-ilength);
m_CDCBuf.LineTo(i+m_iSX+x*XX-ioffsetX,i+m_iSY+y*YY+ioffsetY+1);
}
}
CChessDlg::~CChessDlg()
{
if(m_Evaluation) delete m_Evaluation;
m_ChessInfo.DeletePoint(HaveMoveTable);
}
void CChessDlg::OnLButtonDown(UINT nFlags, CPoint point)
{
// TODO: Add your message handler code here and/or call default
int iRow=-1,iCol=-1,i,j,ioldRow=-1,ioldCol=-1,eat=-1;
POSINFO go;
point.Offset(-m_iSX,-m_iSY);
for(i=0;i<=9;i++)
{
if(point.y-i*YY<=(YY/2) && i*YY-point.y<=(YY/2)) iRow = i;
}
for(i=0;i<=8;i++)
{
if(point.x-i*XX<=(XX/2) && i*XX-point.x<=(XX/2)) iCol = i;
}
if((iRow<0||iRow>10) || (iCol<0||iCol>9)) return;
for(i=0;i<10;i++)
for(j=0;j<9;j++)
{
if (m_ChessInfo.ChessMap[i][j].Choise != 0)
{
ioldCol = j;
ioldRow = i;
//m_ChessInfo.ChessMap[i][j].Choise = 0;
break;
}
}
if(ioldCol == -1 && ioldRow == -1)
{
if(m_ChessInfo.ChessMap[iRow][iCol].ChessPos != 0)
{
int itemp1 = m_ChessInfo.ChessMap[iRow][iCol].ChessPos;
if(m_ChessInfo.m_Turn == 0)
if(itemp1>=1&&itemp1<=7) {m_ChessInfo.ChessMap[iRow][iCol].Choise = 1;}
if(m_ChessInfo.m_Turn == 1)
if(itemp1>=8&&itemp1<=14) {m_ChessInfo.ChessMap[iRow][iCol].Choise = 1;}
}
}
else
{
if(m_ChessInfo.ChessMap[iRow][iCol].ChessPos != 0)
{
int itemp1 = m_ChessInfo.ChessMap[iRow][iCol].ChessPos;
if(m_ChessInfo.m_Turn == 0)
if(itemp1>=1&&itemp1<=7)
{
m_ChessInfo.ChessMap[iRow][iCol].Choise = 1;
m_ChessInfo.ChessMap[ioldRow][ioldCol].Choise = 0;
}
else
{
eat = MoveTo(iRow,iCol,ioldRow,ioldCol);
}
else
{
if(itemp1>=8&&itemp1<=14)
{
m_ChessInfo.ChessMap[iRow][iCol].Choise = 1;
m_ChessInfo.ChessMap[ioldRow][ioldCol].Choise = 0;
}
else
{
eat = MoveTo(iRow,iCol,ioldRow,ioldCol);
}
}
}
else eat = MoveTo(iRow,iCol,ioldRow,ioldCol);
}
go.ChessPos = m_ChessInfo.ChessMap[iRow][iCol].ChessPos;
go.srcRow = ioldRow;
go.srcCol = ioldCol;
go.desRow = iRow;
go.desCol = iCol;
go.eat = eat;
UpdateFace(0,0,0);
if(m_ChessInfo.m_Turn == 1)
{
POSINFO fo;
m_ChessInfo.FindChess();
SetCursor( m_hcuBusy );
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