📄 chessinfo.cpp
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// ChessInfo.cpp: implementation of the CChessInfo class.
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "ChessInfo.h"
//#include "Chess.h"
#ifdef _DEBUG
#undef THIS_FILE
static char THIS_FILE[]=__FILE__;
#define new DEBUG_NEW
#endif
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CChessInfo::CChessInfo()
{
}
CChessInfo::~CChessInfo()
{
}
int CChessInfo::CanGO(POSINFO fo, int &eat)
{
int srcRow,srcCol,desRow,desCol;
srcRow = fo.srcRow;
srcCol = fo.srcCol;
desRow = fo.desRow;
desCol = fo.desCol;
return CanGO(srcRow,srcCol,desRow,desCol,eat);
}
int CChessInfo::CanGO(int srcRow, int srcCol, int desRow, int desCol, int &eat)
{
int i,j,itemp1,itemp2;
if( srcRow<0 || srcRow>9 || srcCol<0 || srcCol>8 ||
desRow<0 || desRow>9 || desCol<0 || desCol>8 )
return FALSE;
eat = 0;
itemp1 = ChessMap[srcRow][srcCol].ChessPos;
itemp2 = ChessMap[desRow][desCol].ChessPos;
if((itemp1<=7&&itemp1>=1) && (itemp2<=14&&itemp2>=8)) eat = 1;
if((itemp1<=14&&itemp1>=8) && (itemp2<=7&&itemp2>=1)) eat = 1;
if(m_Turn == 0)
{
if(itemp1>=8&&itemp1<=14) {eat = -1;return FALSE;}
if(itemp2>=1&&itemp2<=7) {eat = -1;return FALSE;}
}
if(m_Turn == 1)
{
if(itemp1>=1&&itemp1<=7) {eat = -1;return FALSE;}
if(itemp2>=8&&itemp2<=14) {eat = -1;return FALSE;}
}
if(FaceKing(srcRow,srcCol,desRow,desCol,eat)==TRUE) return FALSE;
if(!KingSafe(srcRow,srcCol,desRow,desCol)) return FALSE;
switch(ChessMap[srcRow][srcCol].ChessPos)
{
case RED_K:
// if((srcCol<=2||srcCol>=6) || (srcRow<=6||srcRow>=10)) return FALSE;
if((desCol<=2||desCol>=6) || (desRow<=6||desRow>=10)) return FALSE;
if(abs(srcRow-desRow)+abs(srcCol-desCol)>1) return FALSE;
break;
case BLA_K:
// if((srcCol<=2||srcCol>=6) || (srcRow<0||srcRow>=3)) return FALSE;
if((desCol<=2||desCol>=6) || (desRow<0||desRow>=3)) return FALSE;
if(abs(srcRow-desRow)+abs(srcCol-desCol)>1) return FALSE;
break;
case RED_S:
// if(!((srcCol==3&&srcRow==9) || (srcCol==3&&srcRow==7) || (srcCol==5&&srcRow==9) || (srcCol==5&&srcRow==7) || (srcCol==4&&srcRow==8))) return FALSE;
if(!((desCol==3&&desRow==9) || (desCol==3&&desRow==7) || (desCol==5&&desRow==9) || (desCol==5&&desRow==7) || (desCol==4&&desRow==8))) return FALSE;
if(abs(desRow-srcRow)>1||abs(desCol-srcCol)>1) return FALSE;
break;
case BLA_S:
// if(!((srcCol==3&&srcRow==0) || (srcCol==3&&srcRow==2) || (srcCol==5&&srcRow==0) || (srcCol==5&&srcRow==2) || (srcCol==4&&srcRow==1))) return FALSE;
if(!((desCol==3&&desRow==0) || (desCol==3&&desRow==2) || (desCol==5&&desRow==0) || (desCol==5&&desRow==2) || (desCol==4&&desRow==1))) return FALSE;
if(abs(desRow-srcRow)>1||abs(desCol-srcCol)>1) return FALSE;
break;
case RED_X:
// if(!((srcRow==7&&srcCol==0) || (srcRow==9&&srcCol==2) || (srcRow==7&&srcCol==4) || (srcRow==9&&srcCol==6) || (srcRow==7&&srcCol==8) || (srcRow==5&&srcCol==6) || (srcRow==5&&srcCol==2))) return FALSE;
if(!((desRow==7&&desCol==0) || (desRow==9&&desCol==2) || (desRow==7&&desCol==4) || (desRow==9&&desCol==6) || (desRow==7&&desCol==8) || (desRow==5&&desCol==6) || (desRow==5&&desCol==2))) return FALSE;
if(abs(desRow-srcRow)!=2||abs(desCol-srcCol)!=2) return FALSE;
if(ChessMap[(desRow+srcRow)/2][(desCol+srcCol)/2].ChessPos) return FALSE;
break;
case BLA_X:
// if(!((srcRow==2&&srcCol==0) || (srcRow==0&&srcCol==2) || (srcRow==2&&srcCol==4) || (srcRow==0&&srcCol==6) || (srcRow==2&&srcCol==8) || (srcRow==4&&srcCol==6) || (srcRow==4&&srcCol==2))) return FALSE;
if(!((desRow==2&&desCol==0) || (desRow==0&&desCol==2) || (desRow==2&&desCol==4) || (desRow==0&&desCol==6) || (desRow==2&&desCol==8) || (desRow==4&&desCol==6) || (desRow==4&&desCol==2))) return FALSE;
if(abs(desRow-srcRow)!=2||abs(desCol-srcCol)!=2) return FALSE;
if(ChessMap[(desRow+srcRow)/2][(desCol+srcCol)/2].ChessPos) return FALSE;
break;
case RED_M:
case BLA_M:
if(!((abs(desRow-srcRow)==1&&abs(desCol-srcCol)==2) || (abs(desRow-srcRow)==2&&abs(desCol-srcCol)==1))) return FALSE;
if (desCol-srcCol==2){i=srcCol+1;j=srcRow;}
else if (srcCol-desCol==2){i=srcCol-1;j=srcRow;}
else if (desRow-srcRow==2){i=srcCol;j=srcRow+1;}
else if (srcRow-desRow==2){i=srcCol;j=srcRow-1;}
if(ChessMap[j][i].ChessPos!=0) return FALSE;
break;
case RED_J:
case BLA_J:
if(!(desRow==srcRow||srcCol==desCol)) return FALSE;
if(desCol==srcCol)
{
if(desRow<srcRow)
{
for(i=desRow+1;i<srcRow;i++)
if(ChessMap[i][desCol].ChessPos!=0) return FALSE;
}
else
{
for(i=srcRow+1;i<desRow;i++)
if(ChessMap[i][desCol].ChessPos!=0) return FALSE;
}
}
else
{
if(desCol<srcCol)
{
for(i=desCol+1;i<srcCol;i++)
if(ChessMap[desRow][i].ChessPos!=0) return FALSE;
}
else
{
for(i=srcCol+1;i<desCol;i++)
if(ChessMap[desRow][i].ChessPos!=0) return FALSE;
}
}
break;
case RED_P:
case BLA_P:
if(!(desRow==srcRow||srcCol==desCol)) return FALSE;
if (eat == 0)
{
if(desCol==srcCol)
{
if(desRow<srcRow)
{
for(i=desRow+1;i<srcRow;i++)
if(ChessMap[i][desCol].ChessPos!=0) return FALSE;
}
else
{
for(i=srcRow+1;i<desRow;i++)
if(ChessMap[i][desCol].ChessPos!=0) return FALSE;
}
}
else
{
if(desCol<srcCol)
{
for(i=desCol+1;i<srcCol;i++)
if(ChessMap[desRow][i].ChessPos!=0) return FALSE;
}
else
{
for(i=srcCol+1;i<desCol;i++)
if(ChessMap[desRow][i].ChessPos!=0) return FALSE;
}
}
}
else
{
int count = 0;
if(desCol==srcCol)
{
if(desRow<srcRow)
{
for(i=desRow+1;i<srcRow;i++)
if(ChessMap[i][desCol].ChessPos!=0) count++;
if(count!=1) return FALSE;
}
else
{
for(i=srcRow+1;i<desRow;i++)
if(ChessMap[i][desCol].ChessPos!=0) count++;
if(count!=1) return FALSE;
}
}
else
{
if(desCol<srcCol)
{
for(i=desCol+1;i<srcCol;i++)
if(ChessMap[desRow][i].ChessPos!=0) count++;
if(count!=1) return FALSE;
}
else
{
for(i=srcCol+1;i<desCol;i++)
if(ChessMap[desRow][i].ChessPos!=0) count++;
if(count!=1) return FALSE;
}
}
}
break;
case RED_B:
if(desRow>srcRow) return FALSE;
if(srcRow>=5)
{
if(abs(srcCol-desCol)!=0) return FALSE;
if(abs(srcRow-desRow)+abs(srcCol-desCol)>1) return FALSE;
}
else
{
if(abs(srcRow-desRow)+abs(srcCol-desCol)>1) return FALSE;
}
break;
case BLA_B:
if(desRow<srcRow) return FALSE;
if(srcRow<=4)
{
if(abs(srcCol-desCol)!=0) return FALSE;
if(abs(srcRow-desRow)+abs(srcCol-desCol)>1) return FALSE;
}
else
{
if(abs(srcRow-desRow)+abs(srcCol-desCol)>1) return FALSE;
}
break;
}
return TRUE;
}
//是不是照将?
int CChessInfo::FaceKing(int srcRow, int srcCol, int desRow, int desCol, int eat)
{
int RedKingRow=-1,RedKingCol=-1,BlackKingRow=-2,BlackKingCol=-2,OlddecPos,OldsrcPos,i,j,Face;
int iEat;
iEat = eat;
OlddecPos = ChessMap[desRow][desCol].ChessPos;
ChessMap[desRow][desCol].ChessPos = ChessMap[srcRow][srcCol].ChessPos;
OldsrcPos = ChessMap[srcRow][srcCol].ChessPos;
ChessMap[srcRow][srcCol].ChessPos = 0;
for(i=0;i<3;i++)
for(j=3;j<6;j++)
{
if (ChessMap[i][j].ChessPos==BLA_K)
{
BlackKingRow = i;
BlackKingCol = j;
break;
}
}
for(i=7;i<10;i++)
for(j=3;j<6;j++)
{
if (ChessMap[i][j].ChessPos==RED_K)
{
RedKingRow = i;
RedKingCol = j;
break;
}
}
if(RedKingCol==BlackKingCol)
{
int BeginRow,EndRow;;
BeginRow = BlackKingRow+1;
EndRow = RedKingRow-1;
for(;EndRow>=BeginRow;BeginRow++)
{
if (ChessMap[BeginRow][RedKingCol].ChessPos!=0)
{
Face = FALSE;
break;
}
}
}
else
{
Face = FALSE;
}
ChessMap[desRow][desCol].ChessPos = OlddecPos;
ChessMap[srcRow][srcCol].ChessPos = OldsrcPos;
if(Face) return TRUE;
else return FALSE;
}
//找棋子
void CChessInfo::FindChess()
{
int i,j,r,b,temp;
for(i=0;i<16;i++)
{
Pos_16[BLA][i].ChessPos = 0;
Pos_16[BLA][i].srcCol = -1;
Pos_16[BLA][i].srcRow = -1;
Pos_16[BLA][i].desRow = -1;
Pos_16[BLA][i].desCol = -1;
Pos_16[RED][i].ChessPos = 0;
Pos_16[RED][i].srcCol = -1;
Pos_16[RED][i].srcRow = -1;
Pos_16[RED][i].desRow = -1;
Pos_16[RED][i].desCol = -1;
}
for(i=r=b=0;i<10;i++)
for(j=0;j<11;j++)
{
temp = ChessMap[i][j].ChessPos;
if(temp)
{
if(temp>=1&&temp<=7)
{
Pos_16[RED][r].srcRow = i;
Pos_16[RED][r].srcCol = j;
Pos_16[RED][r].ChessPos = temp;
r++;
}
if(temp>=8&&temp<=14)
{
Pos_16[BLA][b].srcRow = i;
Pos_16[BLA][b].srcCol = j;
Pos_16[BLA][b].ChessPos = temp;
b++;
}
}
}
}
void CChessInfo::AddStep(int ChessName, int srcRow, int srcCol, int desRow, int desCol, int eat,POSINFO **pHead)
{
POSINFO *node;
m_Count ++ ;
node = new POSINFO;
node->ChessPos = ChessName;
node->srcRow = srcRow;
node->srcCol = srcCol;
node->desRow = desRow;
node->desCol = desCol;
node->eat = eat;
if(*pHead == NULL)
{
m_pTail = *pHead = node;
m_pTail->next = NULL;
}
else
{
m_pTail->next = node;
m_pTail = node;
m_pTail->next = NULL;
}
}
POSINFO * CChessInfo::EnumList(int &Count,int Turn)
{
int i,j,srcRow,srcCol,eat,ChessName;
POSINFO *pHead;
m_Count = Count = 0;
m_pTail = pHead = NULL;
for(i=0;i<16;i++)
{
srcRow = Pos_16[Turn][i].srcRow;
srcCol = Pos_16[Turn][i].srcCol;
ChessName = Pos_16[Turn][i].ChessPos;
if(ChessName == 0) break;
switch(ChessName)
{
case RED_J://红车
case BLA_J://黑车
for(j=1;j<9;j++)
{//横向右查找,列加
if(CanGO(srcRow,srcCol,srcRow,srcCol+j,eat))
AddStep(ChessName,srcRow,srcCol,srcRow,srcCol+j,eat,&pHead);
//else if(!(ChessName==RED_P || ChessName==BLA_P)) break;
}
for(j=1;j<9;j++)
{//横向左查找,列减
if(CanGO(srcRow,srcCol,srcRow,srcCol-j,eat))
AddStep(ChessName,srcRow,srcCol,srcRow,srcCol-j,eat,&pHead);
//else if(!(ChessName==RED_P || ChessName==BLA_P)) break;
}
for(j=1;j<10;j++)
{//竖向下查找,行加
if(CanGO(srcRow,srcCol,srcRow+j,srcCol,eat))
AddStep(ChessName,srcRow,srcCol,srcRow+j,srcCol,eat,&pHead);
//else if(!(ChessName==RED_P || ChessName==BLA_P)) break;
}
for(j=1;j<10;j++)
{//竖向上查找,行减
if(CanGO(srcRow,srcCol,srcRow-j,srcCol,eat))
AddStep(ChessName,srcRow,srcCol,srcRow-j,srcCol,eat,&pHead);
//else if(!(ChessName==RED_P || ChessName==BLA_P)) break;
}
break;
case RED_P://红炮
case BLA_P://黑炮
for(j=1;j<9;j++)
{//横向右查找,列加
if(CanGO(srcRow,srcCol,srcRow,srcCol+j,eat))
AddStep(ChessName,srcRow,srcCol,srcRow,srcCol+j,eat,&pHead);
//else if(!(ChessName==RED_P || ChessName==BLA_P)) break;
}
for(j=1;j<9;j++)
{//横向左查找,列减
if(CanGO(srcRow,srcCol,srcRow,srcCol-j,eat))
AddStep(ChessName,srcRow,srcCol,srcRow,srcCol-j,eat,&pHead);
//else if(!(ChessName==RED_P || ChessName==BLA_P)) break;
}
for(j=1;j<10;j++)
{//竖向下查找,行加
if(CanGO(srcRow,srcCol,srcRow+j,srcCol,eat))
AddStep(ChessName,srcRow,srcCol,srcRow+j,srcCol,eat,&pHead);
//else if(!(ChessName==RED_P || ChessName==BLA_P)) break;
}
for(j=1;j<10;j++)
{//竖向上查找,行减
if(CanGO(srcRow,srcCol,srcRow-j,srcCol,eat))
AddStep(ChessName,srcRow,srcCol,srcRow-j,srcCol,eat,&pHead);
//else if(!(ChessName==RED_P || ChessName==BLA_P)) break;
}
break;
case RED_M:
case BLA_M:
//横向右查找,(上跳)
if(CanGO(srcRow,srcCol,srcRow-1,srcCol+2,eat))
AddStep(ChessName,srcRow,srcCol,srcRow-1,srcCol+2,eat,&pHead);
//横向右查找,(下跳)
if(CanGO(srcRow,srcCol,srcRow+1,srcCol+2,eat))
AddStep(ChessName,srcRow,srcCol,srcRow+1,srcCol+2,eat,&pHead);
//横向左查找,(上跳)
if(CanGO(srcRow,srcCol,srcRow-1,srcCol-2,eat))
AddStep(ChessName,srcRow,srcCol,srcRow-1,srcCol-2,eat,&pHead);
//横向左查找,(下跳)
if(CanGO(srcRow,srcCol,srcRow+1,srcCol-2,eat))
AddStep(ChessName,srcRow,srcCol,srcRow+1,srcCol-2,eat,&pHead);
//竖向下查找,(右跳)
if(CanGO(srcRow,srcCol,srcRow+2,srcCol+1,eat))
AddStep(ChessName,srcRow,srcCol,srcRow+2,srcCol+1,eat,&pHead);
//竖向下查找,(左跳)
if(CanGO(srcRow,srcCol,srcRow+2,srcCol-1,eat))
AddStep(ChessName,srcRow,srcCol,srcRow+2,srcCol-1,eat,&pHead);
//竖向上查找,(右跳)
if(CanGO(srcRow,srcCol,srcRow-2,srcCol+1,eat))
AddStep(ChessName,srcRow,srcCol,srcRow-2,srcCol+1,eat,&pHead);
//竖向上查找,(左跳)
if(CanGO(srcRow,srcCol,srcRow-2,srcCol-1,eat))
AddStep(ChessName,srcRow,srcCol,srcRow-2,srcCol-1,eat,&pHead);
break;
case RED_B:
case BLA_B:
//右
if(CanGO(srcRow,srcCol,srcRow,srcCol+1,eat))
AddStep(ChessName,srcRow,srcCol,srcRow,srcCol+1,eat,&pHead);
//左
if(CanGO(srcRow,srcCol,srcRow,srcCol-1,eat))
AddStep(ChessName,srcRow,srcCol,srcRow,srcCol-1,eat,&pHead);
//下
if(CanGO(srcRow,srcCol,srcRow+1,srcCol,eat))
AddStep(ChessName,srcRow,srcCol,srcRow+1,srcCol,eat,&pHead);
//上
if(CanGO(srcRow,srcCol,srcRow-1,srcCol,eat))
AddStep(ChessName,srcRow,srcCol,srcRow-1,srcCol,eat,&pHead);
break;
case RED_X:
case BLA_X:
//右上
if(CanGO(srcRow,srcCol,srcRow-2,srcCol+2,eat))
AddStep(ChessName,srcRow,srcCol,srcRow-2,srcCol+2,eat,&pHead);
//右下
if(CanGO(srcRow,srcCol,srcRow+2,srcCol+2,eat))
AddStep(ChessName,srcRow,srcCol,srcRow+2,srcCol+2,eat,&pHead);
//左上
if(CanGO(srcRow,srcCol,srcRow-2,srcCol-2,eat))
AddStep(ChessName,srcRow,srcCol,srcRow-2,srcCol-2,eat,&pHead);
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